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Scoundrels/Operatives ridculously OP.

STAR WARS: The Old Republic > English > PvP
Scoundrels/Operatives ridculously OP.

Vampari's Avatar


Vampari
02.17.2012 , 07:50 AM | #1131
Quote: Originally Posted by Bandelederen View Post
You dont catch a scoundrel not stealthed if they dont want you too. And if you do, they vanish and open on you, and as we all know, then you die.
After opener they boow everyoen away pre 50 with thier ranged dps, thier dps does not suck when u got 40% helath left or less!

Waagabond's Avatar


Waagabond
02.17.2012 , 07:58 AM | #1132
"Vanish" is a 2 minute cooldown when specd for it, 3 minutes if healer or dirty fightning.

However, the kick stun is 45 sec cd or 30 seconds with talents and he can not do this to you both.

He can however open up on you both in the same way but only stun one, and use otherwise flash on the other (which will break in 0.5 seconds due to flechette round).

Please remember that this class since release have a roughly 40% nerf to their stealth opener from 1.1 20% damage nerf and the recent surge nerf that placed high surge gear down with 15 up to even 20% if you stacked it massive. But 15% for most.

The class needs a buff, not a nerf.

And you said youself, you did not react in the roughly 6 seconds it took for him to burn down one guy, which by the way had worse gear and less expertise or he would survive atleast 10 seconds or longer.

You did not react during 6-7 seconds when your friend was burned down means you was either AFK, reading a magazine while lazy holding a turret and not bothering, or you simply need to up your reaction times by playing donkey kong on insane mode.

Waagabond's Avatar


Waagabond
02.17.2012 , 08:04 AM | #1133
Quote: Originally Posted by Xinika View Post
Still waiting for a dev response.
Operatives and scoundrels was nerfed to the ground.

Overall with the 2 latest nerfs to stealth opener and surge its a 35 to 40% damage reduction on crits.

What you faced was an operative in much better gear and higher expertise and a marauder would have done that job alot easier then the operative or scoundrel could have done.

The class have so low sustained damage its not even welcome in raids anymore, and you want it nerfed?

It needs a buff, thats what it needs.

Gear balance is one thing, class balance is another.

The only class that needs a bat in this game is the sorc and sage. And BH mercs and gunnery commandos should have a more complicated way of doing the damage they do.

Other then that its pretty well balanced.

And snipers do have a ton of survival skills.

A good sniper can kill a scoundrel even AFTER the scoundrel got in the stealth opener due to the abilities at your disposal. That does not cry for a nerf, but more its just the difference between a good player and a bad one.

Snipers, Gunslingers, Vanguards and Powertechs are this games most balanced classes.

PerinnAybara's Avatar


PerinnAybara
01.27.2013 , 10:01 AM | #1134
Quote: Originally Posted by Waagabond View Post
Operatives and scoundrels was nerfed to the ground.

Overall with the 2 latest nerfs to stealth opener and surge its a 35 to 40% damage reduction on crits.

What you faced was an operative in much better gear and higher expertise and a marauder would have done that job alot easier then the operative or scoundrel could have done.

The class have so low sustained damage its not even welcome in raids anymore, and you want it nerfed?

It needs a buff, thats what it needs.

Gear balance is one thing, class balance is another.

The only class that needs a bat in this game is the sorc and sage. And BH mercs and gunnery commandos should have a more complicated way of doing the damage they do.

Other then that its pretty well balanced.

And snipers do have a ton of survival skills.

A good sniper can kill a scoundrel even AFTER the scoundrel got in the stealth opener due to the abilities at your disposal. That does not cry for a nerf, but more its just the difference between a good player and a bad one.

Snipers, Gunslingers, Vanguards and Powertechs are this games most balanced classes.
Complicated like Powertechs. Nerf Operatives and Mercenaries!
Character: Mathrim Cauthon, 50 Mercenary on Prophecy of the Five

notatroll's Avatar


notatroll
01.27.2013 , 06:55 PM | #1135
Quote: Originally Posted by PerinnAybara View Post
Complicated like Powertechs. Nerf Operatives and Mercenaries!
Said the lightsaber nerd that reached 50 and can't understand why being a Jedi/Sith with pewpewsabers is not insta-win.

steaktrooper's Avatar


steaktrooper
01.27.2013 , 07:04 PM | #1136
Way to necro a thread. Good job sir.
Lembar Romdoro Agenros Cavteff
Sith Covenant / Jedi Covenant @ The Harbinger

Debaucher's Avatar


Debaucher
01.28.2013 , 09:49 AM | #1137
This thread is a proper gem.

After seeing this i honestly believe that the poor developers will never manage to satisfy the playerbase.
Aolyn, Scoundrel Healer.
Occasional Scrapper!

Coral

rainbow's Avatar


rainbow
01.28.2013 , 09:52 AM | #1138
Quote: Originally Posted by Debaucher View Post
This thread is a proper gem.

After seeing this i honestly believe that the poor developers will never manage to satisfy the playerbase.
I miss those times...
Jar'Kai Sword:
Adwaennah - Sith Assassin
Evelynne - Operative
Adwaenyth - Jedi Sentinel

RyanReagan's Avatar


RyanReagan
01.28.2013 , 01:18 PM | #1139
Quote: Originally Posted by rainbow View Post
I miss those times...
OP is responsible for killing the game for all dps operatives.
C.K. <Infinite Darkness> S.N. <Infinite Darkness> K.R. <Infinite Darkness> C.K. <Infinite Darkness>

Coldin's Avatar


Coldin
01.28.2013 , 01:22 PM | #1140
Funny story.

Threads like these were all over the place, kind of like Smash threads today. Scoundrels/Operatives got nerfed hard in less than two months. Smash specs? Still going strong with no nerfs in sight.