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Wishlist for ALL crafting skills - your input needed!

STAR WARS: The Old Republic > English > Crew Skills
Wishlist for ALL crafting skills - your input needed!

Almghty_gir's Avatar


Almghty_gir
12.29.2011 , 12:14 PM | #1
Guys, let's try to create a thread which can be managed and updated to keep some clear wishes from us (the community) to Bioware, so that they don't have to trundle through a mountain of threads which often devolve into irrelavent banter.

with that in mind, please try to stay ON TOPIC. make sure that your posts contain both viable and balanced suggestions (balance here meaning, try to remain objective. if something needs nerfing it needs nerfing, even if it's your skill.) along with your reason WHY it needs changing.

please DO NOT post against somebody elses suggestion, this generally tends to lead to arguments. instead what will happen, is once a suggestion is repeated a few times, it will make it to the master list. therefor if something is only suggested once and then forgotten about, it will likely not make the list.

the list (to be updated as the thread grows):
Global -
  • Remove all bind on pickup stipulations from items, make everything bind on equp. even if it means making the items one time use instead of re-usable. this will stimulate the economy and remove the stigma of any one crafting skill being seen as more valuable than others due to having "unique" items.

Biochem -

Armstech -

Armourmech -

Synthweaving -

Cybertech -
Bruglir Fellblade - Dark Jedi.
Guild leader - Vulgar Display of Power
Tomb of Freedon Nadd

Almghty_gir's Avatar


Almghty_gir
12.29.2011 , 12:18 PM | #2
so i'll start with:

the top crafted items should be better than raid or pvp loot, HOWEVER, it must require materials gained from top level pvp and raids to create.
Bruglir Fellblade - Dark Jedi.
Guild leader - Vulgar Display of Power
Tomb of Freedon Nadd

Freeborne's Avatar


Freeborne
12.29.2011 , 12:20 PM | #3
Quote: Originally Posted by Almghty_gir View Post
so i'll start with:

the top crafted items should be better than raid or pvp loot, HOWEVER, it must require materials gained from top level pvp and raids to create.

For Raids this is already the case.
The Ebon Hawk: 50 Commando, Shep'ard. 50 Guardian, Asha'man
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Almghty_gir's Avatar


Almghty_gir
12.29.2011 , 12:31 PM | #4
well... if this thread doesn't work, i guess you guys can keep making a hundred of them that get lost in the sands.

come on people, work together here and make something they will actually find and listen to. there's a thread like this in the pvp forum which they've actually stickied because it's USEFUL.
Bruglir Fellblade - Dark Jedi.
Guild leader - Vulgar Display of Power
Tomb of Freedon Nadd

Sapphon's Avatar


Sapphon
12.29.2011 , 12:37 PM | #5
Each crafting skill should be the sole source of at least one meta-consumable. By "meta-consumable" I mean consumables but also anything else that can be destroyed, used up, etc. An irreparable piece of gear, for example, would qualify; if a repair kit could be crafted for that gear, the gear would no longer qualify but the repair kit would!

Almghty_gir's Avatar


Almghty_gir
12.29.2011 , 12:43 PM | #6
Quote: Originally Posted by Sapphon View Post
Each crafting skill should be the sole source of at least one meta-consumable. By "meta-consumable" I mean consumables but also anything else that can be destroyed, used up, etc. An irreparable piece of gear, for example, would qualify; if a repair kit could be crafted for that gear, the gear would no longer qualify but the repair kit would!
reason why?
Bruglir Fellblade - Dark Jedi.
Guild leader - Vulgar Display of Power
Tomb of Freedon Nadd

crowquil's Avatar


crowquil
12.29.2011 , 12:46 PM | #7
Quote: Originally Posted by Almghty_gir View Post
reason why?
steady income?

Sapphon's Avatar


Sapphon
12.29.2011 , 01:55 PM | #8
Right. MMOs that follow a traditional "all consumables are made by the (al)chemist and all weapons are made by the pewpew master" model end up with consistently profitable alchemists and pewpew masters that do really well while people are still leveling and really poorly once everyone has the 1-2 weapons they will keep until the next content expansion.