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400 biochem/bioanalysis/diplomacy

STAR WARS: The Old Republic > English > Crew Skills
400 biochem/bioanalysis/diplomacy

Tersidre's Avatar


Tersidre
01.01.2012 , 12:15 AM | #1
Well ive been 50 for about four days now.. and i managed to get all my crafting to max and now have 1 of each of the top end "rakata" reusable stimpacks/medpacks/adrenals. I gotta tell you i have yet to see anything nearly as useful as biochem is.

The rataka medkit is just so incredibly good its borderline imbalanced.. 6k heal with a 2k dot? Tie that in with my jugg tank cooldowns and i literally cannot be killed i can have an ENTIRE TEAM on me in huttball and without an outside healer i can go from the ball spawn point to the enemy goal line being pounded on the entire way. By the time i get to the goal i might need some back up but when i did this with 3 guildies helping me we went 6-0 in huttball 13 times in a row.

And in tanking PvE wise with the rakata adrenals and such all pumping I can sit there and EAT boss enrage hits and i dont have to move out of anything I can just eat all of it. If i actually go along with the mechanics I simply do not die and barely even need 1 healer.. this is on regular mode eternity vault by the way... its not quite as extreme in the hard modes but still my guild healers say they fall asleep with me tanking with these biochem craftables pumping through me.


Im not saying nerf biochem not by anymeans its really fun imo... but they really need to bring the other crafting up to par. I literally have not seen anything as useful or as interesting as what biochem provides.



oh and one thing to add in for biochem and pvp.. with the rakata stimpack i can STAND IN THE FIRETRAPS in huttball and eat every single tick and if i use the medpack at the right time I will survive it and keep on walking.. i imagine its really been making people mad who are constantly pounding on me only to have me walk through the fire and come out the other end still at 80% health while they have to wait for it to go away.
(╯□)╯︵ ┻━┻

Skrigg's Avatar


Skrigg
01.01.2012 , 12:27 AM | #2
There is nothing that compares to it. They would have to make some pretty drastic changes to the other professions to make them on par. For example just to compete with the buff packs like the Rakata Fortitude Stim http://www.torhead.com/item/1uIrNTv they would have to give say Cybertech the ability to add a 2nd armor plate to a piece of gear with an extra 136 endurance and 56 defense rating.

Biochem is just to good to not have if you care about maximizing your character in pve and especially in pvp.

Onomas's Avatar


Onomas
01.01.2012 , 12:55 AM | #3
need to remove the reusabke aspect of it. Thats not what crafting is about. And its horribly wrong we cant sell these to people that dont already have biochem and can make them themselves. Reusable and crafting in the same sentence = blasphemy!

BW realy should shoot the people that came up with this junk.

Crafting is meaningless if we cant sell our good to everyone and not have them consumed afterwards.

CHRISGG's Avatar


CHRISGG
01.01.2012 , 01:02 AM | #4
They shouldn't remove the reusable aspect at all, thats the whole point of the perks. It just needs to be nerfed in some way, such as removing the hot component entirely for example. The Adrenals/Stims aren't overpowered (though they're really nice), just the medpacs.

Also normal mode tank damage is a total joke no matter what, do you actually think slight temporary buffs are the deciding factor? Do you think at all?
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Skrigg's Avatar


Skrigg
01.01.2012 , 01:06 AM | #5
At that point though every other craft with the exception of maybe Cybertech (grenades) would still be without a personal buff or a product that max level and geared folks would want to buy.

Onomas's Avatar


Onomas
01.01.2012 , 01:14 AM | #6
Quote: Originally Posted by CHRISGG View Post
They shouldn't remove the reusable aspect at all, thats the whole point of the perks. It just needs to be nerfed in some way, such as removing the hot component entirely for example. The Adrenals/Stims aren't overpowered (though they're really nice), just the medpacs.

Also normal mode tank damage is a total joke no matter what, do you actually think slight temporary buffs are the deciding factor? Do you think at all?
reusable = no repeat customers = lack of income = crap crafting system.

If items expires, crafters could produce more, make more, and buy more from those that dont craft but just gather resources.

Its basic economy. You think in real life if we would buy a battery or a car and it would never die, get used up, break, or just have need for something new and better that any company would be in business today? Yes its the same thing, many of us older games enjoy the business aspect of crafting/selling. TOR system sucks.

SaintNick's Avatar


SaintNick
01.01.2012 , 01:24 AM | #7
Quote: Originally Posted by Onomas View Post
reusable = no repeat customers = lack of income = crap crafting system.

If items expires, crafters could produce more, make more, and buy more from those that dont craft but just gather resources.

Its basic economy. You think in real life if we would buy a battery or a car and it would never die, get used up, break, or just have need for something new and better that any company would be in business today? Yes its the same thing, many of us older games enjoy the business aspect of crafting/selling. TOR system sucks.
This makes no sense. The reusables have a biochem rank requirement. So only those who can craft the reusables can actually use the reusables. Unless every player takes biochem there will still be a market for the consumables.

Onomas's Avatar


Onomas
01.01.2012 , 02:14 AM | #8
Thats why i said remove the biochem requirements in my previous post. Read entire conversation

Having biochem restrictions limits our sales
having reusable items doesnt allow us to make repeat sales

Clear now?

Ainotna's Avatar


Ainotna
01.01.2012 , 04:46 AM | #9
Quote: Originally Posted by Onomas View Post
Thats why i said remove the biochem requirements in my previous post. Read entire conversation

Having biochem restrictions limits our sales
having reusable items doesnt allow us to make repeat sales

Clear now?
There is already other non-reusable items that other players can purchase for exactly that reason. Clear now?
Live long and prosper.

pyziroki's Avatar


pyziroki
01.01.2012 , 04:54 AM | #10
SH all of you just shh... please don't let BioWare to destroy another crew skill just don't!