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Nightmares Asylum - World First Nightmare Mode Bonethrasher

STAR WARS: The Old Republic > English > Flashpoints, Operations, and Heroic Missions
Nightmares Asylum - World First Nightmare Mode Bonethrasher

eezee's Avatar


eezee
12.29.2011 , 10:50 AM | #1
Last night, Nightmares Asylum downed Nightmare Mode Bonethrasher - which we believe is a world first. Videos will be posted soon.

The fact that any guild is doing nightmare mode content already is a bad sign for the overall success of this MMO. NA has been around for a very long time, and I can remember back WoW where people couldn't kill half the stuff in MC for months. It held much greater meaning to down ragnaros, domo, c'thun, nef, etc then any encounter in TOR... this worries me.

We have most people in our guild running around in full epics after a few weeks of play. Seriously, how is this game going to last? Hardmode/Nightmare mode should at least be hard... and we shouldn't see guilds clearing this already. (btw most of us can't even do EV this week because of a lockout bug. Thanks bioware)

I for one also think that these hard enrage timers are making content lack the overall epic feel that they should have. I watch old WoW videos from 1.0 and TBC, and all the fights - especially the final encounters, feel epic. I have yet to have that same feeling I did when we downed rag, nef, c'thun, lich king, etc for the first time.

It's not just the content being super easy that bothers us, it's that customer support doesn't help at all in this game. As a guild we've sent in close to 15 tickets, and none of them have ever been solved. We've been so bold as to ask "so we're just screwed then" and we get the answer of "yes, you are". That's great CS right there.

I would hope some of the other guilds that are clearing content quickly will join us in what we're saying, that content is too easy, and the the devs will hear this and make the next content patch more difficult. Otherwise, I foresee this games lasting appeal quickly diminishing.
Nightmares Asylum
US - Hedarr Soongh
10/10 16 man Nightmare

sCaryDeth's Avatar


sCaryDeth
12.29.2011 , 11:09 AM | #2
Nice work guys!

Yea it seems a lot of these fights aren't very melee friendly but I'm used to that by now
-«« CONŠEMNEŠ »»-
A NA TEAM PVP & RAID FOCUSED GUILD
Θ SITE POLICIES YOUTUBE Θ

eezee's Avatar


eezee
12.29.2011 , 11:17 AM | #3
This encounter is still highly bugged btw. After we wiped we had to send our tank in first alone to move him away before the rest of the raid could zone in. Otherwise he'd just swipe everyone at zone in and they'd all die.

(I thought they said in the patch notes they fixed him. hmmmmmmm)
Nightmares Asylum
US - Hedarr Soongh
10/10 16 man Nightmare

Sykologist's Avatar


Sykologist
12.29.2011 , 12:43 PM | #4
Sorry to say, but WoW 1.0 and TBC were a different era in MMO. When things were supposed to be difficult and before the MMO genre became a norm.

SIowpoke's Avatar


SIowpoke
12.29.2011 , 12:55 PM | #5
Sorry bro, Irae AoD has killed every boss except Soa on Nightmare.

And that was because of a bug that made him unkillable. Now that it's been fixed, I'm sure they've killed him too.

Quote:
that same feeling I did when we downed rag, nef, c'thun, lich king, etc for the first time.
No Kael'Thas? That was by far the most satisfying kill I ever got. Him and Vash'j.

That feeling is caused by two things
1. The knowledge that the fight is very difficult and very few people have completed it other than you.
2. Failure. Without failure, success is meaningless.

eezee's Avatar


eezee
12.29.2011 , 01:03 PM | #6
I've not read anything released by them that's been related to bonethrasher, only EV.
Nightmares Asylum
US - Hedarr Soongh
10/10 16 man Nightmare

Cranberries's Avatar


Cranberries
12.29.2011 , 01:05 PM | #7
Irae Aod didn't do Bonethrasher on Nightmare. At least it's not on their website. Do you have proof of this?

Farabee's Avatar


Farabee
12.29.2011 , 01:18 PM | #8
Quote: Originally Posted by eezee View Post
It's not just the content being super easy that bothers us, it's that customer support doesn't help at all in this game. As a guild we've sent in close to 15 tickets, and none of them have ever been solved. We've been so bold as to ask "so we're just screwed then" and we get the answer of "yes, you are". That's great CS right there.
When one of the most prolific guilds in WoW history is getting this sort of response to major raiding issues, you need to step back and take stock of how your GM team is handling the game.

Don't worry though, I'm sure the fanboy collective will chase these high-profile raiding guilds right out of your game and back to WoW, while other raiding-centric players will take one look, say "why bother" and leave you with a player base that will quit the moment they hit 50 on one toon.
An open mind is like a fortress with its gates unbarred and unguarded. -Imperium proverb

Sassykins's Avatar


Sassykins
12.29.2011 , 02:07 PM | #9
Here is my question. Did a lot of your guild play in Beta? 'World Firsts' and titles of that nature are such a load of poppy **** because not everyone starts at ground zero on a release. I mean great for the people that rushed through levaling (spacing along the way because they 'knew' the fastest way)

Oh and in many MMO's there are guilds sponsored and paid to do the content.


For the average MMO player... they enjoy the VO and the content. And can also be excellent players that don't need to rush encounters.

And I agree with the person that said an MMO will never be the same again.

If BW made these ecounters like Vanilla WoW you would have a lot of casual players quit because they can not accomplish the fight (so to the 1% of gamers out there that want to be elitist) Good for you. Take you 'victories' and keep em on your own forums.

I have every faith that BW will make some kick-*** expansions and learn from what is happening now.


Honestly there is no way that any game will make everyone 100% happy. Adapt and deal or quit the game and take the negativity with you.

eezee's Avatar


eezee
12.29.2011 , 02:17 PM | #10
No, we didn't raid in the beta.

I love the 1% reply. I'm pretty sure that WoW subscription numbers continued to increase month to month while a lot of people couldn't progress through all of MC. Plus I think your logic is a little flawed. Far more then 1% could raid, it just took them longer to clear the zone.

There are three difficultly levels in TOR. I would think and hope that in time nightmare mode provides more of a challenge. That way those that enjoy the progression race have something, and the people that don't enjoy can still experience the instance.
Nightmares Asylum
US - Hedarr Soongh
10/10 16 man Nightmare