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Hard Mode EV Ancient Pylon bug


Shaetun's Avatar


Shaetun
01.03.2012 , 01:39 PM | #11
Quote: Originally Posted by Trayne_ View Post
There's a way to do it but I will let everyone else figure it out first.
So there is something outside of:

1. Do each level with minimum number of rotations.
2. Sync up completion of north/south?

Dacadus's Avatar


Dacadus
01.03.2012 , 01:42 PM | #12
Yea its been done via these ways as well:

1. Everyone on the left console
2. Everyone on the right console
3. One side on Left while other pylon on right consoles
GM of Nerfed
Dreshdae Cantina
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Shaetun's Avatar


Shaetun
01.03.2012 , 01:46 PM | #13
Quote: Originally Posted by Dacadus View Post
Yea its been done via these ways as well:

1. Everyone on the left console
2. Everyone on the right console
3. One side on Left while other pylon on right consoles
I was assuming he meant a way that guarantees no bug which those methods do not.

EFalconer's Avatar


EFalconer
01.03.2012 , 06:57 PM | #14
There's no bug - its a mechanic issue. Once we learned the mechanic, we've been clearing this fight on hard weekly, without issue.
-«« CONŠEMNEŠ »»-
A NA TEAM PVP & RAID FOCUSED GUILD
Θ SITE POLICIES YOUTUBE Θ

Acusnismoi's Avatar


Acusnismoi
01.03.2012 , 07:09 PM | #15
Quote: Originally Posted by EFalconer View Post
There's no bug - its a mechanic issue. Once we learned the mechanic, we've been clearing this fight on hard weekly, without issue.
Well since you know more about the encounter mechanics than the GM's, you should probably let them know that it isn't actually a known issue that they're working on.

To everyone who isn't a self-righteous ***** - it IS a known issue, I finally got a ticket response from our runs last week. It is entirely coincidental that doing any one of the myriad of things people have said is a an "additional mechanic" (everyone on one side, everyone on the other, syncing the solves up with a countdown) have worked for different groups because right now it bugs randomly. There was a group that killed it last week whose solves were 40 seconds apart. We personally tried it about 15 times and did the following things:

All left, all right, only opposites, synced with a vent countdown, killed all the mobs first, switched sides after two, and killed all the mobs after it got stuck. Each time it got stuck on the second one, and each time the instance had to be reset (and trash recleared) before another attempt could be made.

Your options if your lockout is bugging are: do it over and over until you get lucky enough to have it randomly work (some people were reporting they spent two hours on it only to have it randomly work on their last pull of the night), or wait and hope they fix it in tomorrow's patch.

EFalconer's Avatar


EFalconer
01.03.2012 , 07:11 PM | #16
Sorry that you're having difficulty with the encounter, bug or no! I'm simply trying to be helpful, to indicate that using our current strategy, we have yet to encounter an issue with the pylons locking themselves that occurred previously. Given that, we believe it to be an additional mechanic rather than a bug.

Best of luck either way!
-«« CONŠEMNEŠ »»-
A NA TEAM PVP & RAID FOCUSED GUILD
Θ SITE POLICIES YOUTUBE Θ

Acusnismoi's Avatar


Acusnismoi
01.03.2012 , 07:25 PM | #17
Quote: Originally Posted by EFalconer View Post
Sorry that you're having difficulty with the encounter, bug or no! I'm simply trying to be helpful, to indicate that using our current strategy, we have yet to encounter an issue with the pylons locking themselves that occurred previously. Given that, we believe it to be an additional mechanic rather than a bug.

Best of luck either way!
Like I said, some of the bugs seem to be stuck to lockouts (or maybe to individual people, who knows). On some other forums groups were reporting that they walked through it without seeing an issue on their first pull, even though they made no effort to sync solves. Similar issues arose on Gharj, for instance. We wiped to him twice the first week and afterwards he didn't exit combat, so even though we tried a 10 minute logoff we still couldn't re-enter the encounter because it told us there was still a fight in progress. We again had to reset and reclear trash. Another group in our guild wiped to him 3 or 4 times and never had that issue. We also saw some isolated cases of Soa not resetting (he just sat at the very bottom with his shield on).

Shaetun's Avatar


Shaetun
01.03.2012 , 07:35 PM | #18
Quote: Originally Posted by EFalconer View Post
Sorry that you're having difficulty with the encounter, bug or no! I'm simply trying to be helpful, to indicate that using our current strategy, we have yet to encounter an issue with the pylons locking themselves that occurred previously. Given that, we believe it to be an additional mechanic rather than a bug.

Best of luck either way!
And is your current strategy one of the one's discussed in this thread? A combination of them? Something completely different?

Honestly this vague mystery bull**** is really dumb for a boss that has no difficulty outside of a gimmick and/or bug.

Lexis's Avatar


Lexis
01.03.2012 , 08:37 PM | #19
we completed hard mode as well by just spamming left console

Nylyan's Avatar


Nylyan
01.03.2012 , 08:57 PM | #20
Quite the annoying bug indeed, we've had the issue several times aswell, but sometimes it doesn't bug.
It's all about being lucky, atleast we've cleared the boss without any ''additional mechanics'' so no, It's a bug.