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PVP Op Spec Suggestions


Camelope's Avatar


Camelope
12.29.2011 , 03:20 PM | #1
As the title says, suggest me your best PVP Op build. I've been playing this class for a while and I absolutely love the idea of it, and I would like some opinions on good PVP builds. I've been going Lethality because I was told it is good in PVP, but now I'm thinking Concealment is better. I've also been eyeing some low-tier healing spec talents that look tasty for a gankster. Any suggestions, advice, and questions are welcome!

Abye's Avatar


Abye
12.29.2011 , 04:55 PM | #2
Flavour of the week is Concealment.

Camelope's Avatar


Camelope
12.29.2011 , 04:56 PM | #3
Do you have a build you can post to point me in the right direction?

WasabiJack's Avatar


WasabiJack
12.29.2011 , 05:26 PM | #4
I like this:

http://www.torhead.com/skill-calc#401McZGIGkdk0bfzZhM.1

Some would argue against the following choices, so let me clarify:

Survival Training: May seem like a waste of 3 points but considering other options available this is far more useful. Healing yourself is pretty darn amazing in pvp and with incisive action, you can use it fairly often and stay alive a little longer to get away.

Incisive Action: Again, to make pvp healing a viable option. Without this, the cast time is too long. Also, the TA from this gives you free Stim Boost. It also allows you to pre-load two TA which in turns allows you to do two extra lacerations. You also don't have to worry about TA from your fight to use on Stim Boost.

Inclement conditioning: More HP! and better than other choices available.

Tactical Opportunity: not required as this is a 50% proc because of collateral strike is 50% proc. Which means, 50% of the time you use laceration, you will get TA back. With Incisive Action, you won't need it.

Pin Down: 50% slow is already very good, you won't need the 2s immobilize. This is situational skill.

Slip Away: This stun is also situational since the resolve bar is already full from hidden strike, you won't use this very often other than to get away or stop people from running.

Souting: The defence from this is not very attractive, but the stealth detection is nice. You would probably just want one more since most other stealth class that get stealth will get the +3 stealth level or none. You will see the ones that have none and will not have a good chance with the +3 anyway. You may want to take a point of our Inclement Conditioning and put it into Scouting but I didn't.

Meerar's Avatar


Meerar
12.29.2011 , 05:39 PM | #5
Quote: Originally Posted by WasabiJack View Post
I like this:


Pin Down: 50% slow is already very good, you won't need the 2s immobilize. This is situational skill.
I'm struggling to understand why you think "you won't need the 2s immobilize". It's an excellent thing - in huttball it forces flying people straight to the floor, stop them on fire, stop before a goal line - everything. It's always better to have a stationary target than a fleeing (even slowly) one.

I'll throw up a build when I actually decide on one (which will be when i hit max, 2 levels to go, whoo)

WasabiJack's Avatar


WasabiJack
12.30.2011 , 01:00 AM | #6
Quote: Originally Posted by Meerar View Post
I'm struggling to understand why you think "you won't need the 2s immobilize". It's an excellent thing - in huttball it forces flying people straight to the floor, stop them on fire, stop before a goal line - everything. It's always better to have a stationary target than a fleeing (even slowly) one.

I'll throw up a build when I actually decide on one (which will be when i hit max, 2 levels to go, whoo)
You are correct, it is a nice to have but where else do you use this that you can't get away with using the 50% slow? How often are you shooting people that are flying in hutball? Why are you shooting them in the first place? There has to be at least 3 other targets you can go after. As a scoundrel, our job is to pick off viable passing teamates in defence and reduce obstacles in offense. Unfortunately people don't know how to play hutball yet and people never pass. In a few weeks you will see how the ball carrier is only a small part of the problem.

Anyway the point is, where will you take 2 points to put into immobilize for 2 sec skill? If you tell me, then I can give you an argument for why those two points are better spent elsewhere because all the other skills where I put the points are used more often hence better return for your 2 points spent.

NoDebateReborn's Avatar


NoDebateReborn
12.30.2011 , 01:35 AM | #7
Lethality Op or BUST.

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Jun 26th 2003 - Nov 15th, 2005
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bathrobe's Avatar


bathrobe
12.30.2011 , 02:53 AM | #8
Quote: Originally Posted by NoDebateReborn View Post
Lethality Op or BUST.
so far, I haven't met an op spec I haven't liked. Can't wait to get to 50 so I can try my 18/0/23 and spam hots and culls till my fingers fall off.

Kindeng's Avatar


Kindeng
12.30.2011 , 03:19 AM | #9
I strongly believe this build will match for concealment Op that appreciate to CC his target, if it didn't die from burst.
http://www.torhead.com/skill-calc#4010cZGhrMdkrbfzZhr.1
Btw wanna see link for "DoT and HoT" build.


update:
That's my version of DoT and HoT:
http://www.torhead.com/skill-calc#401MffMzhZZGbbkrbhd.1
pls make some commentaries for it

Rainsfords's Avatar


Rainsfords
12.30.2011 , 03:54 AM | #10
Honestly the specific builds aren't totally important. As long as you're heavy Concealment the rest of the talents won't really matter. I personally like the double-tic dart from Lethality since it's necessary to kill anyone whose high end/valor before they can get away or get backed up. The healing tree is useless besides the +9% Cunning, especially since you're better off stealthing and HS'ing someone attacking a teammate than healing them.

One big piece of advice is to remember that Acid Blade does all it's damage over 6 seconds and is not on the GCD, and I've had more success from following Hidden Strike with a Lacerate, Shiv then an Acid Blade Backstab. By the time the Backstab fires off, your first Acid Blade is almost done ticing, and the enemies CC is only just wearing off. I've found it very useful for killing the sorcs with shields who CC you and then get poisoned to death while casting a heal.