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The story based gameplay is flawed and might kill the game.

STAR WARS: The Old Republic > English > General Discussion
The story based gameplay is flawed and might kill the game.

JeremyDale's Avatar


JeremyDale
01.25.2012 , 08:13 AM | #71
Quote: Originally Posted by Halofax View Post
Its so funny when people go to a game that was billed as KOTOR with multiplayer and say:

"**** this is KOTOR with co-op mode"

What did they expect?
They probably expected a revolutionary MMORPG, which is what the hype was promising. Not a single player action/adventure game with a WoW style endgame.

You are going to see a lot of dissapointed people. Trust me.

JeremyDale's Avatar


JeremyDale
01.25.2012 , 08:14 AM | #72
Quote: Originally Posted by Galbatorrix View Post
How are alts not story driven? Each class has it's only class story line. Yes, the side quests are the same, but you can go the opposite alignment and even those can feel really different a couple times through.
When did I say alts are not story driven?

You have this really weird habit of arguing with me over things I never said.

Jswizzle's Avatar


Jswizzle
01.25.2012 , 08:16 AM | #73
oh another one of this pointless opinion threads?

Voice acting sub-par? LOL that's when I stopped reading.

JeremyDale's Avatar


JeremyDale
01.25.2012 , 08:16 AM | #74
Quote: Originally Posted by Galbatorrix View Post
You can solo your way through WOW as well. They even changed all of the group quests in WOW to make them solo quests. Unless you're queuing up for an instance/PVP encounter in WOW, you're always solo.
Yes, they turned WoW into a mostly solo game as well. WoW is the game that started the trend....as I pointed out.

Galbatorrix's Avatar


Galbatorrix
01.25.2012 , 08:18 AM | #75
Quote: Originally Posted by JeremyDale View Post
Stop telling me what is for me and what isn't for me And maybe it's you who hasn't payed enough other MMORPGS.

It was that WoW started that trend. MMORPGs used to not be like that. And it saddens me to see that SWTOR decided to follow in WoW's footsteps, as it's a flawed system IMHO.

There is nothign fun about rushing to the "end game" and then redoing the same "instance" over and over. It's just a crappy system.

So, you preferred games like Everquest where you couldn't solo something 5 levels below your level? Also, if you died, you had to lose like 4 hours of work due to losing massive amounts of experience with each death?


If you haven't noticed, WOW's formula pretty much murdered all others. It drew people in and kept them there for 7 years now. It is the better formula because it works for a wide variety of gamers. If you want to quest solo, you can. If you want to quest in a group, you can. If you want to stop questing for a while, you can do dungeons or PVP. You're not FORCED to group just to level up. This was the best thing WOW did for the genre, IMO.

PjPablo's Avatar


PjPablo
01.25.2012 , 08:19 AM | #76
My concern isn't so much with the quality of the story, but with what BW is going to have to do to keep people engaged with that story. By making the focus of the game the 'story', BW has set up a system in which they are going to have to add content at a blistering pace to keep people engaged. If the focus is on the story and I get to the end of that story, then what?

I don't buy the idea that the majority of people are going to want to roll alt after alt just to see different stories. MMOs are typically about dedication to A character. Sure people roll alts but that is typically an afterthought, something to do when bored. People typically like to grow and develop a character over time. It becomes an alter ego, if you will. In order to do that they will need an ever expanding story to remain engaged. That, or endgame needs to improve dramatically.

Galbatorrix's Avatar


Galbatorrix
01.25.2012 , 08:20 AM | #77
Quote: Originally Posted by JeremyDale View Post
When did I say alts are not story driven?

You have this really weird habit of arguing with me over things I never said.
Clicked the wrong quote button there. I fixed the post. Happy?

Malphas's Avatar


Malphas
01.25.2012 , 08:20 AM | #78
Quote: Originally Posted by Illanair View Post
1. Sharding isn't a bad thing since it is only partial sharding. You are free to move between "shards" as you see fit if your area is too crowded, or if noone is participating in world PvP (hah) at your location.

2. Rockstar's GTA/Read Dead series hasn't moved an inch in years. It is still the same old boring "rags to riches" story being told in such a predictive manner that by the end of the tutorial you already know exactly where you'll end up by the end of the game.

Bioware IS evolving both genres by bringing them together - showing that MMO's can actually have real stories besides 700 pages of quest logs you'll skip because they don't have any bearing on your feelings towards a faction or individual.

3. I will agree though that some of the planets seem vague and unscripted compared to the early ones. Some streamlining and more "consistensy" is welcomed by me.

4. You've clearly missed the big fat label on the packaging saying "Rated T for Teen" - you can't have "adult/unsafe" situations in a game marketed at teenagers, as long as parent guidance organisations cry bloody murder the second you see a piece of naked skin, or a scene with REAL emotions in them.

Even if they wanted to go darker, they could not because of these limitations. Why market it at teens you ask? Because anything higher than that isn't globally acceptable (see Australia) and isn't as profitable (more subscribers, more content). As for the "Good Vs. Evil" argument - did you watch the movies? The entire universe is built around the eternal Good Vs. Evil struggle. In the end evil always fails, and the empire of this age is no different if you follow the story.

Baseline: If you want darker, more realistic stories play a singleplayer RPG such as the Witcher series. Never expect such themes in an MMO in this day and age.

PS: Some of the things mentioned in (4) do happen - you may want to explore some other classes for those particular events.

I don't agree with the original comment that Rockstar evolves their story in GTA or Red Dead, but you clearly have not played Red Dead Redemption. It is not even remotely a "rags to riches" story. But yes, all the GTA games are. (I still love them)

Matte_Black's Avatar


Matte_Black
01.25.2012 , 08:21 AM | #79
I think BioWare pretty much nailed the type of game alot dissatisfied MMO players wanted to exist. An MMO is allowed to be many things and they do not all have to follow the same format. They have made a game that has brought me and other long time gamers and former MMOers back to the genre. It's very much because they chose not to totally remake WoW or other games and take some steps in the direction of what we have been looking for.

*

As far the mature themes go, I think that is something for down the road in subsequent games if SWTOR and this style of MMO end up panning out as a product. Heck, they could even do an expansion with a higher rating that would not get bundled and needed to be purchased separately with an age verified payment form if there was really a call for more mature content.
"I really wanted to bring in the three BioWare pillars to the online space. Those are represented by story, by the player's choice in story, and by characters. Those are the three big things that I felt weren't really well represented in the MMO space." - James Ohlen

Halofax's Avatar


Halofax
01.25.2012 , 08:22 AM | #80
Quote: Originally Posted by JeremyDale View Post
They probably expected a revolutionary MMORPG, which is what the hype was promising. Not a single player action/adventure game with a WoW style endgame.

You are going to see a lot of dissapointed people. Trust me.
I have a level 50 Republic vanguard in full champion gear, im not disappointed.

The HYPE called this a revolutionary game.

Hype called Avatar the best movie ever.

Hype said Superman Returns would revolutionize superman.

Just because a bunch of fanboys say a game will "do this" and "do that" doesnt mean it has to in order to be fun.