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Never seen a valid argument against the LFD

STAR WARS: The Old Republic > English > General Discussion
Never seen a valid argument against the LFD

Zintiel's Avatar


Zintiel
01.08.2012 , 03:18 AM | #191
I never get why people say LFD makes people behave like jerks because they're anonymous and without repercussion.

In all of my experiences in using LFD I may have encountered bad players once or twice out of a hundred times. Usually people have the same goal, going through a dungeon and successfully completing it for the rewards therein.

FAR more often than not, I would find friendly players ready to get a dungeon done! And it was SO convenient. No more sitting around for two hours spamming for an invite or trying to form and balance a team. Even if I ran into an AWFUL team and had to restart a dungeon, I could do it three times over before I'd find a group in the old spam general chat method. I'd much rather be dying with a bad team repeatedly than spamming text and standing in one spot just waiting for something that might never even happen.

So I really wonder where these bad experiences came from in LFT.

SStephan's Avatar


SStephan
01.08.2012 , 03:19 AM | #192
Quote: Originally Posted by Reevax View Post
I have seen people posting for and against the LFD but I have never really seen any rational argument against it.

Argument:

LFD killed the WoW community and before the LFD there was a great solid community.

umm, what WoW did you play? The WoW community was full of ninja looters, cry babies, and general jerks long before the LFD was ever invented

Argument:

LFD killed guilds.

Guild ranks is what hurt guilds, the LFD made people want to group with the guild first and use the LFD only if they had to. If anything it made guilds stronger.

Argument:

Looking for people in trade channels builds friendships and a better community

umm, what? spamming a channel is spamming a channel and nothing more. Remember the LFD tries to group you with people on your own server first in WoW, giving you more chances to meet people then spamming a channel ever could.


I have never seen a valid reason against the LFD, all I have seen are people remembering something that never actually excited, this super tight server community in WoW.
We can ask you the same

It used to be a good community much activity in open worlds (remeber huge halaa battle's amongs other)
I joined my first guild becouse i played with some friends who i have med in other Hc runs wich came from the SAME realm.
If some1 was stupid enough to Ninja items they would be blacklisted all around the realm ppl would have to re-roll or transfer if they wanted to join the community again in a normal way.
So ye LFD did ruin the community .

Nowadays you dont see any1 in open worlds, You cant join the guild if you like the ppl who you just did 1 or 2 heroics with.
You CAN ninja everything since you probebly never see them again anyway.

So ye i think those are arguments enough.

Fellfromgrace's Avatar


Fellfromgrace
01.08.2012 , 03:20 AM | #193
No lfd tool sucks, period. The only thing you can do is stand at the fleet spamming for hours hoping you get a group. At least if I could Q myself up I could go do some dailies or something while I wait. As it stands now your community consists of nothing but "LFG DPS HM BT" spam all night every night.

To be honest if you want community get tight with a guild. I have no time nor desire to get to know the 5 thousand other people I share a server with. It's not a knock on you guys at all as I'm sure most are pretty cool it's simply a matter of wanting to actually play the video game I bought instead of standing around.

Lastly we're getting ahead of ourself anyway. Bioware has yet to figure out how to get you into a warzone over 50% of the time w/o putting you back to the character selection screen. With that said I'm pretty sure implementing a LFD tool would be a bit over their heads.
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JadedSins's Avatar


JadedSins
01.08.2012 , 03:20 AM | #194
Quote: Originally Posted by Zintiel View Post
I never get why people say LFD makes people behave like jerks because they're anonymous and without repercussion.

In all of my experiences in using LFD I may have encountered bad players once or twice out of a hundred times. Usually people have the same goal, going through a dungeon and successfully completing it for the rewards therein.

FAR more often than not, I would find friendly players ready to get a dungeon done! And it was SO convenient. No more sitting around for two hours spamming for an invite or trying to form and balance a team. Even if I ran into an AWFUL team and had to restart a dungeon, I could do it three times over before I'd find a group in the old spam general chat method. I'd much rather be dying with a bad team repeatedly than spamming text and standing in one spot just waiting for something that might never even happen.

So I really wonder where these bad experiences came from in LFT.
Same, even if they had such bad experiences it's not the tools fault, but the people themselves. Why blame something that is helpful and useful to many players?

JadedSins's Avatar


JadedSins
01.08.2012 , 03:21 AM | #195
Quote: Originally Posted by Fellfromgrace View Post
No lfd tool sucks, period. The only thing you can do is stand at the fleet spamming for hours hoping you get a group. At least if I could Q myself up I could go do some dailies or something while I wait. As it stands now your community consists of nothing but "LFG DPS HM BT" spam all night every night.

To be honest if you want community get tight with a guild. I have no time nor desire to get to know the 5 thousand other people I share a server with. It's not a knock on you guys at all as I'm sure most are pretty cool it's simply a matter of wanting to actually play the video game I bought instead of standing around.

Lastly we're getting ahead of ourself anyway. Bioware has yet to figure out how to get you into a warzone over 50% of the time w/o putting you back to the character selection screen. With that said I'm pretty sure implementing a LFD tool would be a bit over their heads.
Same goes for macros, UI scaling and mod support. Ya, I think a couple month break will do me some good. No point in playing right now sadly.

Super-massive's Avatar


Super-massive
01.08.2012 , 03:21 AM | #196
I don't mind if they put one in, but only if it's NOT cross server.
People get the "who cares, I'll never see these people again" mindset in them, otherwise.
And that's what leads to the negative connotations about it.

If it's within the server, people will have more consequences to their actions, and thus be more respective of one another. (to a point. Some people will always be D-bags, LFD or not)
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SStephan's Avatar


SStephan
01.08.2012 , 03:25 AM | #197
Quote: Originally Posted by JadedSins View Post
Same, even if they had such bad experiences it's not the tools fault, but the people themselves. Why blame something that is helpful and useful to many players?
the tools alows players to be rude and antisocial without further action against them so ye ofc blame the tool.

Mephane's Avatar


Mephane
01.08.2012 , 03:30 AM | #198
Most arguments are against cross-server LFD, not against the thing itself. Cross-server anything is bad for the community, as going with (or, in PvP, with and against) completely anonymous strangers you will never meet again, cannot put on your friendlist or possibly invite to your guild at a later point, all because they are froma different server removes a large part of what indeed builds a community.

So I am all for a LFD tool so long as it strictly stays same-server.
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NRieh's Avatar


NRieh
01.08.2012 , 09:09 AM | #199
Quote:
if you don't like it, you don't have to use it. No one is ever forcing you to go that route.
It's not that simple.

Way 1: I need dps, I LFM (or dps stands in some none-random LFG), I find dps, we love each other, be friends and next time he\me start from /w when needed.

Way 2: we got auto xrealm random something. I neede dps. But he's already on random, and I may spam my LFM for a loong-looong time. MUCH longer, than it would be without autolfg. And chance for us to meet atleast once drops dramaticaly.

In the situation when player gets it either "better" or "faster" many ones would choose "faster". And hardly anyone would blame them, just not me. What I really hope for - is COMBINING those two into one. Either with building x-realm community FIRST(no idea how - just some theory about x-server friending and grouping), or limiting LFG with in-server players. There is also way of leting people choose (random inserver\x-server), but it makes less good as many of compromises do.

scerviche's Avatar


scerviche
01.08.2012 , 11:38 AM | #200
Yeah making friends with people in a game...

I don't want to know you, the name of your cat or when your next guitar lesson is. I'm in your group to get my loot and get the fudge out.

Bring me my lfd.