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Flashpoints too long for 99%

Omophorus's Avatar

04.20.2012 , 06:42 AM | #111
Quote: Originally Posted by krinaman View Post
So skipping past the trash is okay but removing the same trash so everybody can skip past it is bad?

Seriously? I mean, come on. We all skip every bit of trash that we can but if someone dares to ask for some to be removed they need to L2Play, quit MMO's, et al.

SWTOR was billed from the get-go as heavily story-driven.

Regardless of whether or not trash is a great MMO instance mechanic, it wouldn't feel all that epic to raid an empty instance, fight a couple bosses, and go home with loot.

Love it or hate it, they're trying to replicate the feel of the movies (e.g. Death Star, assaults on Hoth and Endor, etc.). A small team of heroes (or villains) struggling against seemingly impossible odds and coming out on top.

By leveraging sneaky types, you're given a story-appropriate option for getting past the enemy hordes without fighting your way through. It's about as close as we're going to get to having our cake and eating it.

Sacrificing the Star Wars feel for slightly more convenient instances is going to piss off a lot more people than having too much trash. Especially the casuals who provide the bulk of subscription fees.

Kapoue's Avatar

04.20.2012 , 08:44 AM | #112
Didn't read the whole thread, replying to OP.

1h30 is not long for a flashpoint imho, but that's more of a preference then anything. For reference I enjoyed doing HM lost island for 4h on the day it came out and learning mechanics.

Last time I pugged D7 was last week. We had one member that insisted on watching the cut-scenes as it was his first time inside the flashpoint. Took us 30 mins to get to the last boss, we got it first try so I guess 35 mins total.

You were probably doing it wrong and not skipping trash.

1 pull of trash,
1 mini-boss
2 pull of trash
1 mini-boss
4-5 small groups of trash
1 boss
1 mob
1 boss
3 pulls of trash
1 mini-boss
2 pull of trash
1 boss