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GDC: Facial Animation & More Aliens! Session Breakdown.
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Calithlin's Avatar
Calithlin
Joined: Nov 2008
GDC: Facial Animation & More Aliens! Session Breakdown. | 03.14.2010 , 12:38 AM
Just like good 'ol Saint Nick I decided to bring all you good little boys and girls a big 'ol bag of gifts from my trip to the Game Developers Conference 2010! Here's pictures from Bioware's lecture on Automated Emotion: Facial Animation in: Star Wars: the Old Republic

There were a lot of topics discussed, but the main focus was on getting all the facial animation for the dialogue to be generated by software, rather than completely hand-keyed. (If done by hand, it would take four animators TEN YEARS of work around the clock, 24/7, no breaks, solid work to get it all done for every bit of dialogue.)

However, there was also some slides on some more aliens and how their animations for dialogue could use the same system with just some tweaks to their animation rigs. From the pictures I saw (one of them not included) there were Bith, Devaronian, Abyssal, Gamorrean, Nikto, Arconan, Weekway and two I did not recognize.

Generally the dialogue they presented to us that the mmodels were animated from was alright. It wasn't the greatest voice acting I've heard, and I understand what I did hear was actually from the game. Most of the dialogue came from Sith or Imperial characters. In general it was good, but the voice actors didn't seem to know how to effectively pause during their lines to really make the delivery believeable. It felt like a lot of run-on sentances thrown at me. But it was just a demo, so there's hope anyhow. Any voice is better than none.

The animations produced for the dialogue were very lifelike and well done considering it is mostly procedurally generated as opposed to hand-done. Every character will be given a set emotion that determines their general mood, and beyond that every line they speak will be animatied on top of that with another layer of animation (are they disgusted, sad? happy? Over 27 emotive facial expression). Plus, in addition to that, the animations differ by if they are asking a question, making an exclamation, or just stating something (all three of these are different for each of the 27 emotions). Ontop of all THAT, there are three other variations of all the emotion combos that the computer selects at random to make sure there is very little similarity between two characters' dialogue animation.

Oh and there will be a lot of natural head movement and eye-darting to prevent NPCs from seeming like statues.

I gave the lecture an A+ overall, and I cannot wait to see some of this animation (and the aliens) in action!

http://i46.photobucket.com/albums/f1...0004917639.jpg

http://i46.photobucket.com/albums/f1...0004917639.jpg

http://i46.photobucket.com/albums/f1...0004917639.jpg

http://i46.photobucket.com/albums/f1...0004917639.jpg

http://i46.photobucket.com/albums/f1...0004917639.jpg

http://i46.photobucket.com/albums/f1...0004917639.jpg
"Calithlin doesn't grab the bull by the horns, he wears the bull's horns."
-Tokay Slade
 
Yung_DizzY's Avatar
Yung_DizzY
Joined: Nov 2008
03.14.2010 , 12:46 AM
Thanks Santa!!!
(|||||◊█Ξ[ө]|█Ξ[█████████████████████) (Never Forget:6/3/09)♪♫Y-D-B♪♫ (Survivor of E3 09)
 
Daymiena's Avatar
Daymiena
Joined: Feb 2009
03.14.2010 , 12:52 AM
Aliens look a lot better than they did in KOTOR, can't wait to see them moving.
 
Calithlin's Avatar
Calithlin
Joined: Nov 2008
03.14.2010 , 12:53 AM
Quote:
Originally Posted by Daymiena
Aliens look a lot better than they did in KOTOR, can't wait to see them moving.
The Ithorians looked especially awesome when they spoke
"Calithlin doesn't grab the bull by the horns, he wears the bull's horns."
-Tokay Slade
 
Xavior's Avatar
Xavior
Joined: Jan 2009
03.14.2010 , 01:03 AM
good stuff. 10 years for all the animations by hand, thats a lot of animation.lol
 
JodoWalker's Avatar
JodoWalker
Joined: Oct 2008
03.14.2010 , 01:07 AM
Those alien faces are awesome!
Quote:
Originally Posted by Darka
TORs Japanese Ambassador
SITH
 
SalaciousD's Avatar
SalaciousD
Joined: Feb 2010
03.14.2010 , 01:18 AM
Quote:
Originally Posted by Calithlin
Just like good 'ol Saint Nick I decided to bring all you good little boys and girls a big 'ol bag of gifts from my trip to the Game Developers Conference 2010! Here's pictures from Bioware's lecture on Automated Emotion: Facial Animation in: Star Wars: the Old Republic

There were a lot of topics discussed, but the main focus was on getting all the facial animation for the dialogue to be generated by software, rather than completely hand-keyed. (If done by hand, it would take four animators TEN YEARS of work around the clock, 24/7, no breaks, solid work to get it all done for every bit of dialogue.)

However, there was also some slides on some more aliens and how their animations for dialogue could use the same system with just some tweaks to their animation rigs. From the pictures I saw (one of them not included) there were Bith, Devaronian, Abyssal, Gamorrean, Nikto, Arconan, Weekway and two I did not recognize.

Generally the dialogue they presented to us that the mmodels were animated from was alright. It wasn't the greatest voice acting I've heard, and I understand what I did hear was actually from the game. Most of the dialogue came from Sith or Imperial characters. In general it was good, but the voice actors didn't seem to know how to effectively pause during their lines to really make the delivery believeable. It felt like a lot of run-on sentances thrown at me. But it was just a demo, so there's hope anyhow. Any voice is better than none.

The animations produced for the dialogue were very lifelike and well done considering it is mostly procedurally generated as opposed to hand-done. Every character will be given a set emotion that determines their general mood, and beyond that every line they speak will be animatied on top of that with another layer of animation (are they disgusted, sad? happy? Over 27 emotive facial expression). Plus, in addition to that, the animations differ by if they are asking a question, making an exclamation, or just stating something (all three of these are different for each of the 27 emotions). Ontop of all THAT, there are three other variations of all the emotion combos that the computer selects at random to make sure there is very little similarity between two characters' dialogue animation.

Oh and there will be a lot of natural head movement and eye-darting to prevent NPCs from seeming like statues.

I gave the lecture an A+ overall, and I cannot wait to see some of this animation (and the aliens) in action!

http://i46.photobucket.com/albums/f1...0004917639.jpg

http://i46.photobucket.com/albums/f1...0004917639.jpg

http://i46.photobucket.com/albums/f1...0004917639.jpg

http://i46.photobucket.com/albums/f1...0004917639.jpg

http://i46.photobucket.com/albums/f1...0004917639.jpg

http://i46.photobucket.com/albums/f1...0004917639.jpg
Jedi among men sir! I found this information 20 times more enjoyable than "LUK GAIZ WE HAZ PLANUT WIZ EYECE ON EEET"
 
Daymiena's Avatar
Daymiena
Joined: Feb 2009
03.14.2010 , 01:35 AM
Quote:
Originally Posted by Calithlin
The Ithorians looked especially awesome when they spoke
You dog... I hope that gets released somehow.
 
Tajos-Tal's Avatar
Tajos-Tal
Joined: Dec 2008
03.14.2010 , 01:41 AM
Quote:
Originally Posted by Daymiena
You dog... I hope that gets released somehow.
Agreed, I'd love to see more on this stuff.
Dola Te Buurenaar, Ni Jorso'ran Naastar
Throughout the Storm, I shall destroy.
 
AphoticCosmos's Avatar
AphoticCosmos
Joined: Oct 2008
03.14.2010 , 01:41 AM
Quote:
Originally Posted by SalaciousD
Jedi among men sir! I found this information 20 times more enjoyable than "LUK GAIZ WE HAZ PLANUT WIZ EYECE ON EEET"
Some people are never satisfied for crying out loud . . .

Belsavis is an awesome update.
Forumite | Republic | Trooper | British

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