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Reuseable potions are fantastic - reusable adrenals/stims are a horrible idea

STAR WARS: The Old Republic > English > Crew Skills
Reuseable potions are fantastic - reusable adrenals/stims are a horrible idea

GengisKahn's Avatar


GengisKahn
01.03.2012 , 12:14 PM | #61
Quote: Originally Posted by Aloro View Post
My char can make lvl 16 blue stims that persist through death, and possibly lvl 8 ones as well (not 100% sure about the latter). It's definitely not just high level stims that persist.

Btw, TORHead still has a lot of outdated info up. Take what you find there with a grain of salt. It's a good site but it's still in early days as far as accurate post-launch info goes.
Im not at the game now, but i'm pretty sure i made lvl 16 stims that didnt persist through death a while before because that called my attention particularly.

Yet i'm almost sure high level ones do (again, i dont have a computer now).

Unless that was changed in a patch, there is at least one blue low level stim that didnt persist through death.

sebarbu's Avatar


sebarbu
01.03.2012 , 12:42 PM | #62
Quote: Originally Posted by Gunthr View Post
Ok, so why so much hate towards biochem guys ? Bored at work ?
Everyone here did their homework about how things work in this game?

Biochem crafters trade easy $ from slicing/cool epic armours/ epic weapons/ crystals,mods and
->Cybertech REUSABLE AOE CC BOMBS, epic mounts and loads of fun items<-
for:

... free heal every 90 sec, that only counts in open pvp 1v1 /2v2 becouse in wz it doesnt make ANY differance in the long run. Every one can buy non-reusable version from vendor.
Also, till level 50, reusable healing potions are useless, they are to weak compared to pvp potions and health boost from wz.
(2k-3k heal is equal to normal heal from any healing spell in wz's)
PVP potions from daily q are better than most potions till rakata meds(and i dont know anyone so far who got em).

...Adrenal Stims ? U lost a duel becouse someone got (for instance) 5% crit every 3 min for 15 sec... 580 seems alot... but at 50 lvl its around 14% crit for 15 sec ...GAME BREAKING...U did check relic's uses and stats it can give?

...Stat Stim boost (just like wows flasks)
Differance is around 30-50 damage on skill

Test it Yourself then please call for nerfs. Theyll come anyway...
Amen..

Purecrew's Avatar


Purecrew
01.03.2012 , 01:15 PM | #63
Quote: Originally Posted by Exertim View Post

Armortech - same as above, anything a armortech can make (even via BoP schematics found in HM flashpoints) are far outclassed. Throw armortechs a bone here; give them craftable 130~+ rating stuff that requires operations/HM flashpoint items



Synthweaving - same problems as armortech, same possible solution.

I'm not calling for a nerf for Biochem really, BW just needs to show some love for the other crew skills.
This is where you are wrong, I've crafted Rakata Bracers and Belt have both of them as exceptional pieces which gives an augment slot and they are BiS Items(T3 PvE gear with an augment slot), This is THE BEST IN SLOT with an augment from snythweaving. I only assume that armor tech can also make Rakata counter parts for non force users.

Leilei's Avatar


Leilei
01.03.2012 , 01:20 PM | #64
Eh...you could yknoe...just buy tons of useable adrenals and blue stims o.o

If only I could find a decent crafter of it, I would totally buy tons of blue stims and adrenals but alas..I cant find any. Which is why I just made an alt with biochem/bioanalysis/slicing to provide me the consumales I need.

Jnaathra's Avatar


Jnaathra
01.03.2012 , 01:23 PM | #65
TO THE GROUND NERF IT

DarthSublimitas's Avatar


DarthSublimitas
01.03.2012 , 01:38 PM | #66
We should nerf the entire game - Everything is OP; Anything that works is OP; Anything that is enjoyable is OP; even my annoying droid on my spaceship is OP. How about we just use bows and arrows - no wait, some QQ'er would say that the bow string is OP.

You ppl really need to just relax already, the game is broken enough as it is;

most of the nodes still don't work
CS doesn't give you the light of day, of jeez, what CS
Quest lines are bugged

There are so many bugs, I thought I saw some walk across my screen last night...

If you want to nerf stuff - how about we wait until we get the "real" problems sorted out first then you can QQ about how the other guy has shoes that are shinier than yours...
"The Truth Shall Free Me"
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http://www.lo-ping.org/2012/01/20/th...ode-iii-and-v/ Why it's bad to plagiarize:http://auditorydepredation.files.wor...6231905169.jpg

hardicon's Avatar


hardicon
01.03.2012 , 01:57 PM | #67
i would be happy if they took the biochem restriction off those reusable packs. you know how much money i could make. make slicing look like a poor mans crafting skill then. it is balanced because you cant sell those items, unless it is to another biochem guy. me and a guy in our guild just pooled all of our mats and i make him the reusables and he just levels his biochem enough to get to the next reusable while i get all his extra mats. biochem would be a good money maker if those reusables could be used by anyone. as it is, just a money sink with some good benefits.

Demontang's Avatar


Demontang
01.03.2012 , 02:19 PM | #68
Quote: Originally Posted by Evarg View Post
He said it is not a bug, it is intended. You can take synthweaving and make the best gear for yourself, then switch. No one is stopping you.

If everyone ends up as Biochem, so be it.
And this is why BIO will be nerfed.

Mizhas's Avatar


Mizhas
01.03.2012 , 02:38 PM | #69
So instead of making the rest of the crew skills much more usefull devs should nerf the only one that works fine...

Games like this MUST MOVE FORWARD and definitely nerfing something that is ok just to bring it on par with other broken things is not the way for it.

Make cybertech be able to craft the best mods in-game and make them cybertech req jsut like biochem is right now.
Do the same with armor and weapon crafting and let it be the end of it.

Leilei's Avatar


Leilei
01.03.2012 , 02:49 PM | #70
Quote: Originally Posted by hardicon View Post
i would be happy if they took the biochem restriction off those reusable packs. you know how much money i could make. make slicing look like a poor mans crafting skill then. it is balanced because you cant sell those items, unless it is to another biochem guy. me and a guy in our guild just pooled all of our mats and i make him the reusables and he just levels his biochem enough to get to the next reusable while i get all his extra mats. biochem would be a good money maker if those reusables could be used by anyone. as it is, just a money sink with some good benefits.
If they took off the restriction on the reusable, you will make a large amount of money in the beginning. Then everyone will have them and what else will you sell?

Just sell the consumables. When I had biochem, I had a LOT of regular buyers of stims and med units o.o