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Last boss of HM False Emperor impossible to kill without knockback

STAR WARS: The Old Republic > English > Flashpoints, Operations, and Heroic Missions
Last boss of HM False Emperor impossible to kill without knockback

Lord_Itharius's Avatar


Lord_Itharius
12.31.2011 , 05:47 PM | #1
At 8% health, the last boss of HM False Emperor (not going to spoil it with his name, for anyone who still hasn't done it) needs to be dragged over to a ledge and hit off the ledge with not one, but two knockbacks, since he becomes invulnerable and soon after enrages. This is a fun mechanic, except for the fact that not all advanced classes have knockbacks, and I can very easily think of many group compositions that would be perfectly fine except for the inability to knock back twice. On this particular boss, such a party would be unable to complete the encounter except with some really clever thinking (ex. a bounty hunter using grapple hook while jumping off the cliff).

Please turn knocking the boss off the cliff into a scripted event, or add knockback to all the classes.

I'm not sure if this is also the case with Normal mode False Emperor, since I've never done it.
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LordoftheNight's Avatar


LordoftheNight
12.31.2011 , 10:13 PM | #2
It is the case. However knockback does not seem to work on the final boss. My group tried it seven times and each time the knockback only worked the first time, then the boss became immune to it.

And he continually spammed lightning which according to the vids he's not meant to do. I think its bugged.


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CHRISGG's Avatar


CHRISGG
12.31.2011 , 10:18 PM | #3
Quote: Originally Posted by LordoftheNight View Post
It is the case. However knockback does not seem to work on the final boss. My group tried it seven times and each time the knockback only worked the first time, then the boss became immune to it.

And he continually spammed lightning which according to the vids he's not meant to do. I think its bugged.


LotN
It's not bugged, you've got to hit him twice during the same channel.
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AzKnc's Avatar


AzKnc
12.31.2011 , 11:56 PM | #4
1st knockback he goes to the ground, 2nd knockback (you have to be fast) you push him to his doom like you would a normal npc/player.

Long story short, if you have less than 2 knockbacks, you can't do it.
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Highcommander's Avatar


Highcommander
01.01.2012 , 12:10 AM | #5
LOL i could be way off here... but knockback is not how he was intended to be beaten... I think they will (and should) remove that option soon. I have not done that encounter yet but it sounds like some condition is not being met, perhaps he is reaching an immunity timer because the dps is too soft? Maybe it is like some raid bosses where he becomes immune for a long period of time where the group has to just buff up and heal through it until a later time where you can resume fighting him *shrug* something is being missed... he doesn't sound like he is "broken" just some clever mechanic at work here.

SunwindIon's Avatar


SunwindIon
01.01.2012 , 12:22 AM | #6
I did this yesterday. first time nobody knew what to do, second time at 9% HP he didn't become invincible and we were able to simply kill him right there on the bridge. dropped no loot (because he's not meant to actually die)

AzKnc's Avatar


AzKnc
01.01.2012 , 12:22 AM | #7
Normal mode you don't need knockbacks, hard mode you do, that's the mechanic.

At about 50k hp he starts channeling force lightning and he cannot be interrupted, losed, or stopped in any way and will wipe you if you don't react as follows: When he does that, he loses his boss immunity, and the first knockback will knock him down to the ground, the second one will send him flying, position yourself well so he falls in one of the pits and he dies.

Time the knockbacks right or he'll get up again and you'll have to repeat the process, losing precious time.

Edit

Above poster: he is meant to die, and the loot is from a chest (hard mode, that is). He gives columi chest (exchangable token at the vendor) a mount (not every time but looks like crap anyway) a crafting recipe, a crafting mat.
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We're not in the 90's anymore.
Pro Dungeon tool. Pro Cross server. Pro Dual AC. Pro Dual spec.

Iwipe's Avatar


Iwipe
01.01.2012 , 01:59 AM | #8
I have done both HM and NM mode of false emperor. What you need to know is have the tank kite him down to the bridge area around 15% hp and then position him but also position yourself for possible push back from the boss.

Once he is in that position and does his chain lighting, time two consecutive knockbacks and he will fall off and die.

He must die that way and you cannot kill him any other way. There is a chest at the end so it doesn't matter if the boss falls off.

But I agree, you need groups with a certain makeup to kill him. We have a bountry hunter DPS with two consecutive knockbacks so it was pretty easy.

I will post a video later of our positioning.

SunwindIon's Avatar


SunwindIon
01.01.2012 , 03:09 AM | #9
Quote: Originally Posted by AzKnc View Post
Normal mode you don't need knockbacks, hard mode you do, that's the mechanic.
well then he must have bugged for me the first time then because he became un-killable after 9% hp and we had to just wipe on him because he wouldn't take damage. this was on normal mode.

Auilt's Avatar


Auilt
01.01.2012 , 03:32 AM | #10
I did normal mode earlier and it did require knockbacks. The boss becomes immune.

Just bring a Mercenary/Commando with the Afterburners/Concussive Force talent. I knocked him off solo.

How many ACs get zero knockbacks?

For the poster who said that is not the mechanic and some condition is not being met, you clearly have not done the fight. The boss receives two buffs when he hits that point in the fight. The buffs clearly explain to you what to do. One of them says he is immune to all damage. The other says he is immune to knockbacks, but the second knockback during a channel will be successful. It's pretty obvious.