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Question about Battle of Ilum HM

helljum's Avatar

01.02.2012 , 05:50 AM | #1
Quick question but has anyone been able to take down the second boss in BoL (Battle of Ilum) on hardmode? I ask only because him and his adds do A LOT of damage and was wondering what strategies you used. I am a sorc. healer and it was near impossible to heal through it all. Im not making this thread to suggest a nerf but just wanted to know what work for you.

Jigglypants's Avatar

01.02.2012 , 05:53 AM | #2
What your tank and DPS is doing wrong is most likely that they hit him when he has his cover up. This will cause a retaliation attack that almost insta kill a player. When he cast it (it's a real cast with cast bar etc) make sure they don't hit him at all until he is out of it.

The adds shouldn't be a problem. Sure they hit hard but they only have like 4k HP each. Our sorc DPS almost insta kill them with a chain lightning followed up by force storm.

helljum's Avatar

01.02.2012 , 05:57 AM | #3
We were aware of his lil shield and did make the mistake of hitting it but its not so much a shield as a glow that is kinda hard to see. But that may have been the issue we may have thought it was a gear check type fight but we did fine on the 1st boss and we just weren't sure what to do lol.

Jigglypants's Avatar

01.02.2012 , 06:01 AM | #4
He really does cast a spell to activate the cover, so there is no way your group should miss it if they actually looked, plus he gains the buff.

Either way the only thing I found semi hard to heal was the times the adds went for a dps, at the same time as the boss starts focusing the same guy. I'm not sure why the boss does this but even if it's annoying it's doable when you are aware of it.

Either way, we made sure our range dps got the agro from them, and the melee one stayed away from them for a while to avoid dying. The tank also aoe taunted 1 wave of them with defensive cooldowns active.

Iwipe's Avatar

01.02.2012 , 06:36 AM | #5
The boss has two abilities, defensive screen and proximity probe. Defensive screen makes the boss immune to all damage and if you don't interrupt it it will make meeting the enrage timer alot harder. Proximity probe will deals about 7k damage to any melee DPS/tank that gets near him when he has that probe up and knock them back.

Krel, the boss, will cast his defensive screen right after the stun he throws. It is a 2-3 second cast you can interrupt. After that he will cast proximity probe and attempt to cast his defensive screen again. We had tank and marauder trying to interrupt the casting of defensive screen as much as they could.

It seems the boss put up his defensive screen + proximity probe every other wave of adds. These adds can be taken out by a bounty hunter dps's death from above pretty quickly.

What we ultimately had issue with is meeting the enrage timer, we pulled the boss a bit out to give us a bit more time to react to the adds. We wiped multiple times at 12-15% due to enrage and were not making any progresss so we called it a night and going back in when we get more gear (especially dps).