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Just rock out 3 gathering skills?

STAR WARS: The Old Republic > English > Crew Skills
Just rock out 3 gathering skills?

JnEricsonx's Avatar


JnEricsonx
12.29.2011 , 12:13 PM | #1
A bunch of people have told me that if I don't want to hassle, just get 3 gathering skills, including slicing still, and go from there. Sound reasonable, and if so, what should my two other gathering skills be?

Tenetke's Avatar


Tenetke
12.29.2011 , 12:16 PM | #2
Quote: Originally Posted by JnEricsonx View Post
A bunch of people have told me that if I don't want to hassle, just get 3 gathering skills, including slicing still, and go from there. Sound reasonable, and if so, what should my two other gathering skills be?
bioanalysis, scavenging

That will let you feed pretty much everything else out there. You will be able to turn a very nice profit when they nerf the next skill.
Try hard is now an insult? At what point did our society degrade so much that trying hard is an insult? What's next? People who perpetuate this idea of "trying hard is a bad thing" are only hurting our society as a whole. They should be removed from it, forcefully if required. You don't randomly allow a cancer to grow, you excise it.

HoldenThunk's Avatar


HoldenThunk
12.29.2011 , 12:55 PM | #3
Quote: Originally Posted by Tenetke View Post
bioanalysis, scavenging
Or archeology, scavenging. Arch feeds two crafting classes; bio feeds one, but the one creates consumables.

Either way, scavenging and slicing are definitely two to take. You could always go with a mission skill for the third (underworld trading, treasure hunting, diplomacy, investigation), as that would help you keep your idle companions busy and give you more things to sell.

LeperJack's Avatar


LeperJack
12.29.2011 , 12:58 PM | #4
Slicing is nice to have for the flashpoint skips.

If you want to make money: Scavenging, Bio, and Arch. That's the way it has always been. The time you spend opening up the slicing boxes would be better spent harvesting nearly any other node and putting the results on the auction house.

If you want a mission skill, I suggest Underworld Trading or treasure Hunting. Either does pretty well for itself, and returns much higher profits than actual gathering missions--of course, no node gathering or flashpoint skips from those.
"I think I know enough of hate / To say that for destruction ice / Is also great / And would suffice."
--Robert Frost

SKurj's Avatar


SKurj
12.29.2011 , 12:58 PM | #5
I've gone slicing, Arch, treasure hunting right now on my Sith Inq. I will eventually pick up artificer in place of slicing once I have a good stockpile of everything, including cash. At least thats the thought behind it.

ChromeLight's Avatar


ChromeLight
12.29.2011 , 01:21 PM | #6
Archa, Bioanalysis, Scavenging.
- Then vendor them.
- Don't bother putting them on the GTN. They're below vendor prices. Most crafters rather run crew missions than buy from the GTN.

Acidictadpole's Avatar


Acidictadpole
12.29.2011 , 01:22 PM | #7
Quote: Originally Posted by Tenetke View Post
You will be able to turn a very nice profit when they nerf the next skill.
Why don't you keep your whining in the whine threads?
"Measure what is measurable, and make measurable what is not so." - Galileo

Prozaic's Avatar


Prozaic
12.29.2011 , 01:27 PM | #8
Basically, gathering skills turn small, but easy profit. Biochem is probably the best for free consumables, and cybertech is useful if you pvp. The rest are pretty worthless, because they have no profession-specific bonuses, BOP gear, or even economic advantages to speak of.

JnEricsonx's Avatar


JnEricsonx
12.29.2011 , 01:59 PM | #9
Well, I am keeping slicing, just cause if I'm going to gamble, so to speak, rather it be with fake money than real money, so when I waste my in-game currency, it doesn't hurt as much as it would IRL. But I'm wondering, what gathering skill is the least taken/most service needed of? Basically, I'm going to have a "gatherer" char on each server, and while my Slicing/Investigation/Treasure Hunting BH at 18 is almost at 200 slicing, no grand profit, but I make money for a bit to do some missions, then do some slicing, been alternating from my ship for a few hours, started with about 22k, still at around 22k, but my Slicing has jumped about 50 points or more, and my Investigation/Treasure Hunting have each gone up a good 20 or so, plus I've picked up a dozen green/blue items, and a bunch of gems and companion gifts.