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Best MMO PvP you ever played?

STAR WARS: The Old Republic > English > PvP
Best MMO PvP you ever played?

SWImara's Avatar


SWImara
01.04.2012 , 09:11 AM | #241
RvR: Warhammer
The actual combat mechanics and play style in the game were some of my favorites to date. PvP combat was not about the best macros, the fastest reaction times or anything of the sort, there was an actual strategy to fighting an opponent. Battles could be long (some might even say slow) and a good player knew the opposing classes and how to capitalize on enemy mistakes.
Note however that I never really played DAoC.

FFA: Shadowbane
Ultimately an open world game focusing on PvP really has to have corpse looting. It comes with a great number of drawbacks and the game can pretty much never expect to be "popular" but for those who love these types of games there are few things better in MMOing.
Note however that I never really played Ultima Online

Torsie's Avatar


Torsie
01.04.2012 , 09:11 AM | #242
"Never played anything as hard or frustrating in my life...best gaming experience ever."

Asherons Call is still the holy grail of MMORPGs for me.

I keep searching for something like it, but doubt ill ever find it. Even turbine couldn't do it with AC2


The player politics made the game, something which the new breed of games didn't understand.

(by new breeds, I mean anything from Anarchy Online onwards)

Kellindell's Avatar


Kellindell
01.04.2012 , 09:12 AM | #243
No contest, DAOC.

Everyone told the Devs to just copy DAOC, been doing it for years. Somehow we ended up with the same mechanic from RIFT and WoW which very current pvpers enjoy. That is why people game hop so much. Inevitably when GW2 becomes the next big thing everyone will go their, be unhappy with it, and then go back to an old game or find a new one again.

vindianajones's Avatar


vindianajones
01.04.2012 , 09:15 AM | #244
Honorable mention to Shadowbane, pre-server merge. Am I the only one that loved that game?

Deacon-frost's Avatar


Deacon-frost
01.04.2012 , 09:16 AM | #245
Quote: Originally Posted by Drunkwolf View Post
Best one i ever played was Asherons Call.

It had a dynamic engine that allowed players to dodge incomeing magic and missle attacks from players and mobs. and im not talking a system like Darkfall were you have to aim the game aimed your attacks for you kind of like a aimbot in a shooter but the projectiles wernt instant you could see them coming and move out of the way it actually took skill.

also it had NO CC, so a skilled player could fight and win against multiple enemys, just because you were fighting 2 guys didnt mean you lost because you stand there stuned or rooted for ever, they still had to actually hit you so it gave you a chance.

plus it was a skill based game with no classes, you could be a fire ball throwing sword guy with cooking trained if you wanted, you earned XP by killing stuff but you also earned what was called unasigned XP that you saved up and spent on what skill YOU want to level up.

the pvp server was savage, there was not a single place on the entire map that was safe from pvp. when you went out hunting there was pvp, when you were in town selling there was pvp. there was huge epic wars over dungeons that guilds tried to control to level up, there was huge epic wars over towns that guilds tried to hold to sell items and call home.

YOU WERE NEVER SAFE it was real pvp.

AC was crazy. I remember playing on the PVP server for a bit and it was scary fun.
We had a group of people that teamed up, total strangers. 5 of us decided to quest together and watch each other backs. We did this for about 2 weeks. Then one day a guy didnt show up. He had a long weekend and that Monday he was just missing from our nightly group. So we are out questing and then one of us gets one shot from behind. We freak and somebody yells SHIGGLES (his name) and he is coming hardcore at us he gained like 6 levels over the weekend on us and was taking us out. In hindsight if we had of keep it cool we could have taken him, but we freaked and got too complacent and he picked us apart. Good times.
People are sooo much more interesting when they are on fire.
Currently: Mona-mHz (Bounty Hunter/Merc) Deeccan (Smuggler)
Repeat Offender

SWImara's Avatar


SWImara
01.04.2012 , 09:16 AM | #246
Quote: Originally Posted by Torsie View Post
The player politics made the game, something which the new breed of games didn't understand.

(by new breeds, I mean anything from Anarchy Online onwards)
I think this is something that lots of folks who don't enjoy about PvP don't get. There is a prevalent attitude that PvPers are at our core douche bags and gankers, while of course that is part of PvPing I've also found a good PvP game to have some of the strongest "community" in an MMO. Having PvP actually matter pretty much forces players to work together toward goals. Players develop meaningful reputations and guilds/people develop lasting conflicts and friendships.

The trouble with quality PvP (or what I'd define as quality PvP) is that it really sucks when you lose. In fact it sucks more than many (probably most) players can tolerate, which means these games end up catering only to a really small community.

Yfelsung's Avatar


Yfelsung
01.04.2012 , 09:17 AM | #247
Quote: Originally Posted by vindianajones View Post
Honorable mention to Shadowbane, pre-server merge. Am I the only one that loved that game?
I tried to, but the click to move killed it for me.

I use a very unique key-binding set up and any game that I can't use that set up just doesn't hold me for very long.
MHORDSUNG SOULGRINDER, LEGATUS OF PHOBOS LEGION

At the end of days the dragon stands tall and with limitless rage it illuminates all.

Yfelsung's Avatar


Yfelsung
01.04.2012 , 09:19 AM | #248
Quote: Originally Posted by SWImara View Post
I think this is something that lots of folks who don't enjoy about PvP don't get. There is a prevalent attitude that PvPers are at our core douche bags and gankers, while of course that is part of PvPing I've also found a good PvP game to have some of the strongest "community" in an MMO. Having PvP actually matter pretty much forces players to work together toward goals. Players develop meaningful reputations and guilds/people develop lasting conflicts and friendships.

The trouble with quality PvP (or what I'd define as quality PvP) is that it really sucks when you lose. In fact it sucks more than many (probably most) players can tolerate, which means these games end up catering only to a really small community.
It's because for every 1 of us (the PvPer who wants good PvP, who knows that it's not always "red equals dead") there are 20 idiots who think "hardcore PvP" means ganking people mid-mob and camping their corpse.

The popularization of MMOs not only flooded the place with "carebears", but it also flooded the place with anti-social sociopaths and, unfortunately, since the anti-social ones outnumber us, they're the "face of PvP".

The good old days are gone.
MHORDSUNG SOULGRINDER, LEGATUS OF PHOBOS LEGION

At the end of days the dragon stands tall and with limitless rage it illuminates all.

brutacis's Avatar


brutacis
01.04.2012 , 09:21 AM | #249
Shadowbane BY FAR!

I was a guild leader there where we had the third largest city state on a server dominated by ebonlore (pretty sure that was the guild name)

It took months for an alliance of 3 guilds/states to even come close to bringing them down with the entire server living under a cloud of not being able to train skills unless they paid extortion prices at the ebonlore town.

Putting Bane scroll's on their Empire and watching it go down = Pricelesss...

Even more priceless

Watching them retaliate against the number 2 guild and then last minute ditching our allies to become the #1 guild on the server - simply priceless.

No game will ever come close to Shadowbane in my mind when it comes to morality choices... lol lightside/darkside is for babies:P

Optiris's Avatar


Optiris
01.04.2012 , 09:22 AM | #250
3) Meridian 59- pvp meant something you lost skill points and could lose all your gear if looted, if you didn't bank your money that was gone too, battles in the streets of ToS lasting hours, wars lasting months or even years, evil guilds trying to take over a server, Hunter's looking for RPK's (random player killers)

2) DAoC- mass warfare, teaming up with one enemy to fight a larger enemy, roaming with a group as *****-jamming people taking a keep wrecking them. battles that lasted for hours defending a keep, no crappy hook points for siege

3)warhammer by default, was not that good of a game they should have taken more from DAoC but still had fun moments