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Why are people telling me to give this game more time?

STAR WARS: The Old Republic > English > General Discussion
Why are people telling me to give this game more time?

Walldude's Avatar


Walldude
01.01.2012 , 03:26 AM | #61
Everyone raged on the BF3 forums about how sh*tty the game was. After week two and about a 1000mb patch, there was silence on the forums, because everyone was playing a "crappy" game

I know, its a different story with big-budget, blockbuster shooters, where it happens in the first 10 days, but if you make it a little less extreme, it applies to most games, especially MMOs

hocuspocus's Avatar


hocuspocus
01.01.2012 , 03:27 AM | #62
Quote: Originally Posted by Skeelol View Post
Bla bla bla bla. Keep defending this pos that's going F2P soon. I'll be laughing all the way.
Ok just go back to WOW no one will miss you my friend, cheers.

You never know what you can't do until you don't do it.

Skeelol's Avatar


Skeelol
01.01.2012 , 03:29 AM | #63
Quote: Originally Posted by hocuspocus View Post
Ok just go back to WOW no one will miss you my friend, cheers.
Oh but someone will miss me. And the rest of us.

It's called Bioware not getting our subs.

You're also gonna be missing us once this game goes f2p cause there won't be any quality content added to it anymore.

Teehee.

Paganini's Avatar


Paganini
01.01.2012 , 03:29 AM | #64
Very well put OP.

SarahR's Avatar


SarahR
01.01.2012 , 03:30 AM | #65
Quote: Originally Posted by hocuspocus View Post
Really so your cell phone never drops a call, your house never looses power, your internet never goes down. Your car never needs like new tires or breaks or has an unexpected problem? Or should I say your parents car. Frankly your house is not perfect your car is not perfect, and for the record, neither are you or I..
My parent's car? I bought her car, and fyi, I had to take it back when it didn't run to perfection and they had to fix it, because it was new.

My house does not lose power, because I am on a hospital grid and have medical equipment in the house that requires full-time power 24/7, so the power company came out and set that up.

My internet never goes down, because it is a static OC-3 connection.

The car example you gave is akin to maintenance not to standard features and perfection that is expected from something brand new in a 2011 release.

Dext's Avatar


Dext
01.01.2012 , 03:34 AM | #66
Quote: Originally Posted by TheLightningLord View Post
Give it time. Seriously, it's been two weeks. MMO's are not like single player games that are basically complete when they are released. They are an ever evolving, ever changing game that is a constant work in progress. NO MMO has ever released finished or perfect, not even the beloved WoW. As far as MMO launches go, this game has had one of the smoothest ones to date. It can only get better from here.
With the number of people they had on day one it is odd that the game run as smooth as it did. WoW did not even have the numbers TOR did on day one.
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nomaar's Avatar


nomaar
01.01.2012 , 03:38 AM | #67
I've been playing since early access and I haven't run into any game-breaking bugs. PvP warzones are smooth as can be, no stuttering. Go get yourself a computer that can run modern-day games.

Dext's Avatar


Dext
01.01.2012 , 03:41 AM | #68
Quote: Originally Posted by Skeelol View Post
Bla bla bla bla. Keep defending this pos that's going F2P soon. I'll be laughing all the way.
Wow show's how much you know about Lucas Arts. They well not take this game Free to play, it well be shutdown before that happens. Bioware some time ago put out there that if they had 300k subs that game is doing good and if they had 500k there doing fantastic. An with them having over one million people playing right now odd's are they well have no problem hitting that 300-500k mark. I my self do not see them keeping a million but, more odd things have happen.
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Ashenic's Avatar


Ashenic
01.01.2012 , 03:59 AM | #69
Quote: Originally Posted by Bawheidbob View Post
Every game released these days has bugs it is just the way of the world that many new releases need to be patched on launch and continued to be patched as time goes on.
The problem isn't the bugs, that's to be expected. The problem is all the missing features that didn't require BW to be innovative whatsoever. They had all these games who had years to get polished that they could of referenced from, but they just seemed to have completely ignored key features from some of it. Which is quite baffling. Why move a step back when you could just go forward?
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Orande's Avatar


Orande
01.01.2012 , 04:00 AM | #70
Quote:
According to some scholarly gentlemen on these forums, apparently MMOs are always released in a crappy state. Why not complain to the companies so that they stop being released in a crappy state? Wouldn't that make sense for our futures as gamers?
This game is not in a crappy state. If you think that, you have dropped all sense of perspective. The game is playable, relatively bug free compared to existing (and some "mature") MMOs, the servers are stable, etc. To get to "crappy," you would have to start evaluating subjective items.

Quote:
Maybe BioWare/EA does not have any interest in their customers and they made a Star Wars MMO because they knew it would sell even if it was a flop?
The incentive for BW and EA is for the game to NOT be a flop. If people like the game and get their friends involved, then that equals more subscriptions as well as existing players paying longer. The case for TOR being a flop needs to be a little bigger than a few cancelling abilities.

Quote:
It seems eventually is a popular word around here. What people need to understand is that "eventually" fixing a product is not going to cut it in a competitive market.
Actually, in the MMO market, it will. Blizzard spent years fixing certain bugs and systems on WoW.

Quote:
I'm also reading that there are a number of fixes were stated in beta testing that were not fixed upon release. That is the most disappointing issue for me that leads me to believe BioWare/EA just used the beta as advertising and hoping to get people hooked before release. If bugs aren't fixed in beta, then when are they fixed?
I don't know what you do or what level of familiarity you have with technology, but based on this I'm guessing you know absolutely nothing about computers, software, or anything related. I'm not going to try to educate you either as this post is getting long, but needless to say, just because a bug is identified, doesn't mean it CAN be fixed in a reasonable time period. Beta testing probably identified millions of bugs, all of which were on development builds. Each bug report has to be analyzed, compared to similar bugs for commonality, reproduced, and this is just to get on the list of bugs to be fixed. Then, the source of the bug has to be identified, among all of the possible sources, which in a massive client/server game could be dozens of possible sources. Then, if the offending piece of code has been identified, a plausible change must be coded and tested, and then all of the associated systems must be regression tested. That's if the programmer was lucky and the entire underlying system didn't need to be completely redesigned. Every step in this process requires a certain amount of documentation and paperwork. It all adds up.

Quote:
In engineering, you know what happens when mistakes are not found in beta stages of development and a product is released? PEOPLE DIE. (See: http://www.msnbc.msn.com/id/35110966...erators-stick/)

Ok, well people may not die from this video game. They could waste $60, $80, $150, which is close.... I guess??.. No. Anyways.
This is one of the worst arguments about why bugs shouldn't be in a video game. Do you know how much this game would cost if video game developers had to meet the engineering safety standards of a product like an automobile or an automatic flight control system? Somewhere along the lines of 20-30 times the expense for the initial cost and probably 10-20 times for the monthly subscription. Also, expect the rate of content release to slow down to a crawl.

A personal example: On a good day, I can write somewhere around 500-1000 lines of code. I test as I write, but obviously not the entire product. The code I write isn't safety related. If it was, I would expect the amount to slow to 20-30 lines of code a day.

Quote:
So were my expectations too high when I expecting a video game on the shelf to be fully functional? Or should I always just wait a year after the release of an MMO to buy it? I want to know your guys opinions on this. I feel like companies should be held responsible when they rush products out the door like this and the customers are the ones that suffer.
No one is suffering. Seriously. And yes, you're expecting too much. The current state of the art of the software industry has simply not yet come up with a way to accomplish what you are asking. Bioware is one of the best, and in my opinion, they've done an exceptional job thus far. You should give it some time, because no one has yet done it better and with their track record, BW should be able to overcome the problems you find distressing.