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Fix Darth Malgus knockback mechanic


Taral's Avatar


Taral
01.02.2012 , 05:22 PM | #31
They do need to fix this mechanic. Before my group was over-geared for this FP, we wiped endless times trying to knock him off. Not because he was hard, but because he just would not fall off. If we did not get the knock off on the first time, he would enrage and kill us.
That's Bush.

raawow's Avatar


raawow
01.02.2012 , 06:59 PM | #32
terrible, terrible mechanic.

we did this not having done the normal mode first. we pretty much killed malgus in the first try without knowing any boss mechanics, still we were not able to finish him because we had only one knockback. eventually we found out that Grapple works aswell. who would have thought..

Gvaz's Avatar


Gvaz
01.02.2012 , 07:23 PM | #33
Quote: Originally Posted by Canarith View Post
Who's fault is it that you did not have the right composition. You knew beforehand what it took to kill him, yet you brought a composition that couldn't accomplish it. Then you come to the forums and complain that you brought a group composition that you knew could not accxomplish the fight. Whose fault is that, the devs.....or more likely yours for not having a proper group composition. Part of making a successful group is understanding the mechanics of the flashpoint you want to do and bringing the right composition based on that. This fight does not need to be changed. I love the way it is designed.
No actually I didn't I went with a completely fresh group who hadn't done the ilum or emperor instance at all and hadn't heard anything about it.

Gvaz's Avatar


Gvaz
01.02.2012 , 07:25 PM | #34
Quote: Originally Posted by Canarith View Post
Or imagine this monumental concept, you actually line of sight his lightning to get him to move. Stop whining that you brought the wrong composition to do a fight. That is nobody's fault except your own.
.
We did that. He would just stand there and lightning through the steps on the stairs until the trooper did the grapple thing.

Gvaz's Avatar


Gvaz
01.02.2012 , 07:28 PM | #35
Quote: Originally Posted by elacourse View Post
ok, here is a little info for all you people complaining about this already, and saying ANY H/T/D/D combo should be able to do this.....GET IT OUT of your mind now that this game should be so cookie cutter, if you want all things to be fair and square and combo works, go back to wow. We do not want your cookie cutter and addons and all that other trash here.

USE your heads and figure it out, if you are the group leader and you put a group together thats determined to fail, it's your fault, not BW's. There is a long walkway with a nice visable line on it before the steps, you know, the one you want to knock him off of...well here's you hint, tank him on the line, have all standing on the line, IN LINE, so that when one gets knocked back, you go to the stairs or back the oposite direction, not off the edge. If you do this, omg wait, HE IS ALREADY WHERE HE NEEDS TO BE when you need to knock him off. you just have to execute two boots and you win. If that is too difficult for you to execute, go back to pokemon or wherever you came from.
It has nothing to do with skill, it has nothing to do with "dur how do i press buttons"

It was "i have a knockback on a short cooldown and he has a long cooldown knockback and the other two don't have a knockback at all, Oh **** we ****ed up the timing/he glitched on the wall/why isn't he following us when out of LoS? and now have to just sit and wait it out for the cooldown to pass because we didn't have the "correct comp" for something as unimportant as a normal mode dungeon"

AlistairC's Avatar


AlistairC
01.02.2012 , 08:06 PM | #36
I did it tonight and our Bounty Hunters knockdown didnt do a thing to Malgus.

The biggest problem with the instance is rather that you gotta plow through 2-300 weak and strong trash. I find it killing the momentum of the sweet story in there. Sure, I get it that he's trying to do a coupe detat and got an army, but I got hit by trash fatigue (yes I remember all the worst trash memories you have).

raelimar's Avatar


raelimar
01.02.2012 , 08:11 PM | #37
The story was actually a bigger problem for me than the mechanics. Malgus's whole thing is that he's trying to create a more inclusive, alien-friendly Empire...a sentiment that everyone in my party agreed with. Yet we had no option to join or support him, even though he'd be a much better leader than the idiots currently sitting on the Dark Council.

Canarith's Avatar


Canarith
01.02.2012 , 08:16 PM | #38
Quote: Originally Posted by Gvaz View Post
No actually I didn't I went with a completely fresh group who hadn't done the ilum or emperor instance at all and hadn't heard anything about it.
So you were even less prepared than I thought. You went into a flashpoint without knowing anything about the mechanics of the fight. That's not better, it's worse.

When I went into this instance for the first time ever, I had seen youtube videos of the encounter and told the rest of the group( a guild group) how it had to be done. We did it the first time. It is not at all a bad mechanic. It simply requires you to have the right composition and to pull malgus to that edge before you actually hit the point where he becomes invulnerable, as it is difficult to pull him with him channeling the lightning. That being said, we still managed to pull him and knock him off the ledge and into the abyss, completing the instance.

This isn't WoW, where everyone can just come right into the instance without having seen a boss and just stomp the whole thing. There is some flesh on some of these encounters.

Canarith's Avatar


Canarith
01.02.2012 , 08:19 PM | #39
Quote: Originally Posted by Gvaz View Post
It has nothing to do with skill, it has nothing to do with "dur how do i press buttons"

It was "i have a knockback on a short cooldown and he has a long cooldown knockback and the other two don't have a knockback at all, Oh **** we ****ed up the timing/he glitched on the wall/why isn't he following us when out of LoS? and now have to just sit and wait it out for the cooldown to pass because we didn't have the "correct comp" for something as unimportant as a normal mode dungeon"
I see how it is. Instead of you just didn't do it right, Malgus glitched on the wall. LOL, that's like "my dog ate my homework". Come on, seriously. That walkway has a long area where you can place him and the area you fight him in is really wide. It would be pretty hard to glitch on the wall or whatnot .

AlistairC's Avatar


AlistairC
01.02.2012 , 08:22 PM | #40
Quote: Originally Posted by Canarith View Post
So you were even less prepared than I thought. You went into a flashpoint without knowing anything about the mechanics of the fight. That's not better, it's worse.

When I went into this instance for the first time ever, I had seen youtube videos of the encounter and told the rest of the group( a guild group) how it had to be done. We did it the first time. It is not at all a bad mechanic. It simply requires you to have the right composition and to pull malgus to that edge before you actually hit the point where he becomes invulnerable, as it is difficult to pull him with him channeling the lightning. That being said, we still managed to pull him and knock him off the ledge and into the abyss, completing the instance.

This isn't WoW, where everyone can just come right into the instance without having seen a boss and just stomp the whole thing. There is some flesh on some of these encounters.
Erhm, thats exactly as wow-raiding. Check the video, mimic it, loot.
Tor got way cooler boss fights, but they arent more challenging. To kill Malgus is to think about Vader and the Emperor in the third movie.