Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Best MMO PvP you ever played?

STAR WARS: The Old Republic > English > PvP
Best MMO PvP you ever played?

Disobedience's Avatar


Disobedience
01.27.2012 , 07:22 AM | #931
EVE or WoW. I think I liked WoW so much simply because I was so use to it.
I play on Ebonhawk, RP.

Te'ala; Jedi Sentinel - Level 33.
Vaelina; Sith Sorcerer - Level 26(Current main)

Vindor's Avatar


Vindor
01.27.2012 , 07:23 AM | #932
WoW vanilla, before inter server battlegrounds

theMornox's Avatar


theMornox
01.27.2012 , 07:23 AM | #933
Quote: Originally Posted by EasymodeX View Post
1: DAOC
2/3: Guild Wars (not really an MMO), Warhammer (the combat system was mostly good for most of the game's lifespan, despite the city / fort system being ****ed for equally as long)


DAOC commentary:

1. DAOC had an effective overarching system because there were 3 realms. Reasonably good internal balancing.

2. DAOC had good gameplay options because there were no "rails". The developers didn't add over-engineered microgoals here and tokens there to make you do specific things.

Look at how ****** Ilum is -- players want "TOKENS" and **** to drop in Ilum to make it "worthwhile". Players do Warzones only because they give commendation tokens. Everyone and their brother wants *********** tokens as a reason to PvP, instead of simply killing players because it's fun.

In DAOC, you simply got points for doing the one thing common to all PvP: killing *********** players. None of this clicking on chests in Tatooine ********. No retarded medal farming "hey let's stand in the acid pit more". No clicking gimmicky objectives on Alderaan.

You kill players, you get points. Period.

3. DAOC PvP had a greater purpose -- relics that mattered. No game since has implemented an overarching reason for your entire faction to cooperate to WIN THE GAME. Although it has to be said: relics had a significant impact on PvE. And this is probably why we will never see a similar system for WoW/Rift/SWTOR or any PvE-centric game.

4. Gear. DAOC gear, for a very long segment of its life, was easy as **** to get to a competitive level. During vanilla, you did your epic quest, gg. During SI, you talked to a crafter and paid a few hundred gold. During ToA (**** TOA) you ****ed your ******e with a sharp object. After they nerfed TOA, it was a short grind.



Additional note on #2: This is pretty significant IMO, because this may never change for MMOs in the future. Specifically, Mythic was lazy as **** and simply bad at making their "content". They were too haphazard to go and "MAKE RAILS" like Trion, BioWare, Blizzard.

Modern developers sink a lot of development and QA time into creating things like 47 different tokens, finely-tuned token acquisition rates and gear acceleration and titles and rewards and map markers and objective capture times and ... get the picture? Developers nowadays over-engineer the games.

They call it "features" and "content". What it does is force players to min/max their "TOKENS PER HOUR".

Back in DAOC's day, the devs were lazy *****es working out of their garage. Not really, but at that level. PvP in DAOC was barebones and simple: kill players, collect RP. Kill door, kill lord, take keep. Keep helps you kill players, collect RP. Did I mention killing players and collecting RP?

The system was absurdly simple. This means that players are the ones who decided how they wanted to play -- did they want to StealthZerg™? 8-man roam? Zerg that milegate? Camp Darkness Falls? Any of the above, because they all involved ... get this: KILLING PLAYERS, COLLECTING RP.

Nowadays, developers try to tune rewards for zerging, roaming, camping, ganking. If you played Warhammer, you saw this -- keep trading, because players try to optimize RP/hour. Because devs tried to "incentivize" keep warfare. What do we do in Ilum? Trade caps. What do we do in Huttball? Farm medals. We don't PvP anymore, because the developers give us "TOKENS" and micro-objectives, and zone quests.

None of which involve killing players.

Developers are trying too hard at all the wrong things.

Mythic didn't try hard when they made DAOC. They let the players try hard after they lucked out with a solid PvP system.

Sigh.
good post. i didnt play daoc, but i support those ideas. pvp lacks pvp currently
If you dont take your opportunities in this life, in which will you do elsewise?

Airwren's Avatar


Airwren
01.27.2012 , 07:24 AM | #934
I would say the best pvp I've ever played was Eve Online. Aside from the interface for that game, the pvp was well thought out with real consequences. I don't just mean consequences for a given fight, but battles that had an impact on the game world and the players. I also enjoyed the fact that there were resources that were worth fighting for in that game, which made the fights even more intense.

A close second choice for favorite pvp would have been SWG-preCU. That game, even though it had flaws in the combat system, also did it right when it came to making pvp mean something to the players and the community.

Shakkar's Avatar


Shakkar
01.27.2012 , 07:30 AM | #935
1. DAOC
2. Planetside/ Warhammer
3. SWG pre CU

Tarithella's Avatar


Tarithella
01.27.2012 , 07:35 AM | #936
Ultima Online, Pre Trammel.

Brutal.

Perotistal's Avatar


Perotistal
01.27.2012 , 07:36 AM | #937
By far Darkfall, no other game has stirred such emotions in pvp as that game. Not only because if you die you lose all your ****, but because there is a real feeling of community. For any people that played a Darkfall trial and are wondering *** I'm talking about because it didn't match their experience... you have to be in a guild to get the most out of it.

Plus the whole moral grey area of the game is great too, when you let people be scumbags they will be and its very evident in that game. Not to mention if you are skilled you can stomp on people more geared/trained than you.

cagthehack's Avatar


cagthehack
01.27.2012 , 07:42 AM | #938
The best I'd say was Eve. And I like monster play in LOTRO. That's fun.

Vanilla WOW was a lot of fun. The infamous TM/SS wars were a lot of fun. And I played Horde back then too. Alliance outnumbered us by 3 to 1. And it was still fun.

Also weekend long AV's were epic.

But WOW killed all outdoor PVP. Now it's all x-realm instance crap. And AV, which was designed to be epic takes 5 mins to run. i don't even have anyone to hate anymore.

As for this game, I had high hopes. But it's just sad to see what BW did with it. It's like they copied WOW - copied all of WOW's past mistakes too.

Mogsters's Avatar


Mogsters
01.27.2012 , 07:42 AM | #939
Combat mechanics - Age of Conan without a doubt, nothing is even close... too bad rest of the game was crap.

Furiso's Avatar


Furiso
01.27.2012 , 07:44 AM | #940
SWG pre-cu thanks to the player driven content.
Best MMO ever played.
•Free exploration
•Non-linear gameplay/progression
•Player-driven content
•World influence and consequences