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Last boss of HM False Emperor impossible to kill without knockback

STAR WARS: The Old Republic > English > Flashpoints, Operations, and Heroic Missions
Last boss of HM False Emperor impossible to kill without knockback

tehdonno's Avatar

01.15.2012 , 09:57 PM | #81
Quote: Originally Posted by Gvaz View Post
"Instead of fixing it so players all have knockbacks, we'll add an easy to implement mechanic where those players can use grenades" - Bioware 2012
Why should all classes have knockbacks? That would be a worse fix. This is the best way to keep the mechanic, which is well designed if I may say so.

Soljin's Avatar

01.15.2012 , 10:28 PM | #82
Quote: Originally Posted by MercArcher View Post
We made his HP = 0
He fell over and died
Yeah after wiping about 5 times because the 2nd Kb would not work.... he went into a solo phase with me I popped a pot and got him to one percent....when he let the others go and was about to hit the lightning channel...we killed him first. Loot chest dropped fine.
I want my SWG...
#Remove RnG
Refer a friend link:

kobesteve's Avatar

01.15.2012 , 11:34 PM | #83
Add Heavy Shot to the knock backs Snipers have and we have 2

Quote: Originally Posted by Coolfusis View Post
Tanks with known working knockbacks:
Snipers/gunslingers: cover pulse

SoldieroftheOne's Avatar

01.16.2012 , 01:56 AM | #84
This is mute now. They are patching in getting knock-back grenades at the beginning of the encounter.

Woyto's Avatar

01.16.2012 , 02:45 AM | #85
Easily doable with only one knockback. You just need a tank with a brain position the boss intelligently.