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What about tank aggro


Canarith's Avatar


Canarith
01.02.2012 , 07:05 PM | #11
Quote: Originally Posted by zolthie View Post
Threat is bugged.
Threat is not bugged. It is just that at that level, there are not many threat producing abilities. I know the assassin has Dark Charge and a taunt and I imagine other classes have similar threat producing abilities. I am not sure when an Assassin gets lacerate, but that helps with AoE threat. Otherwise they don't have much threat generation. It does get better later though, believe me .

Graburr's Avatar


Graburr
01.02.2012 , 07:05 PM | #12
Quote: Originally Posted by SmilesLikeJoker View Post
On a side note, why would they give us access to our first flashpoint without any taunt abilities? Someone missed this.....
because it's so easy it doesn't need a "proper" tank?

silkforcalde's Avatar


silkforcalde
01.02.2012 , 08:17 PM | #13
I have two tanks, one is specced for tanking (sith juggernaut) and one is not (jedi shadow) but I have tanked a lot on both.

I don't lose threat to healers unless the healer is a combat medic spamming high damage abilities. It can be a pain holding onto multi target threat but the healer is never the one that gets attacked unless the healer is, as I said, spamming high damage abilities OR the healer aggroed something I haven't picked up yet.

I would say that you are running with bad tanks. I see them out there all the time. There are a lot of staggeringly bad players in this game. Just look at the threads complaining about the difficulty of space missions or Hammer Station. These are the people that chose to play this game.

AlistairC's Avatar


AlistairC
01.02.2012 , 08:17 PM | #14
Quote: Originally Posted by LoneMaverick View Post
Tanking for dummies (aka dpsers).

See the ones with silver things? those get tanked or CC'd.

See the ones with gold things? those get tanked or CC'd.

See the ones with NO things? those get focused by the dps, tank doesnt need to worry about em.


There nubs, now all you gotta do is bossfights.
This is what you should do. If no weak, go silver. You'll survive them too.

As a Juggernaut tank the mutliple target pulls are quite hard to manage when the group goes bonkers with AOE one second after you get off Smash. If its all ranged mobs the DPS gotta wait till I smack em all for initial threat before they go on the kill target.

It takes time to build aggro since its basically derived from the damage the tank does to the mob (Stance modifier and one other ability).

Basically, its vanilla WOW all over again so please wait a tick before going on a rampage if its a multiple gold pull.

Sun-Runner's Avatar


Sun-Runner
01.02.2012 , 08:33 PM | #15
Quote: Originally Posted by ToHiForAFly View Post
What is the problem in this?
Game mechanics.

Quote:
Are all the tanks just generally stupid or do they need a buff?
A set of buffs to various threat generation tools would be appreciated.

Cashprizes's Avatar


Cashprizes
01.02.2012 , 08:42 PM | #16
I do ok on threat, but I believe tanks could use some help in general.

If I leap into a group of enemies and get cc'ed off the bat, which alot of elites in groups open up with, it is near impossible to get control of the pull. These enemies that cc should either be balanced to not use it right off the bat, or do use it on a target that isn't on top of their threat meter.

I think tanks aggro generation should be bumped up about 10%, but its not awful, and doesnt need a huge tweek.
Nobody knows anybody. Not that well... - Millers Crossing

MetallicaRulez's Avatar


MetallicaRulez
01.02.2012 , 08:58 PM | #17
I can only speak for Jedi Guardian threat, but I know their AoE threat is pretty awful. As far as I know they only have 1 AoE ability, and it's on a cooldown. That's pretty unacceptable.

Gertbeefrobe's Avatar


Gertbeefrobe
01.02.2012 , 09:22 PM | #18
Quote: Originally Posted by zolthie View Post
Threat is bugged.
Not at all. It is just generated mostly through damage at this point. I've noticed if I spork my rotation up more than just a little every once in awhile I find myself having to taunt the boss back to me. For me its just a spec issue and easily solved. I do agree with an above poster that said we should get at least 1 good threat generating ability on a shortish cool down. Taunt is nice n all but I like saving it for oh poop moments. Maybe adding threat to some abilities already in existence?

Edit - Like the top tier shield specialist tree for the vanguards. 1 energy and some dinky damage on a 15 second cool down? Did ya'll miss something or just waiting to see if we noticed?
Fight smarter not harder.

silkforcalde's Avatar


silkforcalde
01.02.2012 , 10:02 PM | #19
Quote: Originally Posted by MetallicaRulez View Post
I can only speak for Jedi Guardian threat, but I know their AoE threat is pretty awful. As far as I know they only have 1 AoE ability, and it's on a cooldown. That's pretty unacceptable.
My first MMO tank was a warrior tank in the late days of vanilla / early days of TBC World of Warcraft.

Know how many AOE tanking abilities we had? A big fat ZERO. We had NONE. And we were still the best tanks, the only tanks.

KovuTalli's Avatar


KovuTalli
01.02.2012 , 10:38 PM | #20
The main "problem" with tank threat is most people are too used to faceroll threat in WoW. And come from that with that experience so rather than killing the easier/none elite mobs, or focusing the target the tank is focusing keeping threat on, they just herpderp and pull all kind of threat.

Or the mob has an aggro wipe.

True healers can still take threat, but with a few taunts and such that isnt too much of a problem.

For those asking for added threat on abilities - For trooper add it Stockstrike (while using Ion cell/make it something we can put points in to in talents) or to Ion pulse as its basically signature Vanguard ability other than Ion cell, just generate moderate threat rather than high.
- 46 Trooper Vanguard.