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Proton Torpedos?


Nosfertaus's Avatar


Nosfertaus
01.03.2012 , 06:16 AM | #1
Anyone figured out how to use your proton torpedos yet? I've tried like everyone button and looked thru the keybindings but there isnt any options in there that are set for your ship.

Antikoper's Avatar


Antikoper
01.03.2012 , 06:19 AM | #2
on certain missions there are targets that cannot be destroyed by normal means IE bridges of capitol ships and the bottom of the space station, when you have your target reticle over that spot hold down "Right click" or whatever your missle fire keymap is and a new "homing in target will appear" charge it up and fire!

bonus quest comes up complete which makes no sense since bonus quests only give xp.. and at lvl 50 when you get proton torpedos you do not gain more xp...

iDerrien's Avatar


iDerrien
01.03.2012 , 06:51 AM | #4
Quote: Originally Posted by Antikoper View Post
on certain missions there are targets that cannot be destroyed by normal means IE bridges of capitol ships and the bottom of the space station, when you have your target reticle over that spot hold down "Right click" or whatever your missle fire keymap is and a new "homing in target will appear" charge it up and fire!

bonus quest comes up complete which makes no sense since bonus quests only give xp.. and at lvl 50 when you get proton torpedos you do not gain more xp...
i got the charge it up thing. and i even managed to fire once (game crashed after destroying the station). but i dont really get how to Fire after it's charged up. if you right click again it starts homing again.

could someone explain how it works?

Erethron's Avatar


Erethron
01.03.2012 , 06:56 AM | #5
Quote: Originally Posted by Antikoper View Post
bonus quest comes up complete which makes no sense since bonus quests only give xp.. and at lvl 50 when you get proton torpedos you do not gain more xp...
The bonus missions give credits too. Not much (1-2K), but it adds up quickly. With proton torpedos you can easily do 2-3 bonus missions per main mission and get a bunch of cash out of it (10K+ in a few minutes is pretty nice IMO).

Erethron's Avatar


Erethron
01.03.2012 , 06:58 AM | #6
Quote: Originally Posted by iDerrien View Post
i got the charge it up thing. and i even managed to fire once (game crashed after destroying the station). but i dont really get how to Fire after it's charged up. if you right click again it starts homing again.

could someone explain how it works?
Just hold your crosshair steadily over the target and hold down the RMB. Release after a few seconds of continous locking and ... KA-BOOM.

Edit: Typo

Iwipe's Avatar


Iwipe
01.03.2012 , 07:00 AM | #7
I wrote a guide awhile back for space missions, incluidng what each upgrade do, when do you get new missions, when you can equip new parts. It was for the Imperial side, you might find it helpful

http://dulfyforce.wordpress.com/2011...issions-guide/

Highcommander's Avatar


Highcommander
01.03.2012 , 08:12 AM | #8
I just wanted to add that while Proton Trops do make it easier to kill those hard objectives, they can be destroyed with missiles and guns... For example the bottom of space stations and bridges can be taken out but they require many many hits.

Afflicted_One's Avatar


Afflicted_One
01.03.2012 , 08:18 AM | #9
Quote: Originally Posted by Highcommander View Post
I just wanted to add that while Proton Trops do make it easier to kill those hard objectives, they can be destroyed with missiles and guns... For example the bottom of space stations and bridges can be taken out but they require many many hits.
Yep, I've done this a few times, yields a nice amount of bonus EXP.

Rakadar's Avatar


Rakadar
01.03.2012 , 10:09 AM | #10
I have a problem with the "Clouds of Vonduru" mission since equipping Proton torpedoes...while the item claims to give me 4 torpedoes i only get 3, and there are 4 shield generators which must be destroyed...not to mention the cap ship bridge for the bonus. Problem is, i can't launch missiles at the shield generators with proton torpedoes equipped, even if out of ammo...any way around this? Except unequipping them ofc...