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Scoundrels/Operatives ridculously OP.

STAR WARS: The Old Republic > English > PvP
Scoundrels/Operatives ridculously OP.

Gamerhog's Avatar


Gamerhog
01.11.2012 , 08:00 AM | #761
Once Operatives are out of stealth they're no threat.. actually when any class has a clear jump on you when can they not 1v1 you? I guess I understand open world PvP, but when you see your teammate Sorc or other squish getting pummeled by an Operative, peel him off focus him for .5 seconds and mash him.. what's the problem here? Blame your team for letting Operatives run wild in Warzones and it's GG.

Miothan's Avatar


Miothan
01.11.2012 , 08:01 AM | #762
Quote: Originally Posted by Toothsome View Post
lol you met some bad BH, they can burst someone down in3-4 like any scoud/ops if they trinket up and use bio chem like us..


almost any DD can, scoundrels just get that extra stun so he cant counter aswell.
Your comments does not match the current state of PvP in Warzones, show some Youtube of 50 vs. 50 of a BH doing the same damage as Scoundrel before you try to raise your "Dont nerf SCoundrel" flag.

Or any prof at all would suffice, but i guess there isnt any, since BH's do not burst you down in seconds.
Immorality: The morality of those who are having a better time. ~H.L. Mencken

Darth_Eclipses's Avatar


Darth_Eclipses
01.11.2012 , 11:34 AM | #763
I am not one to say nerf this, nerf that.

I love PvP. I love fair and balanced PvP.

I just watched my lvl 50 sorc healer, 16k+ health (17k with BH buff) get murked in the time it took for the knockdown and sluggish animation of my getting back up on my feet to wear off.

Ops/Scoundrels deserve to get nerfed. As does BioChem. Any consumables that are no given from the vendor need to have a pvp nerf applied so as to bring it in-line.

EVEN IF you get a scoundrel or op down or stun them out of stealth after their opener on you; unless you are another op burst op/scoundrel or have 5 other people around you, you are going to die. They will heal through any dmg you give them with their god dam prototype medpac, which will even heal crit thanks to all of the other consumables they're using.

They SHOULD NOT be able to kill someone within the knockdown animation.

They SHOULD NOT be able to bring someone to 10% hp within the knockdown animation.

THEY SHOULD NOT be able to bring a 16k+ health lvl 50 under 50% within ONE KNOCKDOWN ANIMATION.

Fix this **** - and fast.

SithFlo's Avatar


SithFlo
01.11.2012 , 02:45 PM | #764
Anyone that calls "nerf" for any class is just a poor player. Yea, I get killed too, but you don't see me screaming nerf for any class. I want to get my shot in at the dead horse, too. "l2p"

CastaDarklight's Avatar


CastaDarklight
01.11.2012 , 03:10 PM | #765
They are hybride classes and dealing more dmg than pure dps Gunslingers/Snipers.

GG Bio.

Hope SWTOR 2 u will make with more brain.

Miothan's Avatar


Miothan
01.11.2012 , 03:46 PM | #766
Quote: Originally Posted by SithFlo View Post
Anyone that calls "nerf" for any class is just a poor player. Yea, I get killed too, but you don't see me screaming nerf for any class. I want to get my shot in at the dead horse, too. "l2p"
Yea, obviously a case of "l2p" even tho they kill you in a stun even if you use the stun breaker....
Immorality: The morality of those who are having a better time. ~H.L. Mencken

Migrayn's Avatar


Migrayn
01.11.2012 , 04:50 PM | #767
Quote: Originally Posted by Darth_Eclipses View Post
I am not one to say nerf this, nerf that.

I love PvP. I love fair and balanced PvP.

I just watched my lvl 50 sorc healer, 16k+ health (17k with BH buff) get murked in the time it took for the knockdown and sluggish animation of my getting back up on my feet to wear off.

Ops/Scoundrels deserve to get nerfed. As does BioChem. Any consumables that are no given from the vendor need to have a pvp nerf applied so as to bring it in-line.

EVEN IF you get a scoundrel or op down or stun them out of stealth after their opener on you; unless you are another op burst op/scoundrel or have 5 other people around you, you are going to die. They will heal through any dmg you give them with their god dam prototype medpac, which will even heal crit thanks to all of the other consumables they're using.

They SHOULD NOT be able to kill someone within the knockdown animation.

They SHOULD NOT be able to bring someone to 10% hp within the knockdown animation.

THEY SHOULD NOT be able to bring a 16k+ health lvl 50 under 50% within ONE KNOCKDOWN ANIMATION.

Fix this **** - and fast.
Can't you use the medpacks, and consumables too or are they scoundrel/operative only?

I have not see a consumable yet that said it was for a scoundrel/operative only.

Would it be more fair if you only took say 50% of your health during the knockdown, then were able to lightning the scoundrel to death from full health to 0 before he could finish you off?

You wan't to win every fight even if someone else gets the jump on you?

I wan't to stun people with electricity and twice in a row and kill them from 30m away.

I'd like to force jump from the basement up to the top ramp in hutball.

I'd like to force run through the fire and not take any damage.

I'd like to fire missles over and over that never seem to miss and do a ton of damage.

I'd like to choke someone in the acid or fire so they die almost instantly.

I'd like to yank someone down from the top ramp into the acid so they die.

I'd like to force push someone off away from the goal line and into the basement and laugh that they can't score.

I'd like to force sprint to the health powerup just to keep my target from getting it.


Every class is over powered in one way or another.

My BH does not have a problem with scoundrels or OPs. Only high expertise ones. Expertise is the issue, not a squishy class that uses the same consumables and same medpacks that I use.

WGXH's Avatar


WGXH
01.11.2012 , 04:59 PM | #768
Quote: Originally Posted by Miothan View Post
Your comments does not match the current state of PvP in Warzones, show some Youtube of 50 vs. 50 of a BH doing the same damage as Scoundrel before you try to raise your "Dont nerf SCoundrel" flag.

Or any prof at all would suffice, but i guess there isnt any, since BH's do not burst you down in seconds.
http://www.youtube.com/watch?v=Br-Fk...eature=related

Shazam.

Kills a 47, and then a 50, within 14 seconds.

Darth_Gao_Gao's Avatar


Darth_Gao_Gao
01.11.2012 , 05:00 PM | #769
i don't really think they are OP. sure, a level 50, if he crits a backstab and the rest of his routine on me, will decimate me as i'm only level 39. however, i deserve it! the only times i ever have this done to me are when i'm derping around solo on a wz, and not staying with my team. because if i was with my team, and the operative tried to do his classic maneuver, he would get steamrolled very quickly.

jk, nerf everything.

zepfya's Avatar


zepfya
01.11.2012 , 05:02 PM | #770
Those who play sorcerers/sages and think that a rogue class should not kill them fast are beyond help..clearly they never played any other mmos. As for scoundrels/operatives being overpowered, jedi guardians/juggs do 9k damage with an AOE. How about them apples.