Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

CXP and Daily Areas throughout September

STAR WARS: The Old Republic > English > General Discussion
CXP and Daily Areas throughout September
First BioWare Post First BioWare Post

Christie_Swift's Avatar


Christie_Swift
09.07.2017 , 05:25 PM | #11
Quote: Originally Posted by KeithKanneg View Post
Hey all,

Recently, we have had more maintenances than normal. This was compounded by our update issues last Thursday which led to over 10 hours of maintenance. Thursdayís issue along with the extra downtime have impacted all of our playtime, and they especially are bothersome when you consider how much XP and CXP you lost from the Double XP/CXP event was running along with the over the top CXP for Daily Areas. So, to make sure your characters can take advantage from both, hereís what we going to do:

  • Since the Double XP/CXP event ended on Tuesday, weíve decided to bring it back earlier than planned. That is, we had scheduled to make it available in December around the holidays, but itíll return with the launch of Game Update 5.5. That will give you another full week to benefit from the event.
  • The Daily Area bug is also going to stick around for a few weeks. As Eric mentioned in another post, our plan was to fix it next week in another patch, but weíve decided to hold off any changes until Game Update 5.5. Iím personally leveraging this as a means of playing my other toons and raising their Command Rank to 300. Honestly, itís been a lot of fun seeing so many other players taking advantage, too.
    • It is very clear everyone is really enjoying higher rewards on the older Daily Missions. As a result, we are exploring some options such as increasing CXP values above their base rewards, making rotating daily objectives worth high bonuses, and more. We will let you know where we land on these discussions, but one thing is for certain, higher CXP values are very motivational.

Again, I want to thank you all for your patience the past couple of weeks.

Keith---
Thank you! GREAT move from your part and hope to enjoy SWTOR now
The light shines in the darkness. The darkness does not
extinguish the light.



For great freebies click here http://www.swtor.com/r/79NsBH

casirabit's Avatar


casirabit
09.07.2017 , 05:36 PM | #12
Quote: Originally Posted by SirUrza View Post
I still think you guys should leave them where they are right now. It's bringing people back to the content the same way credits and the alliance system brought people back to the Heroic 2. The level scaling system made it so that we don't steam roll the content.

If you're going to do anything, look at scaling the Section X Heroic 4 down to Heroic 2 so people can solo it with a companion properly instead of slogging through Heroic 4 mobs and then ignoring the bonus boss.
It can be soloed with a companion. I have done it on my sage and scoundrel.
A girl should be two things: classy and fabulous. A girl should also always be a lady even when arguing. If you like redheads click my Referral link Referral: http://www.swtor.com/r/VkfKqj

Jerba's Avatar


Jerba
09.07.2017 , 05:37 PM | #13
Unfortunately, I no longer believe you, Keith. The past few months, you were adamant on not removing the grind although players begged you to remove it, and now you suddenly changed your opinion? Sorry, I'm not buying it, I think you're not telling us the full truth.

I ran the dailies a few times last week and it was a horrible experience. When there were other players in the area, I invited them to group so we wouldn't have to fight over quest objectives, but they all declined and would rather wait for the respawns. It showed me how much harm 4.0+ has done to the community, where players can solo everything and no longer need to group up, and it made me so sad I'd just log off.

You write that high CXP is motivational, but why exactly should I level my alts to rank 300? Even with the increased CXP, it is still RNG. The optimal path to get gear continues to be VM ops for 242 gear and then PvP to 248, or just straight up crafting 246 gear.
The 5.0 goal of "play whatever you want and get rewarded" is once again ignored. I like dailies, in the right dosage. Running all dailies for multiple days on multiple alts is not fun. Meanwhile, other activities don't give nearly as much CXP, so there's no point doing anything other than dailies for CXP.
Once again, my raid group is keeping me subscribed to the game, but if it weren't for them, I don't think I'd continue sticking with SWTOR. It's not fun anymore.

fushnchips's Avatar


fushnchips
09.07.2017 , 05:39 PM | #14
Quote: Originally Posted by KeithKanneg View Post
Hey all,

Recently, we have had more maintenances than normal. This was compounded by our update issues last Thursday which led to over 10 hours of maintenance. Thursdayís issue along with the extra downtime have impacted all of our playtime, and they especially are bothersome when you consider how much XP and CXP you lost from the Double XP/CXP event was running along with the over the top CXP for Daily Areas. So, to make sure your characters can take advantage from both, hereís what we going to do:

  • Since the Double XP/CXP event ended on Tuesday, weíve decided to bring it back earlier than planned. That is, we had scheduled to make it available in December around the holidays, but itíll return with the launch of Game Update 5.5. That will give you another full week to benefit from the event.
  • The Daily Area bug is also going to stick around for a few weeks. As Eric mentioned in another post, our plan was to fix it next week in another patch, but weíve decided to hold off any changes until Game Update 5.5. Iím personally leveraging this as a means of playing my other toons and raising their Command Rank to 300. Honestly, itís been a lot of fun seeing so many other players taking advantage, too.
    • It is very clear everyone is really enjoying higher rewards on the older Daily Missions. As a result, we are exploring some options such as increasing CXP values above their base rewards, making rotating daily objectives worth high bonuses, and more. We will let you know where we land on these discussions, but one thing is for certain, higher CXP values are very motivational.

Again, I want to thank you all for your patience the past couple of weeks.

Keith---
Thanks hey what about the respawn times to 15secs of daily items going back and seeing some of the respawn timers are killing me lol.

jimmorrisson's Avatar


jimmorrisson
09.07.2017 , 05:57 PM | #15
Overall CXP rate should also be increased alongside allowing us to purchase Tiers III, IV, Dark and Light gear with Command Tokens. (There are way too many currency types in game.)

Remove the hourly Dark vs Light update fanfare. The server selection page should indicate which servers are Light or Dark with a CXP Buff awarded to players whose share that server's side of The Force side.



Below is CXP Command Rank CXP Tier Table provided to Dulfy upon 5.0's release last December. Note upon reaching Tier II the player needs > 4000cxp just to reach next rank. Then at Tier IV the players needs ~5000cxp for new random gear pack.

CXP Command Rank Tier Table: http://i.imgur.com/WzdoZ9c.jpg

Even with Summer Event's two event rates (Double what is is now, almost Quadruple the initially released rate) there will still be some grind unless 100% boost tokens are used.

abigfishy's Avatar


abigfishy
09.07.2017 , 06:09 PM | #16
Thanks Keith this is awesome news.

I have had a lot of fun doing stuff I haven't done for years and perhaps shame on me some of those planets I have never done. (Still haven't done Zoist!) Unlike what some other people have said here I had no trouble grouping with others and it is great that the bottom part of CZ is instanced.

Positives:
Much less grindy
Doing content that I haven't touched for years
Doing some new content (for me)
Seeing other players
Grouping with other players
FINALLY the game is a bit more alt friendly

Negatives:
It will end

orangenee's Avatar


orangenee
09.07.2017 , 06:13 PM | #17
I have to say Tier 2 has definitely been underwhelming so far. Same crap, different tier.

Anything I've got has been a marginal upgrade at best. Out of maybe 20 crates, I'll be on tier three before I get anything worthwhile at this rate.

The bug mitigates this slightly as at least it's a shorter wait between eye rolls.
SWTOR Referral link: http://www.swtor.com/r/Kqsyhb #FreeMalgus #MarrReborn

GrimTheGlutt's Avatar


GrimTheGlutt
09.07.2017 , 06:13 PM | #18
Quote: Originally Posted by Jerba View Post
I ran the dailies a few times last week and it was a horrible experience.
Yep every day past week you get some muppet not willing to wait their turn and just ninja the quest objective. Even had some guy shout at me insisting im using exploits when im just standing there waiting for an item to respawn so i can complete a daily - And thats after I waited until midnight to do the damn things hoping everyone had gone to bed!

I despise dailies that have open world objectives. Make the objective instanced or permanently spawned. Otherwise all they do is generate toxic environments for everyone.

Adding another "event" I do not see as compensation for my downtime my main alts are all 300 so it means nothing to me - Adding a week to my subscription time I do see as compensation!

MingusPho's Avatar


MingusPho
09.07.2017 , 06:14 PM | #19
Thank you so much, Keith! This cxp increase has been the most rewarding experience (aside from running around with my guild) I've had since the game launched. I can set and achieve clear goals this way unlike the slow grind that preceded it. It actually fuels my desire to play the game because, you know REWARDS lol.

Greggeh's Avatar


Greggeh
09.07.2017 , 06:15 PM | #20
Idea: You want people to do old content. Have a group finder for flashpoints/ ops/ WZ's where the rewards are the crazy high level that they are for the dailies right now. Think of it as like.. mercenary moshpit from Call of Duty games. You queue up and it puts you in a queue for something entirely random but gives insane rewards.