Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

MODDABLE "orange" quality gear ONLY for levels 1-49, very disapointed :-(

STAR WARS: The Old Republic > English > General Discussion
MODDABLE "orange" quality gear ONLY for levels 1-49, very disapointed :-(

Despairity's Avatar


Despairity
02.03.2012 , 01:07 PM | #581
WoW has something now called "Transmog". Why can't we have that so that we can make the epic gear look like our favorite orange gear?
I don't suffer from insanity; I rather enjoy it.

illgot's Avatar


illgot
03.08.2012 , 09:03 AM | #582
Unless Bioware is going to give all orange gear Augment slots and create an orange version of every skin for every model in game, an Appearance Tab is much needed.

99.99% of the people are not going to pass up 196 stat points just to retain a look of an orange social set, PvP/PvE set gear, or orange boss drop.

TheOnlyKyrenS's Avatar


TheOnlyKyrenS
03.08.2012 , 09:05 AM | #583
Quote: Originally Posted by illgot View Post
Unless Bioware is going to give all orange gear Augment slots and create an orange version of every skin for every model in game, an Appearance Tab is much needed.

99.99% of the people are not going to pass up 196 stat points just to retain a look of an orange social set or boss drop.
you're going to be able to crit craft moddable gear to add the augment slot to it.
Quote: Originally Posted by corbanite View Post
oh great more constructive criticism.. god knows why some people think there are haters on this forum

illgot's Avatar


illgot
03.08.2012 , 09:07 AM | #584
Quote: Originally Posted by TheOnlyKyrenS View Post
you're going to be able to crit craft moddable gear to add the augment slot to it.
And that is what I am talking about. Who is going to use the social gear, their PvP/PvE set gear, or orange drop gear over orange crit gear?

Even lowbie crit orange gear (which is what any smart crafter is going to create) will be better than any of the set gear end game at 50.

Which is why I have 2 crafters already to go to craft a full set of each of the lowest orange set possible.

I'm not going to craft high level orange gear which will only take more time and resources.

Xontier's Avatar


Xontier
03.08.2012 , 09:10 AM | #585
Quote: Originally Posted by illgot View Post
And that is what I am talking about. Who is going to use the social gear, their PvP/PvE set gear, or orange drop gear over orange crit gear?
lol at thread necro.

But wth, I'll bite.

How do you know someone won't be able to craft a thing that'll add augment slot to gear that doesn't have it?

Until we know /everything/ there is to know about the changes, your argument could very well be useless anxiety.

It could have merit. It could be useless.

Arguing without facts is pointless.
Level 50: Sniper, Operative, Powertech.

illgot's Avatar


illgot
03.08.2012 , 09:15 AM | #586
Quote: Originally Posted by Xontier View Post
lol at thread necro.

But wth, I'll bite.

How do you know someone won't be able to craft a thing that'll add augment slot to gear that doesn't have it?

Until we know /everything/ there is to know about the changes, your argument could very well be useless anxiety.

It could have merit. It could be useless.

Arguing without facts is pointless.
Who knows what they will have 6 months from now. But as of 1.2 we know no such thing will exist or they would have mentioned it already.

And from 1.2 to when ever, the only gear that will matter is orange gear with augment slots.

YeknomStun's Avatar


YeknomStun
03.08.2012 , 09:32 AM | #587
Crit crafted orange gear is going to be rare and expensive, don't expect to log in when 1.2 goes live and buy a full set.

illgot's Avatar


illgot
03.08.2012 , 09:35 AM | #588
Quote: Originally Posted by YeknomStun View Post
Crit crafted orange gear is going to be rare and expensive, don't expect to log in when 1.2 goes live and buy a full set.
It's only going to be as rare as any other low level gear with an augment slot.

You do not have to concentrate on creating high level orange mod gear. Concentrate on lowbie orange gear which takes little time to make and cheap resources.

And since anyone that cares about stats (99% of the players) will want it, crafters will make as much as they can as soon as they can.

The_Duck's Avatar


The_Duck
03.08.2012 , 10:34 AM | #589
Quote: Originally Posted by illgot View Post
It's only going to be as rare as any other low level gear with an augment slot.

You do not have to concentrate on creating high level orange mod gear. Concentrate on lowbie orange gear which takes little time to make and cheap resources.

And since anyone that cares about stats (99% of the players) will want it, crafters will make as much as they can as soon as they can.
what if you can only crit-craft end-game schematics?
- The Duck

Clown_Envy's Avatar


Clown_Envy
04.24.2012 , 08:02 AM | #590
DEV's we need this to be dealt with!!! We pay monthly in order to customize our gaming experience to SOME degree. There are a lot of players like myself that put a lot of weight on the appearance of their toon. If I feel like my toon is ugly I will not log on as much and I won't play as often!! That equals money lost for your company. This seems like a simple enough solution. Allow the mods to be pulled out (all of them) from Battlemaster and War Hero Gear...come on!!!! It's a matter of preference that people hate the way end game gear looks that is correct...but it should be a matter of preference if we HAVE to use it or not. Should not be punished for having gear that we like the looks of!!!!