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Is there a good reason not to take Biochem or Cyber as your skills?

STAR WARS: The Old Republic > English > Crew Skills
Is there a good reason not to take Biochem or Cyber as your skills?

Darzil's Avatar


Darzil
12.30.2011 , 08:28 AM | #11
Quote: Originally Posted by McDaniels View Post
Just go on torhead.com and look up rakata medpacs, adrenals, and stims... It's not even fair...
Don't I recall those are the ones that don't require Biochem, but do require raid gained materials? (unlike lower level Biochem stuff, which is reusable, but the medpacs don't heal as much as the blue ones)

elthenar's Avatar


elthenar
12.30.2011 , 01:00 PM | #12
If I am right, the high end purple reusable pots and stims from Bio don't need items from a Raid area.

Fildrigar's Avatar


Fildrigar
12.30.2011 , 01:05 PM | #13
Actually, I'm finding with Armstech I'm able to keep my blasters constantly upgraded, and mailing good weapons to my other characters and guildies. Same thing with my Synthweaving Jedi. It let's you keep things all in tip top shape. And some of the crafted stuff is marginally better than quest rewards tend to be.