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Never seen a valid argument against the LFD

STAR WARS: The Old Republic > English > General Discussion
Never seen a valid argument against the LFD

Granyala's Avatar


Granyala
01.02.2012 , 07:27 AM | #61
Quote: Originally Posted by Rheinland View Post
Only thing that really shows is to prioritize server first.
This. make a LFD that only uses your server as a Pool and all your negative arguments are gone.
And the people shall deliver the wicked under your divine judgement.
Where their sins will be weighed in balance with all that is just and true.

-Hallowed are the Ori-

DKDArtagnan's Avatar


DKDArtagnan
01.02.2012 , 07:34 AM | #62
Quote: Originally Posted by FellintoOblivion View Post
And believing that you, as a game designer, knows better what a player wants is a very fast way to the unemployment line.

People are paying a monthly fee to play this game. If you don't make then happy they will leave. They are not going to stick around for a year because the devs scold them like children insisting they know best.

Blizzard knows this and that is why they are successful.

WoW, despite recent population shrinkage, still has 8-9 times as many players as any other MMO has ever had and it has cross server LFD, cross server PVP and a whole host of other things people like you think destroy games.

How do you explain that?

WoW started an avalanche because the basic design was fantastic and the time was ripe. Most of the original team is gone now.

They could introduce a poop-demon race, and millions of people would still be playing it.

You can't look at WoW today and consider every decision 100% correct because it's still popular. You have to use your brain a bit for that.

Blizzard themselves have admitted that they didn't intend the world to be empty, and have people stand around waiting for dungeons to pop. That's why they're going to try with "world scenarios" and whatever crap they come up with next.

If you think they're flawless because WoW is a success, that's your business. I guess you think Avatar is the best movie ever, or Farmville is masterful.

Anyone who remembers the original PvP ranking system and how people got physically ill from playing around the clock to compete - should understand how Blizzard can suck majorly in terms of game design. WoW lost its way long ago, and people are just slow getting to terms with that.

Introducing a cross server LFD tool will please the mainstream audience, sure, but it doesn't necessarily make for the better game in the long-term.

Okato's Avatar


Okato
01.02.2012 , 07:40 AM | #63
I played a tank in WoW. I don't know if it was directly responsible but the introduction of LFD roughly coincided with the 'GO GO GO' mentality of certain players.

This is what ruined WoW for me and the main reason I quit after 7 years and 280+ /played days of enjoyment.

*EDIT* It might have been the badge system that was responsible for that though.

TheHauntingBard's Avatar


TheHauntingBard
01.02.2012 , 07:41 AM | #64
Quote:
Anyone who remembers the original PvP ranking system and how people got physically ill from playing around the clock to compete -
The PVP system wasn't that bad.
Sure you got people that play 18 hours a day to get there and some others who compete with them.
But that is hardly the mistake of the company that some people are mentally ill, no offense but it is.
Though I do admit they could have been made a lot better.

Still in terms of decision making Blizzard is by far better than EA.
So far I am not impressed with Bioware either.
Stephen Reid - 9:02a.m. - January 11th 2012 - because in reality, there was never supposed to be a 'Medium' choice - that was a bug.

DKDArtagnan's Avatar


DKDArtagnan
01.02.2012 , 07:46 AM | #65
Quote: Originally Posted by TheHauntingBard View Post
The PVP system wasn't that bad.
Sure you got people that play 18 hours a day to get there and some others who compete with them.
But that is hardly the mistake of the company that some people are mentally ill, no offense but it is.
Though I do admit they could have been made a lot better.
I think it was offensively bad design, but to each his own. In the end, though, they completely changed it - so they must have considered it a mistake.

Quote:
Still in terms of decision making Blizzard is by far better than EA.
So far I am not impressed with Bioware either.
EA is a publisher and Blizzard is a developer.

Bioware used to be great, but I haven't been impressed by them since KotOR and partially Dragon Age.

SWtOR isn't great but it does have potential.

I'm hoping their lust for money is enough to make them improve the game - but I'm not deluding myself into thinking it will ever be a truly great MMO.

TheHauntingBard's Avatar


TheHauntingBard
01.02.2012 , 08:02 AM | #66
Quote: Originally Posted by DKDArtagnan View Post
I think it was offensively bad design, but to each his own. In the end, though, they completely changed it - so they must have considered it a mistake.



EA is a publisher and Blizzard is a developer.

Bioware used to be great, but I haven't been impressed by them since KotOR and partially Dragon Age.

SWtOR isn't great but it does have potential.

I'm hoping their lust for money is enough to make them improve the game - but I'm not deluding myself into thinking it will ever be a truly great MMO.
I agreed with that could have been a lot better, but people assaulting their body is their own responsibility.


Well yes EA is the publisher but they have a great say in what happens and what not.
It would be strange if they would have no say in the game while spending so much money on it.

But yeah that's how I see SWTOR, it isn't great but with it has a lot of potential.
Question is will they go for that, I hope so but I doubt it.
Stephen Reid - 9:02a.m. - January 11th 2012 - because in reality, there was never supposed to be a 'Medium' choice - that was a bug.

IIII-IIII-IIII's Avatar


IIII-IIII-IIII
01.02.2012 , 08:04 AM | #67
I had lengthy debates, arguments and banters pre-release AGAINST the LFG tool entirely.

However, after playing for several weeks, I'm now on the side of LFG-tool being implemented...so long as it's ONLY same server.

I'd still prefer it not to instantly port you in, though. Additionally, I'd like to be able to view people's skill tree to ensure morons aren't selecting "Healer" to avoid a que only to find out after you've begun they're nothing more than a DPS.
.
Operative Iron Citadel
Infiltration, Manipulation, Assassination

DKDArtagnan's Avatar


DKDArtagnan
01.02.2012 , 08:11 AM | #68
Quote: Originally Posted by TheHauntingBard View Post
I agreed with that could have been a lot better, but people assaulting their body is their own responsibility.
I'm not blaming Blizzard for the actions taken by people of their own free will. I'm just saying that if you design a system where you're required to play almost 24/7 to be the best - you're a bad designer.

But that's just my opinion.

In my world, skill should be the ultimate factor - not time. Time alone should only matter in-so-far as the game wouldn't be fun if it didn't take time to learn and acquire gear. But having to grind your way to the top is completely counterproductive to healthy competition.

Quote:
Well yes EA is the publisher but they have a great say in what happens and what not. It would be strange if they would have no say in the game while spending so much money on it.
I'm not saying it's strange. I'm just pointing out the differences. EA is all about money and nothing else - and Blizzard certainly used to be about the game as much as the money. These days, however, I'm not sure what they're about.

Amarynthum's Avatar


Amarynthum
01.02.2012 , 08:13 AM | #69
After experiencing some time on ToR I can say: This community is not better or worse than the WoW-community. There are enough selfish people, there are enough rants. Hell, even less group skills like aggro management or "talk to each other".

So the LFD system won't change this. People are like they are. But the LFD could (!) make things worse as people rant each other also because they don't know each other. This was the usual answer during discussions - this and many other things ("if it was a guild or server group, ok, but it was a lfd group, so kkthxbye.", "going afk? On lfd, for sure... they can kick me but I won't see them anymore. Enough players to group with", ...).

LFD makes things easier when wanting to have a quick group experience. But it won't change things to the best. Really not. I lost my belief in humanity already in Everquest 1, my first MMO. Don't ask me why, but ninjalooting, ninjamining, refuse of talk, being impatient, ...

The only thing that helps: People need to know each other. Feeling responsible for what you are doing often comes with the fear about consequences and reactions of people you know. This is not valid for everyone, but it seems it is for a lot of people. This is what I call "server karma" - they fear to not find any groups anymore, they fear to have it even more difficult to find players to group with. Nothing else really helps.
This is assumed by watching the opposite, the LDF. The less people know each other, the easier it is to act like a.... well, you know.

In short:
So yes, on one side I love it, on the other hand I hate it. Hard to say and decide

Ama

ITSAmeee's Avatar


ITSAmeee
01.02.2012 , 08:18 AM | #70
please some anti-LFD guy explain to me why a PvP-Matchmaking-Groupmaking system is fine instead.

I don't see you asking for the LFpvp tool to be removed. Why is that?