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DPS Leaderboard 2.0+


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I don't know how Assassinate works into the under-30% rotation, so I just have to say that it will increase the DPS some. Now compare Sammul's 2948+ DPS to the Mercs who don't have Execute talents and do get an Armor Debuff.

 

I'm not sure what is your point but I just want to clarify something.

Shadow dps is inconsistent, both specs but especially infiltration/deception.

Our gap can be about 250 dps for two parses on a dummy.

The average dps for a "10 parses in a row" is much lower than other classes.

It's a leaderboard, yeah, but in a real fight we're almost never in those luck and crits ranges.

Here it's just the best parses (record) for each class, it's not a good representation of what can be achieved for a class, and particularly shadows.

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I'm not sure what is your point but I just want to clarify something.

Shadow dps is inconsistent, both specs but especially infiltration/deception.

Our gap can be about 250 dps for two parses on a dummy.

The average dps for a "10 parses in a row" is much lower than other classes.

It's a leaderboard, yeah, but in a real fight we're almost never in those luck and crits ranges.

Here it's just the best parses (record) for each class, it's not a good representation of what can be achieved for a class, and particularly shadows.

 

i never have 250 dps difference between parses unless i really screw up my rotation and that goes for anyone. I gear myself for consistency. I always parse 5 times... change gear then parse 5 times and go with the average better parse. Even then, the last time i was parsing i was consistently between 2575 and 2650 and with a few more tweaks was able to hit 2672. thats at most a 97 dps diff, not 250. I have been a deception assassin since day 1 release. Have always been very competitive with other dps. Am i the best sin? hell no... right now i believe that goes to aranelde cause he can play both specs very well. I hate madness. I tried it and put out good numbers but couldnt stand the playstyle so went back to decption and made it work for me. If you look at his numbers for a Nim DG kill he keeps up and beats a few of the mercs consistently. I think thats all gort is trying to say here is if you play your class to its max you can be competitive. Will other classes be better? Of course. But ill take an experienced raider who cares about downing a boss more then their numbers on a dummy that stands still any day.

 

PS. If my tone is offensive i apoligize because im drunk :p

Edited by Sam_WarDragon
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Followthrough (instant cast, 1.5s GCD)

Orbital (2s cast)

Ambush (1.5s cast)

 

5s of no damage, should happen every ~45s. You should also check the log before calling people cheaters.

 

Maybe you should read more carefully:

Coincidence? I'm willing to give both B'oarder and Roovin the benefit of the doubt and say it is.

 

I'm not calling ANYONE a cheater. I'd like that to be very clear. What i really want is for someone with more knowledge than i have to explain the enormous spikes in dps in those 2 parses. Especially, when they occur well into a parse. And, so you know, i have looked at the logs for both parses extensively. For example, in B'oarder's parse at 141 seconds (1 second before the spike) his dps is 3055.36, making his total damage at that point 430806. Add the damage done at 142s (10880) and recalculate dps and you get 3110.46 at that point. To get a spike from 3055.63 dps to 10,880 dps at that moment he would've had to have done damage totaling 1,114,154 within that 1 second! Do the math numbers don't lie! The same math applies to each spot that i pointed out. Again, I was just looking for an explanation. If your satisfied with taking the total damage and dividing it by the length of the parse and making sure the numbers match that's good enough for me.

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Maybe you should read more carefully:

 

 

I'm not calling ANYONE a cheater. I'd like that to be very clear.

What we're seeing here is 1 of 2 things:

A) These parses are not single 5 minute+ parses but 2 or 3 shorter parses combined in to 1.

B) Both of these parsers have found an exploit in the way SWTOR and/or TORparse upload combat data

TEXT

 

Hi its me B'oarder.

 

I don't really know what to tell you. I don't know how torparse does their upload combat data thingy (B) and I don't know why my parses have huge spikes (A). I just practice on the dummy, upload the log and then look at it. Here are more parses. They're all spiky. Check out 3098, 3103 DPS and and 741s of the 16m 48s parse for some crazy spikyness. The 17m 21s one has huge spikes all throughout it's entire length as well.

 

3001 DPS 17m 21s http://www.torparse.com/a/289775/time/1371351493/1371352534/0/Damage+Dealt

3014 DPS 16m 48s http://www.torparse.com/a/289775/time/1371351493/1371352501/0/Damage+Dealt

3050 DPS http://www.torparse.com/a/289775/time/1371351493/1371351901/0/Damage+Dealt

3126 DPS http://www.torparse.com/a/302905/time/1371933185/1371933594/0/Damage+Dealt

3098 DPS http://www.torparse.com/a/302344/time/1371969524/1371969832/0/Damage+Dealt

3092 DPS http://www.torparse.com/a/304422/time/1372035756/1372036059/0/Damage+Dealt

3084 DPS http://www.torparse.com/a/302344/time/1371969524/1371969826/0/Damage+Dealt

3087 DPS http://www.torparse.com/a/300924/time/1371793095/1371793395/0/Damage+Dealt

3087 DPS http://www.torparse.com/a/289775/time/1371351746/1371352046/0/Damage+Dealt

3103 DPS http://www.torparse.com/a/288190/time/1371282900/1371283169/0/Damage+Dealt

Edited by paowee
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Firstly I would like to remind everyone to try to be as respectful as possible. Questions on odd patters in parses are always appreciated as I would like as much help as possible but it must be presented with decency, please don't accuse people of cheating until definite proof can be presented.

 

Secondly I have been reviewing a couple of parses after questions about Beastfury's record and Invinc's Lethality and come to a solution which I believe is manageable.

 

Stacks such as Rage/Focus or buffs which requires combat are not allowed to be present before the start of the parse. However building Centering or adding buffs using respec is allowed due to that such measures can always be used during actual raid fights. I am always open to suggestions however and please say, with reasoning, if anyone has any objections.

 

Lastly, are people interested in a "Top 5/10" list where an armor debuff is allowed to evaluate the effectiveness of each class in an actual raid situation?

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...

PS. If my tone is offensive i apoligize because im drunk :p

 

That wasn't offensive, no problem.

 

Well first, 5 parses to judge a gear isn't enough, neither 10 parses, but that's not the point.

If I look some of your parsing sessions, I can see that sometimes you have fight of 2-3 minutes length, I presume you're watching your dps live with a standalone client.

If so, it explains why you stop before the 5 minutes and why you can never observe a real bad luck parse.

You're the first one to tell me infiltration doesn't have a big gap, I know that my stuff is too crit-dependant, but I can't see the stats that will allow a max gap of 100dps, if you have unusual ratings, I'll be happy to know them :)

 

For the second part about being competitive, well I never talked about that, I'll attribute that to the fact you were drunk :p

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I'm not calling ANYONE a cheater. I'd like that to be very clear.

Sorry, I suppose I misunderstood this part of your initial post.

A) These parses are not single 5 minute+ parses but 2 or 3 shorter parses combined in to 1.

B) Both of these parsers have found an exploit in the way SWTOR and/or TORparse upload combat data

It seemed pretty accusatory to me, but if that's not what was intended OK.

 

What i really want is for someone with more knowledge than i have to explain the enormous spikes in dps in those 2 parses. Especially, when they occur well into a parse. And, so you know, i have looked at the logs for both parses extensively. For example, in B'oarder's parse at 141 seconds (1 second before the spike) his dps is 3055.36, making his total damage at that point 430806. Add the damage done at 142s (10880) and recalculate dps and you get 3110.46 at that point. To get a spike from 3055.63 dps to 10,880 dps at that moment he would've had to have done damage totaling 1,114,154 within that 1 second! Do the math numbers don't lie! The same math applies to each spot that i pointed out. Again, I was just looking for an explanation. If your satisfied with taking the total damage and dividing it by the length of the parse and making sure the numbers match that's good enough for me.

I believe the red line is a trend line, not a calculation of total dps. I'm not exactly sure how it's calculated, though. If you cut this parse during this spike, you get

http://www.torparse.com/a/302905/time/1371933185/1371933328/0/Damage+Dealt

At the end of the parse, the red line reads 8754 DPS, while the actual dps reported in the overview is 3213. Given that the parse looks like a continuous log, and the overview seems to consistently report accurate overall numbers, I've never worried about the red line.

Edited by namesaretough
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Sorry, I suppose I misunderstood this part of your initial post.

 

It seemed pretty accusatory to me, but if that's not what was intended OK.

 

 

I believe the red line is a trend line, not a calculation of total dps. I'm not exactly sure how it's calculated, though. If you cut this parse during this spike, you get

http://www.torparse.com/a/302905/time/1371933185/1371933328/0/Damage+Dealt

At the end of the parse, the red line reads 8754 DPS, while the actual dps reported in the overview is 3213. Given that the parse looks like a continuous log, and the overview seems to consistently report accurate overall numbers, I've never worried about the red line.

 

In regards to the red line, all the line means is the dps done in that individual second of the parse. So when the combination of attacks hit in the same second it registers the DPS for that single second of attacks on the red line. The red line is averaged at the end and that is your total dps. So the spikes really mean nothing in the long run other than he may have lagged.

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In regards to the red line, all the line means is the dps done in that individual second of the parse. So when the combination of attacks hit in the same second it registers the DPS for that single second of attacks on the red line. The red line is averaged at the end and that is your total dps. So the spikes really mean nothing in the long run other than he may have lagged.

 

If i'm understanding what you're saying, that simply can't be the case, if it's tracked for each individual second, then what you're getting isn't "dps" but "damage done".... which is already the displayed by the maroon/burgundy line. The DPS line should represent the cumulative total damage dealt up to that second, divided by the number of seconds that have passed.

 

Examining the parse, i agree with Slith that the way DPS is calculated on TorParse seems to be... something... the 4s lull with no damage dealt seems to reset the DPS calculation (hence why the DPS spike is 10,880 and the Damage Dealt in that second is... 10,880).

 

/off to go test something - if you use Orbital on CD, that's 45s (in MM/SS)... if you can reset the DPS calc, theoretically if you end your parse 5m15 in (after your 7th Orbital->Ambush-Followthrough), then you should have the massive spike in DPS within the same Combat Log and end on a high.

Edited by vdbswong
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Disregarding the spikes, if you take the total dmg done and divide it by the duration you get the same DPS.

 

3126 DPS http://www.torparse.com/a/302905/time/1371933185/1371933594/0/Overview

1276728 dmg done / 408 seconds = 3126 DPS

 

Yup, realised that halfway through my testing... and noticed that Evrydayimsmggln had pointed it out already.

 

Regardless of what the "at the time" DPS numbers say in Torparse, the end DPS will be accurate.

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The way to solve the spikes is to apply a dot throughout the fight. When I run the sharpshooter spec, which really is a burst every 3 seconds, these spikes occur. When no damage occurs for too long without actually stopping combat, the parse does that. The final dps is still accurate, however.
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Stacks such as Rage/Focus or buffs which requires combat are not allowed to be present before the start of the parse.

Sentinel/Marauder

1. Beastfury - Marauder - Carnage 5/36/5 - 3025

Log Link: http://www.torparse.com/a/238605/time/1369007928/1369008229/0/Overview

They're saying he pre-stacked rage, not fury.

Ya..I'm under the impression the point of rules here is 'do it as it would be done in a raid encounter' aka no pre-tapping the mob to build buffs up. If you're a carnage marauder/combat sentinel obviously you build fury/centering, but that's about it.

And yes after reviewing Beastfury's listed parse..I'm of the opinion it should be disqualified. That's a full stack of rage off the get-go for sure.

Edited by paowee
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Sentinel/Marauder

1. Beastfury - Marauder - Carnage 5/36/5 - 3025

Log Link: http://www.torparse.com/a/238605/time/1369007928/1369008229/0/Overview

 

 

How about this one?

2. Sythise - Sentinel - Combat 4/36/6 - 3021

Log Link: http://www.torparse.com/a/288184/time/1371282841/1371283173/0/Damage+Dealt

 

Pre-stacked rage/focus as well or just Beastfury?

 

I haven't updated it yet, still working on determining some of the other classes having buffed themselves with Tremors, etc. Update coming with the weekend as usual.

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Does anyone ( guardian or wattchmen ) have the same problem : since the last Patch my Master strike is lees powerfull Oo !!!

 

In the description i was doing 9600/10 400 now 9150/10 000 !!!!

Edited by uriaces
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It doesn't look like any pre-stacked focus/rage. The opening two moves - Force Leap & Zealous Strike - should generate 9 focus/rage.
Airwolfe, Marauder <Chosen> begs to differ... lol. Anyway i should let you Maras talk about it :)
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