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Best MMO PvP you ever played?

STAR WARS: The Old Republic > English > PvP
Best MMO PvP you ever played?

BoDiE's Avatar


BoDiE
01.04.2012 , 05:48 AM | #171
Swg precu, cu, nge was awesome. Died about a year ago

Sardoni's Avatar


Sardoni
01.04.2012 , 05:49 AM | #172
DAoC. They tried with WAR, but to make a good PVP game the formula seems to be 3 factions or 0 factions.
Been around the MMO Block...
Sardoni

slaogwerk's Avatar


slaogwerk
01.04.2012 , 05:49 AM | #173
Quote: Originally Posted by Strenif View Post
DAoC hands down best PvP.
PlanetSide was good too.
EvE is ok.
I hear so much about DAoC. I'm not in line to speak against this game, as I've never tried it, but what's so good about the PvP in this game? I watched some videos and everyone is mostly standing still, doing seemingly nothing.
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BritishBestard's Avatar


BritishBestard
01.04.2012 , 05:50 AM | #174
Warhammer by a long shot for me, I just loved how accessible it was, and massive keep sieges were a thing a beauty.
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Feydnanza's Avatar


Feydnanza
01.04.2012 , 06:04 AM | #175
Lineage 2 - Open world PvP, players forge communities and alliances, castle sieges
EVE Online - Open (space?) PvP, fleet battles
Star Wars Galaxies (pre disaster patches) - Attacking and defending guild owned faction bases

Some of the choices made here spark my curiosity as to what people consider PvP in an mmo, instanced scripted mini-games don't count as PvP in my book at least, and the sad thing is alot of people don't know any different to this standard PvP model. Some people really don't know how fun PvP has the potential to be in an mmo if they have a short history in the genre.

theMornox's Avatar


theMornox
01.04.2012 , 06:11 AM | #176
WoW (Classic only) was the best pvp i played. it was bad
If you dont take your opportunities in this life, in which will you do elsewise?

Abbi's Avatar


Abbi
01.04.2012 , 06:14 AM | #177
BEST PVP GAMES EVER-

1. DAOC 2

2. Warhammer 40,000: Dark Millennium Online

3. DAOC 1

4. WAR

Zakaan's Avatar


Zakaan
01.04.2012 , 06:15 AM | #178
Quote: Originally Posted by EasymodeX View Post
1: DAOC
2/3: Guild Wars (not really an MMO), Warhammer (the combat system was mostly good for most of the game's lifespan, despite the city / fort system being ****ed for equally as long)


DAOC commentary:

1. DAOC had an effective overarching system because there were 3 realms. Reasonably good internal balancing.

2. DAOC had good gameplay options because there were no "rails". The developers didn't add over-engineered microgoals here and tokens there to make you do specific things.

Look at how ****** Ilum is -- players want "TOKENS" and **** to drop in Ilum to make it "worthwhile". Players do Warzones only because they give commendation tokens. Everyone and their brother wants *********** tokens as a reason to PvP, instead of simply killing players because it's fun.

In DAOC, you simply got points for doing the one thing common to all PvP: killing *********** players. None of this clicking on chests in Tatooine ********. No retarded medal farming "hey let's stand in the acid pit more". No clicking gimmicky objectives on Alderaan.

You kill players, you get points. Period.

3. DAOC PvP had a greater purpose -- relics that mattered. No game since has implemented an overarching reason for your entire faction to cooperate to WIN THE GAME. Although it has to be said: relics had a significant impact on PvE. And this is probably why we will never see a similar system for WoW/Rift/SWTOR or any PvE-centric game.

4. Gear. DAOC gear, for a very long segment of its life, was easy as **** to get to a competitive level. During vanilla, you did your epic quest, gg. During SI, you talked to a crafter and paid a few hundred gold. During ToA (**** TOA) you ****ed your ******e with a sharp object. After they nerfed TOA, it was a short grind.



Additional note on #2: This is pretty significant IMO, because this may never change for MMOs in the future. Specifically, Mythic was lazy as **** and simply bad at making their "content". They were too haphazard to go and "MAKE RAILS" like Trion, BioWare, Blizzard.

Modern developers sink a lot of development and QA time into creating things like 47 different tokens, finely-tuned token acquisition rates and gear acceleration and titles and rewards and map markers and objective capture times and ... get the picture? Developers nowadays over-engineer the games.

They call it "features" and "content". What it does is force players to min/max their "TOKENS PER HOUR".

Back in DAOC's day, the devs were lazy *****es working out of their garage. Not really, but at that level. PvP in DAOC was barebones and simple: kill players, collect RP. Kill door, kill lord, take keep. Keep helps you kill players, collect RP. Did I mention killing players and collecting RP?

The system was absurdly simple. This means that players are the ones who decided how they wanted to play -- did they want to StealthZerg™? 8-man roam? Zerg that milegate? Camp Darkness Falls? Any of the above, because they all involved ... get this: KILLING PLAYERS, COLLECTING RP.

Nowadays, developers try to tune rewards for zerging, roaming, camping, ganking. If you played Warhammer, you saw this -- keep trading, because players try to optimize RP/hour. Because devs tried to "incentivize" keep warfare. What do we do in Ilum? Trade caps. What do we do in Huttball? Farm medals. We don't PvP anymore, because the developers give us "TOKENS" and micro-objectives, and zone quests.

None of which involve killing players.

Developers are trying too hard at all the wrong things.

Mythic didn't try hard when they made DAOC. They let the players try hard after they lucked out with a solid PvP system.

Sigh.
This game sounds ************* awesome.

slaogwerk's Avatar


slaogwerk
01.04.2012 , 06:28 AM | #179
Quote: Originally Posted by Zakaan View Post
This game sounds ************* awesome.
Was that a reference to his writing? If so, you made me chuckle.
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theMornox's Avatar


theMornox
01.04.2012 , 06:31 AM | #180
very true to recognize the basic pvp system in the last few "greater" mmo had not much to do with pvp. the magic word is "casual" cuz this word makes money. how sad
If you dont take your opportunities in this life, in which will you do elsewise?