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*SPOILER!!!* Sith Warrior Companion/Story: Choice made for you?! ***?!

STAR WARS: The Old Republic > English > Story and Lore > Spoilers
*SPOILER!!!* Sith Warrior Companion/Story: Choice made for you?! ***?!

Reil's Avatar


Reil
01.15.2012 , 10:53 PM | #31
Based on the conversation I had with Quinn at the end of chapter one, I sensed this coming a bit before I got curious enough to read ahead. I rationalized it that one of his negative tags is betrayal. Just because he got on the ship doesn't mean he's instantly loyal overnight. He was Baras' man before and logically he would remain Baras' man out of not only a sense duty but gratitude for blah blah blah. You know the story.

He gives little warning signs here and there. His loyalty does enter into conflict because the affection is genuine. He likes all the gifts and his favorite is that giant Empire flag you gave him that he now has tacked on the wall over his bunk. Life has been extra good in your service.

So no, I don't consider him having his heart in the enterprise. Our tactical genius has no reason to lead us to an evil lair and monologue us like a Bond Villian. If he really wanted to succeed he would have never given any sign before slipping that Vibroknife in our back. Oops.

But we are Sith. Betrayal comes with the territory. At the very least, after we are done beating him, there should be a cut scene of his wall smashed broken body floating in the ship's med station aquarium. Once he's out he should have to grovel his way back to our favor. BW definitely dropped the ball on this one.

BTW. What good is a ship's med station if I can't put anyone in it?

Tuscad's Avatar


Tuscad
01.15.2012 , 11:00 PM | #32
Used to be able to kill your companions in beta but then some "testers" were too dumb to understand it was permanent and did it, despite the multiple warnings. They complained en mass, Bioware caved and that my friends is why you cannot kill Quinn (however it is spelt).
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Pravis's Avatar


Pravis
01.16.2012 , 12:57 PM | #33
Quote: Originally Posted by Rhyltran View Post
This is untrue. There's many players who won't mind being down a companion or two. You automatically assume the original poster would regret it. I find this assumption to be ridiculous considering he's replacing Quinn already due to not wanting him for his actions. Either way he's already without Quinn so what difference does it make if he's dead? He's also not asking for a way to kill off all his companions just the ones in which it makes sense for his character.

His character was stabbed in the back. He's 100% Dark Side. Why would he let him live? Note I'm a Light Sith and didn't want to kill him but I do see the original posters point. Not to mention some of us have come from hardcore games where you're punished harshly for mistakes and.. we loved said games. Just because some people need hand holding doesn't mean we all do.
it is true. If it was an option then people would pick it and I would guess most would complain how now they are gimped compared to others. If you don't believe that then you must have missed the last 6+ years where the majority of mmo players blamed developers for catering to raiders giving and they have no chance to compete....and that was for pixel items. A companion has story content, utiuty in solo or group content and tradeskills....so you can imagine the cries when that would have happened.

BW should have made an alternate companion available to fill the role of a possible rejection or death of a companion.

VorpalCheese's Avatar


VorpalCheese
01.16.2012 , 05:49 PM | #34
Quote: Originally Posted by Pravis View Post
it is true. If it was an option then people would pick it and I would guess most would complain how now they are gimped compared to others. If you don't believe that then you must have missed the last 6+ years where the majority of mmo players blamed developers for catering to raiders giving and they have no chance to compete....and that was for pixel items. A companion has story content, utiuty in solo or group content and tradeskills....so you can imagine the cries when that would have happened.

BW should have made an alternate companion available to fill the role of a possible rejection or death of a companion.
This. At the least, there was still the ship's droid for a healer. But seriously. Quinn's life will be made into a living hell until such a time that I can kill him. I wish for the day...
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Lunafox's Avatar


Lunafox
01.16.2012 , 05:56 PM | #35
He hee, I was amused by what happened to me also...The day after the love of my life tried to kill me, (and I forgave him...cause that mole is just too damn cute), he wrote me wanting me to have his babies. I love this game

Pity that after you marry, and after 50 there is nothing left to say. Too much like real life.

(Ps. I know he really didnt want to kill me, just using those sad little droids, I knew it was an excercise. TG, I have a sense of humour.)
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Hidalgo's Avatar


Hidalgo
01.16.2012 , 11:14 PM | #36
the second i met quinn, before he was my companion, i wanted to kill him.
his ponce attitude on the ship and conversations made me never use him
time comes he betrays me, i'm thinking "Oh yeah ... i get to kill this ****!".
but no, my options are
1.) force choke, but let live
2.) be a push over
3.) be an even bigger push over.

the only satisfaction i got was throwing him into a blast door and force choking him to near pain.

it doesn't make sense that we don't get the option to kill someone who betrayed our character, considering the main portion of our story is to kill a betrayer!

and then when it comes to telling the crew it, i wont, i wont, and maybe later... ridiculous.
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Gilestel's Avatar


Gilestel
01.16.2012 , 11:28 PM | #37
I think they should have let you kill companions and just allowed you to buy droids with the same role to replace them. That would have been a better solution to the problem.

Reil's Avatar


Reil
01.25.2012 , 01:03 PM | #38
Quote: Originally Posted by Lunafox View Post
He hee, I was amused by what happened to me also...The day after the love of my life tried to kill me, (and I forgave him...cause that mole is just too damn cute), he wrote me wanting me to have his babies. I love this game
In the end he's just a big softy. Really? Children? Stop rushing things Quinn.

WarSiren's Avatar


WarSiren
01.25.2012 , 07:21 PM | #39
Quote: Originally Posted by Lith_Ragond View Post
So, in the Sith Warrior story, you get Malavai Quinn right? Well, low and behold, he BETRAYS you. And what does BioWare force you to do? FORGIVE HIM and let hims till tag along. I'm sorry, but this was the first time I felt the story crafted by BW really betrayed my character. He's 100% Darkside, true blood Sith. Never made a single light choice and hit Dark 5 before hitting level 40.

I understand Quinn is a companion, and kind of a major one at that, but I sure as hell wanted to kill him! I don't care I'd be down one companion, there's no freaking way my character would allow him to live! At least give us the choice (marked EXTREMELY clearly for those "special" players) to do what we want, until that point, BW had crafted a wonderful story with plenty of choices to craft your character. Now it just feels forced. The story, dialogue, and voice acting are what set this game apart, this just broke one of those stories!

So now, to play my character how I want him to be, I've got to see if upgrading my little droid can replace Quinn as my healer. Not cool BioWare, not cool.

After that happened and I couldn't kill Quiin I flat out went and geared up my droid and refused to use Quinn, The Driod is actually a more competent healer and doesn't get distracted dpsing. But yeah i totally agree we should have been able to kill him and have him replaced by someone else, perhaps that one guy from Hoth who is hiding from Baras because you forced him to betray him and help you, or another droid.

But yeah BW needs to let you kill Quinn after that.
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DarkestDaemon's Avatar


DarkestDaemon
01.25.2012 , 07:31 PM | #40
Quote: Originally Posted by WarSiren View Post
After that happened and I couldn't kill Quiin I flat out went and geared up my droid and refused to use Quinn, The Driod is actually a more competent healer and doesn't get distracted dpsing. But yeah i totally agree we should have been able to kill him and have him replaced by someone else, perhaps that one guy from Hoth who is hiding from Baras because you forced him to betray him and help you, or another droid.

But yeah BW needs to let you kill Quinn after that.
Lemme find what I typed up in another thread... one sec...

Quote: Originally Posted by DarkestDaemon View Post
*Facepalm... again*

Alright let's put it -this- way.

The Sith who kills every single person, even if they are valuable, for no reason... isn't going to be a popular Sith. Isn't going to be a Sith who lasts long.

An intelligent Sith builds up two types of power: individual power and group power.

Individual power is the obvious one; to be a Sith you need physical and mental strength to be a threat on a personal basis. You have to be able to think, to rationalize, strategize and to back up these with either strength of arm or strength of Force (being strong in both is optimal). If you cannot do these, or lack the ability to do so by allowing your emotions to get to you then you become weaker (Palpatine during his triumphant moment against Luke, blind to Vader's betrayal).

You -need- individual power to succeed at first and just pass the trials to become the Apprentice to a Sith Lord. You also need to further develop this power in all aspects to link directly to the second power.

Group power; it sounds cliche but nearly all powerful Sith have a power base that they build from. You'll have allies in the Imperial Military, in the Republic, etc. (Darth Baras is a fantastic example). A Sith should have this built up as a fall back, they need ways to outsmart their enemies, to basically have strategies that go out beyond just smashing your way through enemy forces. A Sith, once they have this power base built, should also know when to eliminate those in their power base as well.

For example in the SW storyline, Baras is forced to eliminate a chunk of his power base because of Jaesa's powers. His spies are now compromised and need to be removed. This is generally the ideal moment you eliminate those working beneath you, when they can no longer serve your purposes fully.

With Quinn, he still has purposes to serve. We can see through the quests with him featuring that he has skills that outdo Pierce, who is himself Black Ops, which means elite of the military.

Quinn is a(n): Excellent tactician, medic, pilot, and tech (programmer, designer, computers, what have you). He's basically a one-man military staff. It really makes him invaluable at this point to the Warrior who, even though he is the Emperor's Wrath, will undoubtedly face forces in the future that will require him to fallback on Quinn's expertise.

Now why did Quinn betray us? Baras called in the favor Quinn owed him. Through Baras' protection Quinn had remained on Balmorra and away from superiors who hated him. Baras wanted Quinn to take us out, and Quinn's loyalty ultimately brought about his betrayal.

Now, if anyone had read the codex entry on Quinn, they'd know that he is duty-bound and honorable. Darth Baras, as said earlier, was instrumental in Quinn's early successes. Our warrior would know how duty-bound and loyal Quinn was by just listening to the guy speak whenever they were in front of Baras.

So Bioware taking out the option to kill him is basically Bioware saying 'You're Sith is smarter than you'. It's not meant to be an insult, it's just a fact. Even if we ignored it for the most part, our character would know that Quinn was a creature of Baras due mostly to the fact Baras helped him so much.

Our character would also know that Quinn still has uses, uses which still make him irreplaceable at this point.

In closing, to give an example of this idea, I'll draw attention to Palpatine once more.

Palpatine saw uses for Dooku, up until the point he knew he had Anakin in his power which is when he had his Apprentice killed. With Anakin he kept him around as an Apprentice once more until the point he found Luke.

It isn't out of care or feeling that our characters keep Quinn around (unless ya married him I guess... or genuinely like the guy), but it's out of his usefulness. Once our characters get to the point where they: Find someone like Quinn, find someone better than Quinn or no longer need someone like Quinn, then story-wise, Quinn would be killed for his betrayal.

I'd let Pierce do it.

Last point, this is just to make it more simplified.

If you were in a war and had access to a mine filled with valuable resources, then one day found enemy miners inside taking the resources. Would you really blow up the mine, cutting off some nice minerals and etc. for you just to not allow your enemy to have it? Or would you watch the mine more closely to make sure your enemy doesn't get to it?
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