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1 of Best threads on forums .BW read please.


Wardrope

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please BW/ea open your eyes and fix the incoming!

 

PvP

 

Currently the pvp end game has been limited to three warzones which players grind for commendations and gear. However, the world pvp Ilum end game remains unfinished.

 

Beyond the dailies on Ilum there is limited reason to actually pvp in the open world areas. My experience so far has been that players complete dailies and immidiately leave the zone. The open world pvp lakes are nearly always empty as a result. This is a far cry from the RVR experience of Warhammer where factions fought heavily for zone control, influence renown and gear.

 

In order to provide the Warhammer/DAOC open world experience, or at least provide a Wintergrasp Tol Barad level of pvp the Ilum system must be re-worked.

 

Here are the major changed required:

 

Bases:

- Do not re-invent the wheel. Simply put the Warhammer RVR system on Ilum. Two bases with NPC bosses. Destructible doors. Siege equipment/vehicles, influence gear and rewards.

- Captureing a base should provide pvp commendations, loot bags, gear and general incentives.

 

Mercenary Commendations:

 

- We were told that Mercenary commendations would be awarded from participating in open world pvp areas. Currently, with the chests and resources removed from Ilum and Outlaws den there is no way to recieve mercenary commendations besides warzone commendation conversion. This is a major oversite.

- Commendations must be rewarded from open world pvp.

- Taking Battlefieled objectives and Bases all should provide Mercenary commendations.

 

Battlefield Objectives:

 

Resources:

- PUT RESOURCE NODES BACK ON ILUM/OUTLAWS DEN!

 

General Changes/Optimization:

 

- Optimization. Ilum has technical issues due to its high polygon count. Any significant number of players present tend to severely reduce frame rates. (Memory leaks)

- Overhaul. Implement the Warhammer system for RvR. Currently players are simply capturing points and moving on to complete their daily and weekly quests. There is very little pvp.

- Republic and Sith bases should be changed to defensible "keeps" that provide incentives for players to attack, and to defend. Once again please consider the Warhammer RvR lake system.

- Pilotable siege vehicles in Ilum. (Anti base vehicles for walls or door destruction).

- Siege system for bases. Currently there is no incentive to defend bases or real strategy to do so.

- New base design in Ilum. Currently people simply hit objectives and move on. No incentive to defend or hold points. Possibly consider the keep system from Warhammer Online. (Defense bonus quests based on kills for holding objectives)

- Lock points after capture for a period of time to concentrate pvp around vulnerable objectives. (Provide rewards for defense)

 

 

 

- ALLOW FOR EXPERTISE ON MODS! This is our number one complaint in the game at this time. There is a brilliant customization/mod gear system in SWTOR. Why not allow it for pvp gear as well?

- Allow Expertise mods to be purchased with tokens. Allow players to stat/customize their pvp gear!

 

Warzones:

 

- Ability to queue up for specific warzones.

- Additional warzones.

- Larger player caps 12 v 12, 16 v 16 + etc.

- Queuing as premades.

- Bracket pvp for warzones.

- 50's ranked play for warzones.

- Ranking system for match making in ranked warzones.

 

World PvP:

 

- More World pvp lakes and objectives!

- More rewards from world pvp and objectives.

- Additional buffs for control of world pvp objectives.

- World pvp should award tokens and valour on kills.

- Players in world pvp lakes should drop items or commendations.

 

- Multiple Bases per side on PvP planets. You fight to control these.

- Put in a relic system where if you control certain bases it allows you to somehow seize the planets relic that provides bonuses to your side.

- Add in a Realm Point system that gives rewards that further player development and not the gear treadmill. This means you earn points for killing other players and capturing bases. Then you spend these points on new abilities.

- Allow guilds to claim outposts on planets. Upgrade the defenses, etc.

 

 

Ilum

 

- PUT RESOURCE NODES BACK ON ILUM/OUTLAWS DEN! If there is an issue with low level players farming high level nodes put a level restriction on Ilum (40+)

- Optimization. Ilum has tremendous technical issues due to its high polygon count. Any significant number of players present tend to severely reduce frame rates. (Memory leaks)

- Overhaul. Implement the Warhammer system for RvR. Currently players are simply capturing points and moving on to complete their daily and weekly quests. There is very little pvp.

- Republic and Sith bases should be changed to defensible "keeps" that provide incentives for players to attack, and to defend. Once again please consider the Warhammer RvR lake system.

- Pilotable siege vehicles in Ilum. (Anti base vehicles for walls or door destruction).

- Siege system for bases. Currently there is no incentive to defend bases or real strategy to do so.

- New base design in Ilum. Currently people simply hit objectives and move on. No incentive to defend or hold points. Possibly consider the keep system from Warhammer Online. (Defense bonus quests based on kills for holding objectives)

- Lock points after capture for a period of time to concentrate pvp around vulnerable objectives. (Provide rewards for defense)

 

Character Customization:

 

- Greater degree of customization for characters at creation (additional body sizes, hair styles, eye styles and colors, features and extras)

 

PvE

 

- Training Dumbies!

- Combat Log!

- Add a /random roll feature!

- Public Questing! Currently there are a few group quests throughout the world. Add more! Public question is an excellent way to encourage groups of 4 or more players in the world to take on objectives and assist each other with achieving rewards.

- Additional Flashpoints (these are in the works)

 

Operations

 

- Allow both 8 and 16/24 man versions of operations! 8 player pve is not "epic" it plays out much more like an instance and lacks the sense of group challenge and complexity.

 

Guild and Community Changes

 

- More interest and incentives for Guilds. This has already been a widely discussed topic, but it bears a little reinforcement. Guilds should be more than extended friends lists. They should have goals, advantages, interests, and unique content to advocate getting into them and interacting with others in the game.

- Guild Leveling

- Guild Perks

- Guild Hall (guild capital ship) This idea easily receives the most positive feedback from our community. Players are highly interested in a guild wide resource drive to construct and upgrade a guild capital ship/guild hall.

- Guild colors and insignia.

- Increase guild cap to at least 1000.

- Alliance system for coordination between guilds, Alliance chat channel.

- Guild Versus Guild Capital Ship Battles (Massive Warzone Boarding Action).

 

Environment

 

- More usable chairs

- Level of detail scaling (ability to control the draw distance for effects).

 

Personal Ships

- Interior color/exterior ship color has got to be pretty easy to skin. Having 4/5 color palettes would be great, even if it doesn’t translate to actual space combat. For instance Black exterior/red interior. Green/tan, Silver/black. Gold/Silver. White/Black. I hate my freighters colors. Use the Companion customization as a guide to ship colors.

 

Scaling issues:

 

- Corellia underwent a graphical overhaul prior to launch. In this overhaul many capital ships were added to the environment. However they were added in at under 1/8th their size! It is a major oversite in a game that otherwise takes such painstaking steps to ensure that the scale and scope of the environments is realistic. To see super massive capital ships simply tacked on to the side of buildings when they are supposedly several hundred meters long is immersion breaking.

 

Future projects for expansions.

 

- Space combat overhaul (free flight simulator)

 

 

 

Community Wish list Community submissions:

 

- Frontier zones.

 

- Player/guild facilities, outposts, bases, hubs in frontier zones.

 

- Relic System!

 

- Guild ships, or guild halls.

 

-Player housing or customizable interiors (furniture, interior color, move things around) of player ships.

 

-Different ship models players can buy.

 

-Exterior mods that actually change the appearance of the ship.

 

- A casino on Nar Shaddaa, speaks for itself really but a place where players can gamble credits.

 

- A pod racing track on Tattoine (not sure if this fits in with the timeline) - players can bet on Pod Racers or even take part (though you would have to make the races random or people may work out how to fix the outcome) could have Pod Racing upgrades.

 

- Being able to compare companion loot when looking at the companion page and when looking at an item. This worked in Beta, not sure why it was removed.

 

- Cross server dungeon finder.

 

- Cross server warzones.

 

- Advanced class switching.

 

- Dual spec.

 

- Improve fps performance in warzones which is terrible on some machines for no apparent reason

 

- Fix the various animation bugs and mirror class imbalances (due to animations most of the time)

 

- Combat log and possibly a recount function.

 

- GUILD BANK, the dev team should be fired for this one.

 

- Group finder, either cross server or not but it needs one either way.

 

- Fast transport to instance (flashpoint/heroic). THere should be a shuttle pickup that the group can initiate to get them all to the instance they are grouped for.

 

- Grace period on instance loot. Too many times due to game issues or not paying attention, loot get distributed wrong or someone decides they need an item they didnt need on.

 

- Competitive cantina mini-games

 

- More variety in moddable gear

 

- Galactic Market Additions - Ability to search without selecting all of the functions, just as ability to search JUST by typing the name of an item.

 

- Extending the limit on Warzone Commendations to 2000 - 4000 (why 1000?)

Edited by Wardrope
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