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Best MMO PvP you ever played?

STAR WARS: The Old Republic > English > PvP
Best MMO PvP you ever played?

Masahiko's Avatar


Masahiko
01.05.2012 , 12:46 PM | #441
Quote: Originally Posted by CrunchyGremlin View Post
The folks that did early DAOC PvP worked really hard to do it. When i think on it now it blows my mind. It was so much work.
What daoc had going for it was a concept of a persistent PvP world seperate from the PvE world but slightly effecting the PvE world.
but its painfully obvious that they really did not have a clue how PvP would actually work from release and that affected the whole thing. Class and game balance. Pretending that they did understand PvP is not productive. But they did try new stuff and it was fun figuring it out especially for the hard core.

instanced PvP is the way to go. Planning what scenarios will be available from outside of PvP will make things a lot of fun if they have PvE effects. Its the logical step. EvE is essentially doing this with dust.
From this thread outside the people that said GW and Wow it would seem that instanced pvp is actually NOT the way to go. Alot of nostalgia going around rembering that time they defended that base in planetside or that base in Dark are or that base in Shadowbane or that base in linage 2 or romaing around in the different worlds killing other groups.
Be extremely subtle, even to the point of formlessness. Be extremely mysterious, even to the point of soundlessness. Thereby you can be the director of the opponent's fate.

Sun-tzu, The Art of War

MEdiKLEZ's Avatar


MEdiKLEZ
01.05.2012 , 12:55 PM | #442
Quote: Originally Posted by Aaronblsr View Post
Star trek online - Great Graphics
Amazing PVP
lol, wut?

Torothin's Avatar


Torothin
01.05.2012 , 12:57 PM | #443
EVE-ONLINE hands down. There is not PvP like the PvP in eve-online. You actually get nervous and adrenaline rushes through your body with the fear of actually losing what you work hard for. That is the best PvP MMO that there is on the market if not the best MMO on the market...

Apodict's Avatar


Apodict
01.05.2012 , 01:01 PM | #444
Age of Conan without question. I think most of you would be mad you couldn't land a single combo in pvp.
Take the world and lay it flat, See the horizon calm the sea/ An easy task at that, For a god such as me. But what of the other’s frail hands, Unable to shape the lands, And see who to be?

Torothin's Avatar


Torothin
01.05.2012 , 01:04 PM | #445
Half these MMO's are carebear PvP because nothing is at stake. Add valuable resources worth protecting or lootable corpses to world PvP here and then we are talking about some great world PvP. We need somethign worth fighting for.

Kryptorchid's Avatar


Kryptorchid
01.05.2012 , 01:14 PM | #446
Quote: Originally Posted by Countryfiedjedi View Post
If anyone says anything other than UO, then they...
  • Don't like PvP
  • Are too young to know better
  • Are risk averse: Therefore sissy PvP'ers
No other MMO has provided more tools to PvP with, or penalized you so badly for losing than UO. You had your generic 1v1 and typical gang mentality that just straight up rolled you.

Or

You could be devious and poison food or trap a chest and just leave it laying in the road while you remained hidden waiting for your victim to take the bait.

And when you died... it was painful! I lost 2 or 3 houses because me or a co-owner got rolled at just the right time (in the beginning, you had to have a house key on you to get into your house).

I was a chest trapper... here are the ways I used to PvP...

Generic Approach: Chest trap in game chests spawned in NPC camps or dungeons, and wait for my victim to loot. Always ended with me looting them.

Decayed Body Approach: Drop clothing, food, reagents, and a nice little trapped jewelry box in a pile just off the road to make it look like someone had died, and then couldn't find their body. (bodies decayed in UO, but the items didn't.)

Kamikaze Approach: I would rush a group of players while a couple fellow trappers remained hidden. They would kill me, and loot the 3 or 4 jewelry boxes I had on me... and after 1 or 2 of them dropped off their mounts from opening my trapped boxes, the other trappers would chase, or finish off the rest so we could loot.

Charity PvP: More than once I had forgotten that I had trapped one of my chests while at the bank... "hmmm what the heck is in this ches... BOOM!... oh yeah." I'd come back to my carved up naked body.

And the Kill Everyone at the Bank Approach: Same as Kamikaze, but not as effective for money gains... more for amusement. Basically, attack someone at the bank, they yell for guards, guards kill me, and everyone at the bank starts looting my trapped chests and jewelry boxes... then hillarity ensues.

Somehow it was much more fun to kill people creatively than brute forcing their death with straight up combat.
Oh man, this reminded me of how insanely awesome it was to place items into the game world.

When Factions were introduced (besides just Chaos and Order), I join the Shadowlords because their base was right next to my house, outside of Yew, and was a huge PvP hotbed. Well, a friend and I decided to up the defenses of our faction base. In side the base was a long bridge enemys would have to run across in order to steal back the sigils we held. We decided to design a maze on this bridge to slow down people from just galloping across it. To do that, we strategically place wooden crates, with 400 stones of ore (so if they looted the chest to "clear a path" they would be overloaded and either drop the chest back down, or be unable to move at all), to make a single zig-zag path. After we did this, we decided to conceal the maze bu placing multiple scraps of leather on top of the chests. What this did was stack individual pieces so high that an unmounted player could stand in that stack of leather and be completely concealed.

Boy do I miss those times.

Mistwraithe's Avatar


Mistwraithe
01.05.2012 , 01:16 PM | #447
I would have to say Ultima Online. The ultimate PVP is when you lose you get all your stuff looted off your body. Sometimes I would leave someone some bandages but I felt an immense sense of joy from pking someone and then cutting there head off and dismembering their body after I looted them dry.
MUAHAHAHAAHAHAAHAHAAHAHAHAAHAHAHAAHAH

EasymodeX's Avatar


EasymodeX
01.05.2012 , 01:16 PM | #448
Quote:
Half these MMO's are carebear PvP because nothing is at stake. Add valuable resources worth protecting or lootable corpses to world PvP here and then we are talking about some great world PvP. We need somethign worth fighting for.
There is nothing more that you need to fight for than pride.

And all these games had them. Some games had more flavors than others.

Torothin's Avatar


Torothin
01.05.2012 , 01:22 PM | #449
I disagree. Almost all of these MMO's have a no risk factor when it comes to PvP. if you die it's not like you're losing your gear....

CrunchyGremlin's Avatar


CrunchyGremlin
01.05.2012 , 01:22 PM | #450
Quote: Originally Posted by Masahiko View Post
From this thread outside the people that said GW and Wow it would seem that instanced pvp is actually NOT the way to go. Alot of nostalgia going around rembering that time they defended that base in planetside or that base in Dark are or that base in Shadowbane or that base in linage 2 or romaing around in the different worlds killing other groups.
True and not true.

Defending that base is cool. its great. hours of nothing happening and then defense. Nothing happening. hours. seriously. Yeah the fights were exilerating but the way the scenarios work was not maintainable.

Eve was the same way. hunting around for a fight i can win for an hour or more and then its over in a few minutes of really intense combat.

But these fights can be instanced removing the hours of tedium and boredom.

Granted tedium and boredom has nostalgia to it as well and in some cases can be part of the fun but i feel certain it is not required.

If its not instanced is simply is not possible to control the balance.

Imagine... Something along the lines of
PvP scenarios generated by PvE missions with the outcome effecting the PvE storyline.
Pvp scenarios chosen by guild officers or people with a particular rank in PvE.

Thats where the logical next step is. IMHO.
Personallly i think DOAC was basically a much more complicated counterstike if counterstike had terrible controls, many more people, and terrible team balance.

But... maybe that just doesnt work for whatever reason.