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What about tank aggro


ToHiForAFly's Avatar


ToHiForAFly
01.02.2012 , 04:51 PM | #1
Hello,

Lvl 21 now, done my fair share of flashpoints and HC quests. The tank ALWAYS seems to lose their aggro, resulting in me, a healer getting attacked. I've almost got all the points for aggro reduce, and still, the tank always seems to lose aggro.

What is the problem in this? Are all the tanks just generally stupid or do they need a buff?

Holytoe's Avatar


Holytoe
01.02.2012 , 04:53 PM | #2
Are you sure they are tanks? There are only three tanks for Empire/Republic:
1) Sith Warrior (Juggernaut - Immortal) / Jedi Knight (Guardian - Defense): tank
2) Sith Inquisitor (Assassin - Darkness) / Jedi Consular (Shadow - Kinetic Combat): tank
3) Bounty Hunter (Powertech - Shield Tech) / Trooper (Vanguard - Shield Specialist): ranged tank
Life is a delicate negotiation. cake is a lie and this is all a figment of your imagination. And the sith code about passion... interesting...

ToHiForAFly's Avatar


ToHiForAFly
01.02.2012 , 04:54 PM | #3
I've played with all 3 the tanks, all of them lose aggro.

BCFlood's Avatar


BCFlood
01.02.2012 , 04:58 PM | #4
As a tank, I can say that some skill is involved in keeping the hate up with the mobs, especially in group pulls. But I believe that some adjustment should be taken to aggro generation for tanks. I used to tank dungeons and raids in WoW (before they made the adjustment to threat that made tanking cake) so I've some experience with trying to maintain aggro with pulls of multiple elites.

Here in SWTOR I have a L40 juggernaut and have had some trouble keeping mobs on me especially in larger pulls. I have a single target taunt and an area taunt and several CC abilities, but they don't always seem to fit the bill. I know I need some more practice with SWTOR juggernaut tanking, but I hope the devs do look at the threat generation for tanks.

Noax's Avatar


Noax
01.02.2012 , 05:09 PM | #5
Thought i would drop this in here as well:

As a tank I have 1 high threat ability but it has a 1 min cooldown. If you are lucky and have talents for it you can drop it to 45 seconds.

Now i would like to ask people to check their 'tank' companions. They have a high threat ability that has 9-12 sec cooldown.

If you put a tank vs a companion tank and you put both in tank stance (same gear) and you just let them fight for agro for attacks without taunting you'll lose to your companion because he has such a quick recovery on his high threat ability.

Why they didnt give tanks a high threat ability with lower cooldown just like companions have i still dont understand. Admitted they would have to tune down the damage of that skill but it would make maintaining threat easier.

ToHiForAFly's Avatar


ToHiForAFly
01.02.2012 , 05:48 PM | #6
Yeah to be honest tanks should be balanced more, more threat!

It's getting annoying though, constantly getting attacks from mobs. Sometimes the tank is the only guy not getting attacked.

No offense to tank players though!

zolthie's Avatar


zolthie
01.02.2012 , 06:11 PM | #7
Threat is bugged.

ZenoSpyridon's Avatar


ZenoSpyridon
01.02.2012 , 06:20 PM | #8
This isnt true. I have a Jugg and if you know what your doing you can aggro flashpoints and keep aggro on multiple enemies, even before you got your AoE taunt.

You just have to be smart with your single target taunt and who you are DPSing, as well as making sure you hit aoe spawns with your aoe to ensure threat.

The problem is half the idiots out there arent even in their tanking stance and only stick to a single target, then wonder why they don't have any threat.

LoneMaverick's Avatar


LoneMaverick
01.02.2012 , 06:51 PM | #9
Tanking for dummies (aka dpsers).

See the ones with silver things? those get tanked or CC'd.

See the ones with gold things? those get tanked or CC'd.

See the ones with NO things? those get focused by the dps, tank doesnt need to worry about em.


There nubs, now all you gotta do is bossfights.

SmilesLikeJoker's Avatar


SmilesLikeJoker
01.02.2012 , 06:59 PM | #10
I don't know about the other tanks, but Jedi Guardians had their first flashpoint well before they even received their single taunt. There has been times with me tanking 1 vs 1 and I find myself losing aggro too easily. I grab the aggro, get hit once, and lose it again just that fast. Our abilities that have threat don't exactly recharge fast either. Keep in mind that I'm only in mid 20's.

I don't think anything is broke. However, I do feel some 'very slight' tweaking is needed. Nothing drastic though....


On a side note, why would they give us access to our first flashpoint without any taunt abilities? Someone missed this.....