Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

"This game is new" isnt an accept excuse for the games problems

STAR WARS: The Old Republic > English > General Discussion
"This game is new" isnt an accept excuse for the games problems

Fireline's Avatar


Fireline
12.31.2011 , 09:50 PM | #71
Quote: Originally Posted by WickedDjinn View Post
You clearly have no idea how the business works. They did not create the game.
I am fully aware what a publisher is and what a developer is, tyvm.
Regardless of that, this is still a EA ( as publisher) game.

Are you honestly going to say that this game is not one more response to the WoW customer base primarily, just like Warhammer was exactly the same?

In any case, MMO's are a tough market nowadays, EA is an horrible publisher for an MMO, I simply think they don't know how to give breathing room to a developper company that is making an MMO. Depite the fact that I am enjoying the game at this point, I can point many flaws that are most likelly going to take a few months to fix.

Make no mistakes, the first impressions are the most important part of an mmo life cycle now, it doesnt matter if the few thousand that started playing WoW had the game ridden with bugs, lag, server crashes.
A newly launched MMO can't afford to have them now, because gamers are not as forgiving as they were.

Early MMOs could be "meaner" because there were fewer choices, but today players have options
Cruel to be Kind

Nightrode's Avatar


Nightrode
12.31.2011 , 09:51 PM | #72
The game is an incomplete product, despite it being an MMO with launch issues.

There are basic MMO features that should be in every MMO at launch:

Combat Log (really?...)
Target of Target
Customizable UI

That's just to name a few. Regardless, it's not absolutely unacceptable. There are a lot of features that the game has that makes it good.

However, I still believe the game is an unfinished product. There were multiple HUGE problems that still exist within the game (Flashpoint grouping issues and Ability Delay to name some). These things were brought up in multiple threads (one of which I brought up as well but probably didnt make my point clear enough obviously, but were looked over and/or ignored.

In order to make the greatest profit however, they needed to release it right before Christmas, and they did. You can thank EA for that.

Regardless, I still think most, if not all of the major problems will be solved such as ability delay (since they've officially acknowledged it already). It's perfectly understandable to have frusterations and complain/debate about the game's issues, because that is what comes with part of playing MMOs. You pay a lot of money to play these games, so you have a right to critique it.

Anyway, TL;DR: Grab a cup of joe, and relax. Enjoy the finer parts of the game, and wait for the bad stuff to be ironed out. If you're too immature enough to accept that concept then MMOs really just aren't for you. That's part of the package.
Quote: Originally Posted by Zerak View Post
"Frodo! This is a ring. It never belonged to anyone important... throw it wherever you like, every hobbitt seems to have one, anyway."

NovusAnimus's Avatar


NovusAnimus
12.31.2011 , 09:51 PM | #73
Hmmm, the original post seems to completely ignore the concept of multiplicative growth in quality.



Take, let's say, the original Everquest. As it was the basis for most MMOs today, we can consider EQ to have a base launch value of 1.

Take World of Warcraft, which refined, redid, and added many elements to this EQ formula at launch. We can say it has a base value of 2.

Take SW: The Old Republic, which has again,r refined, redid, and added many elements to the WoW formula at launch. We can say it has a base value of 4.

Due to the multiplicative nature of adding elements of interactivity, you can say the total amount of interactive elements and forms of combinational 'gameplay' in these games is increased by its base value every 2 years.

So in 6 years from launch, EQ becomes 4, WoW becomes 8, and SW:ToR becomes 16.


WoW may CURRENTLY have a total gameplay value of 9 now (2 + (7years/2)*2), while SW:TOR only has 4, but not only will SW:TOR quickly catch up as it gains a gameplay value of 4 every 2 years, versus WoW's 2, it will eventually overtake WoW in gameplay value.


These numbers are purely representative, but the concept of a larger base multiplier is KEY when evaluating game content that is consistently updated. The numbers will hopefully allow people to understand that.


TLDR: No, you can't judge a game that's constantly being updated at launch versus one that's been out 7 years. This is a horribly blind view of game design. For games that are constantly updated, you need to consider the base multiplier, and you have completely ignored that. You have ignored a KEY element of game design when it comes to exponential complexity in growth of continually updated software.

So yes, it is a perfectly reasonable, sound approach to the MMORPG to say you cannot compare total gameplay value of two games when they've been launched 7 years apart.

Qoojo's Avatar


Qoojo
12.31.2011 , 09:52 PM | #74
I was really hoping for a fail car analogy. This thread disappoints.


This post is Wookie approved and
IEEE 9000 Ewok tested

Nightrode's Avatar


Nightrode
12.31.2011 , 09:55 PM | #75
Quote: Originally Posted by SnaggleFox View Post
I'm just ganna go ahead and poke holes in the OP because I'm bored.


1: Many movies are in fact incomplete when they go to theaters. Many scenes are cut out to make the movie shorter, which is then sold in extended editions for more money when put onto DvD/Bluray.

2: Many people buy cars without parts, including engines to work on them as a hobby.

I just wanted to point that out ^_^

Next, no MMO is EVER complete. There will always be bugs, and always more content to come until the game shuts down.

I believe this game has more than enough excuses to be incomplete or buggy. BW is new to the MMO scene. The fact that they went straight from RPGs to AAA MMOs is a daunting task they undertook. And I think they did quite well.

People need to understood this game wasn't made to be the next big MMO. BW didn't make the game with "Lets get 13 million subs and beat WoW" in mind. The game was created to continue the KOTOR story line. Not to beat every MMO out there.

SWTOR is meant for the Star Wars fans, the people who love the Star Wars story, universe, etc...

I'm guessing... (my opinion) on why BW made this game a MMO instead of an RPG is because:

1: They wanted to make money. Just like any sensible company. And MMOs can be a huge profit.

2: They wanted to bring KOTOR fans together. Which I believe they did by adding all the voice acting and such, successfully creating a good storyline.


Now, people need to understand they're working on patches. It's not like the devs are sitting around laughing at people's problems with the game. It's holiday season right now, BW employees have lives to and most are probably with family and friends. The release date was horrible, probably a ploy by EA to make more money. But the point is they're working on fixes, and that doesn't mean every bug will be fixed in the next 5 minutes. You all need to learn some patience and wait. Unsub if you're unhappy with the game's state and come back in a couple months.
I also want to add this on to what I said, since we essentially said the same thing, almost. As much as everybody, including myself, would love to see this game meet to the standards and expectations that MMOs such as WoW set, there's really no sense in getting all worked up about it if that doesn't meet the case. So many good features are already in the game, as well as some bad ones. However, I think they've done a damn good job already and their mission was well accomplished.
Quote: Originally Posted by Zerak View Post
"Frodo! This is a ring. It never belonged to anyone important... throw it wherever you like, every hobbitt seems to have one, anyway."

Nemmar's Avatar


Nemmar
12.31.2011 , 09:56 PM | #76
Quote: Originally Posted by Gidoru View Post
Let me preface this by saying this isnt a post trashing the game or complaining. This is a post directed at those who that throw around ridiculous and unfounded excuses at the slightest criticism(constructive or not) about this game.

The fact that this game is new or just came out is not an excuse for any flaws or missing features.

Would you go see a movie that was only 70% complete and had no ending, just because its 'new' ?
Would you buy a car with no engine? I guess thats fine because its new.

Bioware knew full well the types of features and content modern MMOs have. They seemingly had plenty of time and resources to develop this game. Players thinking about purchasing or continuing to play this game are completely justified in expecting that any missing content or features should have been present at launch. Moreover, most of them are complaining because they WANT to like the game and continuing playing, it is simply difficult to justify paying a monthly fee or playing a game you know is lacking fundamental features.

Futhermore the fact that WoW or any other MMO did not have "X feature" when it was released is not any better an excuse. This game is not competing with WoW of 2005, it is competing with the WoW(and other MMOs) of today. In 2005 MMOs were more primative, and less fleshed out, it was acceptable and common to lack certain features, it is however NOT acceptable today.
Gosh i dont know what to tell you. Perfection for yesterday you claim, yet you have no notion of what that implies.

several years of development went to WoW before it released, i dont know how many but i believe around the same time it took for this game. Add to that 7 years of revenue/funded development and 4 expansion packs retail sale.

You expect a company to make an investment propotional to the years of development before release + 7 years of revenue and development, so a 12 year development cycle, to happen in 6 funded without any revenue from the product.

Do you realise how ridiculous and unrealistic your demand is? If you like WoW, then stick to WoW. Also, dont come preach WoW has done it all right... WoW has lost more customers in 1 year than SWTOR got at launch.

Gidoru's Avatar


Gidoru
12.31.2011 , 09:57 PM | #77
Quote: Originally Posted by flunkorg View Post
Gidoru, let me make one thing clear.

I'm currently a college student. I took a course I believe translates to "computer technician". I am majoring in programming.

And let me tell you this right now. Comparing ANYTHING that has to do with programing to things like cars, food, restaurants ect is wrong to the point where we find it insulting to read.
I don't care what "context" you put it in. Its NOTHING like those. I can't even tell you a proper analogy because its not that simple. Its not like a car engine, its not like pizza, and its not like your grandma's bakery store.

So please, just stop.
just... Stop.

P.S. Ever since I took this course I've hated the internet just that much more.
It is in fact quite comparable as im not comparing the finer details of a car or a movie to that of a software program.

On the contrary what i am doing is simply comparing the expectations for what it means for a car or movie to be feature complete or have the acceptable amount of features, to the expectations of what it means for a MMO to have the acceptable amount of features.

Perhaps an engine isnt the best example. Perhaps a feature like heated seats or something is more appropriate.
Lets just say that..
If you are in the market for purchasing a new car, and heated seats are a common and expected feature. You see a new car that lacks this feature. Is it reasonable for you to say, well, this car maintains the pricing standards or similar cars that have heated seats, and it lacks heated seats, but this is justified because the car is new.

I would suggest in this scenario, suggesting that the cars lack of features is justified by its newness its absurd.

Similarly i can compare a feature of a MMO (note im not saying this is an essential feature or it is one i personally want.) Say LFG system. Suppose every other MMO has one, but this one does not. It maintains similar pricing to similar style MMOs, but lacks said feature. Should we then say 'its ok, its new'
I realize that MMOs evolve over time and that feature are added. But just like it wouldnt be acceptable for your car maker to say, i will add your heated seats in your car in 6 months, it is not acceptable for a game to be missing features that are basic and expected.

Fireline's Avatar


Fireline
12.31.2011 , 10:00 PM | #78
Quote: Originally Posted by NovusAnimus View Post
Hmmm, the original post seems to completely ignore the concept of multiplicative growth in quality.



Take, let's say, the original Everquest. As it was the basis for most MMOs today, we can consider EQ to have a base launch value of 1.

Take World of Warcraft, which refined, redid, and added many elements to this EQ formula at launch. We can say it has a base value of 2.

Take SW: The Old Republic, which has again,r refined, redid, and added many elements to the WoW formula at launch. We can say it has a base value of 4.

Due to the multiplicative nature of adding elements of interactivity, you can say the total amount of interactive elements and forms of combinational 'gameplay' in these games is increased by its base value every 2 years.

So in 5 years from launch, EQ becomes 5, WoW becomes 10, and SW:ToR becomes 20.


WoW may CURRENTLY have a total gameplay value of 9 now (2 + (7years/2)*2), while SW:TOR only has 4, but not only will SW:TOR quickly catch up as it gains a gameplay value of 4 every 2 years, versus WoW's 2, it will eventually overtake WoW in gameplay value.


These numbers are purely representative, but the concept of a larger base multiplier is KEY when evaluating game content that is consistently updated. The numbers will hopefully allow people to understand that.


TLDR: No, you can't judge a game that's constantly being updated at launch versus one that's been out 7 years. This is a horribly blind view of game design. For games that are constantly updated, you need to consider the base multiplier, and you have completely ignored that. You have ignored a KEY element of game design when it comes to exponential complexity in growth of continually updated software.

So yes, it is a perfectly reasonable, sound approach to the MMORPG to say you cannot compare total gameplay value of two games when they've been launched 7 years apart.

So basically, I should unsub and come back in 5-7 years if I want an MMO according to todays standards?
Cruel to be Kind

Gidoru's Avatar


Gidoru
12.31.2011 , 10:07 PM | #79
Quote: Originally Posted by Nemmar View Post
Gosh i dont know what to tell you. Perfection for yesterday you claim, yet you have no notion of what that implies.

several years of development went to WoW before it released, i dont know how many but i believe around the same time it took for this game. Add to that 7 years of revenue/funded development and 4 expansion packs retail sale.

You expect a company to make an investment propotional to the years of development before release + 7 years of revenue and development, so a 12 year development cycle, to happen in 6 funded without any revenue from the product.

Do you realise how ridiculous and unrealistic your demand is? If you like WoW, then stick to WoW. Also, dont come preach WoW has done it all right... WoW has lost more customers in 1 year than SWTOR got at launch.
Let me summarize your reply.

1. Use the arguments i stated are invalid but expanded and reworded and this without proving them to be valid. Check
2. Assume i am making demands or complaining when i went through great lengths to state my actual intention and clearly stated i am not trying to do what you are accusing me of. Check

Cool. Just another another i person that lacks reading comprehension and or jumps to post a reply without thinking.

NovusAnimus's Avatar


NovusAnimus
12.31.2011 , 10:14 PM | #80
Quote: Originally Posted by Fireline View Post
So basically, I should unsub and come back in 5-7 years if I want an MMO according to todays standards?
If you had never played WoW before, I would say this is actually a reasonable decision.

I bet good money you have though, and I bet good money most people here have played a lot of WoW. So the investment in something new with a higher base multiplier will pay off for those of us burnt out on WoW (most of the human race at this point).