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Heals for Mando vs Operative

STAR WARS: The Old Republic > English > Classes > Roles
Heals for Mando vs Operative

diggity_dug's Avatar

05.15.2019 , 05:21 AM | #1
So I am just back to the game after leaving in 2015!. Some buddies have started running flashpoints and I have been chosen as healer. I have healed in other MMOs before (Warcraft, ESO)

From a Character point of view I really love Operatove. I like the stealth, the Imp side rifle, and the story line. But.. the heals are weird. My main heal has a delay from the time I push the button to the time it works. Also I cannot move and heal which really stinks.

I hear people say: Play Sorc! But I canít. Because I only play droid characters. And Iím going to say something crazy.... I donít like Jedi. Thatís not my Star Wars.

So considering I am only level 23 and just got my scanning ability at 18 to help manage energy, does healing get easier or more mobile as an operative? Or should I start looking at Mando?


LD_Little_Dragon's Avatar

05.15.2019 , 10:39 AM | #2

Bottom line is that the three healers have different playstyles, and you need to find the one that you're most comfortable with.

For Operative heals:
The 5.0 guides are still relevant, unfortunately most are written for level 70's.

You should have your kolto probe by now - that is your main heal, keep the probes up on whoever is taking damage.

Operatives main heals are all instant cast - kolto probe, surgical probe, and recuperative nanotech.

Energy management is not an issue, by endgame you shouldn't need diagnostic scan at all, unless you're spamming your channeled aoe heal (don't do that).
Stealthy heals, stealthy dps, stealthy tank.