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Ability Delay -- Character Responsiveness (This will make or break SW:TOR)

STAR WARS: The Old Republic > English > General Discussion
Ability Delay -- Character Responsiveness (This will make or break SW:TOR)

Godsfear's Avatar


Godsfear
01.02.2012 , 11:18 AM | #41
Quote: Originally Posted by En-Sabanur View Post
The best example of this problem (which happens all over combat/abilities) is when mounting. It is easily replicable. We've all seen the video on the front page where the guy mounts and "starts running before he's mounted". Try doing the same thing in this game. YOU GET DISMOUNTED if the mounting animation has not finished playing. It's ludicrous.

When I first noticed this problem (back in beta) I didn't so much think of it as a bug. But ill be honest I'm noticing it more and more in PvE and PvP.

The Assassin's "Assassinate" ability is a prime example also. Its an "instant" cast ability and will trigger a GCD. However, the blade spins above the characters head for a good long while before doing its damage (I haven't timed it but it appears to be at least as long as the GCD). It has cost me many a killing blow in PvP and PvE situations and it just feels clumsy as hell.

I recently rolled a JK on my republic guild and the issue seems even more prevalent for that class. I have been playing MMOs for years (DCUO, WoW, Guild Wars) and WoW definitely has this aspect of gameplay down. I am constantly clipping abilities in this game and fighting "awkwardly". I basically will not play my JK at all (though I would like to) because everything outside of cutscenes feels horrible.

Rated this thread!
Nice post.

Bumping this thread until I cancel my sub. I think I can last 2-3 months with the current beta phase.

MarsellusW's Avatar


MarsellusW
01.02.2012 , 11:19 AM | #42
I am a lover of the game (not a fanboy, though), still I consider this a fundamental issue to be fixed ASAP, as FIRST priority.

As is, I feel "tired" after playing my assassin, because the responsiveness is so crappy that it makes me try to "move" my character with my thought, if you know what i mean... I keep saying, c'mon, c'mon, move!! ..

Sadix's Avatar


Sadix
01.02.2012 , 11:19 AM | #43
Quote: Originally Posted by Morfiend View Post
Back to the top. This is the single most important issue right now imo.
Could not agree more.

Vodswyld's Avatar


Vodswyld
01.02.2012 , 11:20 AM | #44
Quote: Originally Posted by En-Sabanur View Post
No I have not experienced the grenade lag though I do not doubt its existence. I have only played my Assassin to 50. Once I started getting more and more abilities I started to notice this issue more prevalently. My Jedi Knight is only level 12 or so and it was a horrible experience.

I am on The Harbinger - Empire.

I don't know if you've played WoW, but anyone who has should know what I'm going on about with the mount thing. Everyone begins running/flying/moving as soon as the cast bar has finished "casting mount" (even though they are not yet mounted). They'll start moving at "mount speed" just as the youtube vid on the front page describes. You will be mounted a short time after. It is very fluid.

If you attempt the same in this game you will either cancel the cast or get dismounted (because your "cast was cancelled by your movement"). Being dismounted occurs far more often.
Yes, I have played WoW, and I understand the issue. I don't have a mount yet (Shush, I only started playing like a week ago) but am close to getting one so I should be able to check it tonight.

I know I edited my above question after you replied, but is there anything specific about JK that has been an issue? You said the whole thing was a disaster. I would like to test it after testing the mount thing.

Can anyone else chime in with specifically which server, class, and abilities they are have trouble with?

Also if anyone is bored and has some free time, can you also try rolling a JK on Harbinger as well as your home server and see if there is any difference? I'll be doing the same, but more data is never bad.
Best part about being Sith? Unabashedly killing everything that looks at you funny. Or just looks at you. Or just looks.

Springdancer's Avatar


Springdancer
01.02.2012 , 11:21 AM | #45
Since it's a third reincarnation of the thread, I am posting to rate and to bump.

I am cancelling as we speak (for this and couple of other reasons) and will continue to lurk these forums long after, until someone says it has been repaired.

I really wanted SW:TOR to be BioWare's successful take on mmos but it seems it was rushed and already forsaken (quality of CS?)

Vodswyld's Avatar


Vodswyld
01.02.2012 , 11:22 AM | #46
Quote: Originally Posted by boobaffet View Post
http://www.youtube.com/watch?v=PbFgy...G_uWyCstMK7nMz

That video is a great example of how this have nothing to do with animation, spell just dont fire.

What seems to have something to do with animation is the ability travel time that is extended depending on the previous ability casted.

Not being able to cast a spell at GCD have nothing to do with animation.
The time it takes before the ability land, perhaps.
Wow... that is kinda brutal.
Best part about being Sith? Unabashedly killing everything that looks at you funny. Or just looks at you. Or just looks.

Light_Valkyrie's Avatar


Light_Valkyrie
01.02.2012 , 11:22 AM | #47
I wonder if this and the fps thing don't get fixed, will EA / BW have made enough money from pre sales + 1 month sub (maybe) alone to give up on this game.

BW need some responses talk to the community!
"Yay, Blood!" - The Bloodgaru Queen Laiyenu

ajjw's Avatar


ajjw
01.02.2012 , 11:24 AM | #48
Quote: Originally Posted by morbidillusion View Post
This game is a lemon.
When god gives you lemons, you find a new god.
Ex WoW Vet: Top 30 EU PvE Guild - Demonology Warlock - Multiple Top3 WoL HC Parses
~ Those against DPS Meters would rather settle with mediocrity than strive for excellence
~ These forum mods somehow manage to hand out more infractions than TeamLiquid. Jesus.

belleflop's Avatar


belleflop
01.02.2012 , 11:26 AM | #49

En-Sabanur's Avatar


En-Sabanur
01.02.2012 , 11:27 AM | #50
Quote: Originally Posted by Vodswyld View Post
Yes, I have played WoW, and I understand the issue. I don't have a mount yet (Shush, I only started playing like a week ago) but am close to getting one so I should be able to check it tonight.

I know I edited my above question after you replied, but is there anything specific about JK that has been an issue? You said the whole thing was a disaster. I would like to test it after testing the mount thing.

Can anyone else chime in with specifically which server, class, and abilities they are have trouble with?

Also if anyone is bored and has some free time, can you also try rolling a JK on Harbinger as well as your home server and see if there is any difference? I'll be doing the same, but more data is never bad.
I think it just more came down to the fact I am now used to playing my Assassin. I have a rotation where I apply my DOTs and what not (all are instant cast with animations less than the GCD) and then I start doing my melee abilities before renewing DOTs. One of the DOTs is talented to bring it down to instant cast. I can remember before I talented it, that moving at the end of the cast bar constantly cancelled it (because right after the cast finished, the character "extends its hand to finish the cast"). I would always move after finishing the cast and have it cancel on me.

It just appeared on the JK that because all abilities were melee with some animations involved it was horrendous. There is one ability (I forget its name) that you get early on that is channelled. God forbid you don't let that thing finish before moving because it is essentially a channelled DOT. The last "tick" is constantly not applied (because I move when the cast bar finishes).
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