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Flashpoints - A Guide for New Players

STAR WARS: The Old Republic > English > New Player Help
Flashpoints - A Guide for New Players

darthkelpix's Avatar


darthkelpix
12.29.2011 , 10:49 PM | #31
Nice guide from a guildie.


-Ichardo

Shoraan's Avatar


Shoraan
12.30.2011 , 05:23 AM | #32
Thank you for this concise and very informative guide, which is not only suitable for new players but also for those who have a few years of MMO experience but have not done any or only very few group missions (be it heroic missions or flashpoints).

I belong to the second crowd and although I knew about the concept of having a tank, a healer and DPS, I really feel that after reading this guide I have a much better understanding and am eager to try it out in the game.

Especially the idea of waiting for a few seconds - when playing the DPS - before hitting the primary target, would never have crossed my mind. I think I will be a greater asset to a group after reading this.

I have one question: As a commando healer should I only focus on healing during a fight or would it be ok, if I use the basic attack or even "full auto" (or any non-AoE attack) on the primary target according to the kill order, if all the group members' health bars are full? Will that generate too much threat and put me in avoidable danger?

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spoe
12.30.2011 , 06:37 AM | #33
Quote: Originally Posted by Shoraan View Post

I have one question: As a commando healer should I only focus on healing during a fight or would it be ok, if I use the basic attack or even "full auto" (or any non-AoE attack) on the primary target according to the kill order, if all the group members' health bars are full? Will that generate too much threat and put me in avoidable danger?
First, thank you for the kind words. I am glad you are getting some use from these pointers. I had no idea after posting this that the response would be so positive.

Second, concerning doing damage. If you are the main healer and you notice that the group just isn't taking much damage from a boss (this will happen some in flashpoints and heroic missions, but it will not likely happen in a raid environment), there's nothing wrong with having a little fun. You aren't going to pull aggro with the more basic abilities. If you do, then the tank is doing something wrong.

I would avoid using abilities that use a lot of your resources, though. What you don't want to happen is to be at half resource when something major happens in the fight and you have to heal like mad to keep the tank alive (a wandering patrol comes to mind).

The best thing you can do is to read the strategies on the bosses you will be facing to see if there is any special mechanic that can make life hard on healers (a good example in game is the last boss in Athiss I think, the one that puts the debuff on players that, if not dispelled, causes an AoE explosion -- that boss can be challenging for healers).

Barring things like that, no, it doesn't hurt to do some damage. In regular heroic missions, you can pretty much unload all you want because those mobs, even though they have a lot of health, are still just tank-and-spank fights that aren't designed with complex mechanics intended to test a player's class knowledge.

One final note --

There are really two phases to flashpoint / raid encounters: progression and farm.

If your guild is progressing through content (learning it, getting gear from it), you'll probably spend most of your time being a nanny-bot -- healing, healing, and healing -- because players are going to be taking more damage as they learn to master the content and avoid the hazards inherent to any given environment.

After the encounters become second nature to your guild (when everyone knows exactly what to do and how to do it in on each boss in the encounter and everyone has at least some of the gear), your life as a healer becomes less stressful. When you have bosses on "farm status," meaning the challenge is pretty much gone from it because no one makes mistakes anymore, you can contribute a lot more than just healing because the group (especially the DPS) will be taking much less damage from the encounter.

It will seem at first like you are doing nothing but watching red health bars, but it won't always be that way. Healers have it pretty tough during progression phases, but life does get better

JonTheHutt's Avatar


JonTheHutt
12.30.2011 , 06:50 AM | #34
Not tried a flashpoint yet, but when I do I will use the info you have supplied. Thx very much

spoe's Avatar


spoe
12.30.2011 , 07:13 AM | #35
Quote: Originally Posted by Fatespuppet View Post

Lastly, the standard motto for most MMOs.

If the Tank dies, it's the healer's fault.
If the Healer dies, it's the tank's fault.
If the DPS dies, it's their own fault.

LOL. I tip my hat to you, sir. You know, people laugh at this, but it has more truth than its glib surface implies

tvento's Avatar


tvento
12.30.2011 , 10:29 AM | #36
how do i know if im a tank? i never played mmo's but i started this because it is star wars.

spoe's Avatar


spoe
12.30.2011 , 10:40 AM | #37
Quote: Originally Posted by tvento View Post
how do i know if im a tank? i never played mmo's but i started this because it is star wars.
There are three roles in groups: Tank, Healer, DPS.

The Tank is designed to absorb damage -- Powertech Bounty Hunter using the Shield Tech talent tree; Sith Juggernaut progressing in the Immortal tree, etc. These guys are designed not to do the most damage but to be able to take the most damage. They have the most survivability of any class.

I would not recommend playing as a tank until after you level up a DPS character and experience what it means to work together in flashpoints and in raids. Tanks are very difficult to do well; they have to know just about everything going on. They literally have to have their heads on a swivel so they can observe everything in the encounter. The best tanks make it look easy; the worst tanks spend their time wiping, wiping, and wiping -- a constant string of one faceplant after another, which makes for a very frustrating game.

My best advice to you is to do a google search on "MMO trinity" and do some research. Being new to MMOs is great, but learning how the different roles work in unison while grouping is paramount for group survival (and to keep other players from literally chewing your head off because you don't know how things work).

If that does happen, don't take it personally. We were all newbies at one time, and we all had to learn.

Please post more questions as they arise. I am happy to give you what insight I can, as are the many other veteran players who frequent the forums.

Also, I highly recommend joining a guild with some veteran MMO players. Ask them for help and explanations as well. People might be new to the Star Wars MMO, but there are many things this MMO has in common with all others.

Happy gaming!

One more note -- if I were you, I would roll either a bounty hunter or trooper and then, when you get to pick your advanced class, go with mercenary or commando, respectively. Each of those DPS classes has a lot of survivability. The mercenary role (the one I am familiar with), seems fairly easy and straightforward for learning the game.

DPS means Damage per Second; it is a measure of one's total damage output each second on a boss. Different ability rotations yield different results. As time goes on, when people start getting into the end-game content, people will start posting their "DPS" results so that others can learn from them what rotations provide the best results. This will be very valuable information for other raiders.

TaoAlchemist's Avatar


TaoAlchemist
12.30.2011 , 10:43 AM | #38
I am completely new to MMOs and this is the first one I have made a concerted effort at playing. Your guide is very useful, however, as a complete newbie, I do not understand many of the terms you use. It would be nice and easier to understand if your guide for newbies also had a lexicon or explained each MMO-word the first time it comes into use in the article.

Please don't get me wrong. I get a lot from the context in which you use these words, but I am still not 100% understanding the meaning behind them.

Examples of words I don't undstand include, but are not limited to: mobs, farming, and aggro.

Abbreviations provide a similar difficulty when not spelled out and defined.

Thanks for the guide!

spoe's Avatar


spoe
12.30.2011 , 10:53 AM | #39
Quote: Originally Posted by TaoAlchemist View Post
I am completely new to MMOs and this is the first one I have made a concerted effort at playing. Your guide is very useful, however, as a complete newbie, I do not understand many of the terms you use. It would be nice and easier to understand if your guide for newbies also had a lexicon or explained each MMO-word the first time it comes into use in the article.

Please don't get me wrong. I get a lot from the context in which you use these words, but I am still not 100% understanding the meaning behind them.

Examples of words I don't undstand include, but are not limited to: mobs, farming, and aggro.

Abbreviations provide a similar difficulty when not spelled out and defined.

Thanks for the guide!
Wow. thank you for pointing this out. And you are absolutely correct. I guess I assumed a little too much. My goal initially was not to have this guide be a sprawling mess that took up too much space, but I definitely see your point.

Many of the terms have been discussed through the dialogues that have taken place after the original post was made. I will include the ones here that you mentioned (and a few others).

Mob -- any hostile NPC (or, more accurately, any npc who is not of your faction, including neutral mobs)

Boss -- any NAMED hostile NPC (any mob that has an actual name, like Roy G. Biv or General Johnson. These mobs are usually much, much harder to defeat, but they drop better loot. All Bosses in flashpoints have names, as do those in raids).

Wipe -- when everyone in the group gets killed on an encounter. Not fun, but it happens. A wipe can be caused by a variety of things. It is important to examine one's wipes to see what went wrong and make adjustments to your strategy to prevent the same thing from happening again. Avoidable wipes (people using abilities that break CCs, non-tanks trying to tank, people running away from the tank if they steal aggro, etc.) need to be dealt with quickly in a non-threatening way. Explain to the player why his or her behavior isn't conducive to success. If they listen, great. If they don't, kick them from the group and find someone else.

ROFLSTOMP -- what you do when you utterly own someone in PVP combat. Don't forget to do a /laugh at the player. PVP wouldn't be PVP without a little dehumanizing I'm joking, of course. But not really.

farming -- the act of killing creatures or clearing flashpoints for the sake of gaining loot or credits.

aggro -- a measure of THREAT that a mob (or boss) has on a player who is currently doing damage to it or healing those doing damage to it. If you are the TANK, you must always have the most aggro. If you are a healer or a dps, and you exceed the threat (or "aggro") generated by the tank, the mob or boss will stop damaging the tank and head to whoever has the most aggro.

Controller -- a player designated to crowd control a mob. Bosses cannot be crowd controlled. A crowd control ability is one designed to temporarily take a mob out of commission so that the tank only has to build aggro on a small number of mobs, thus reducing the strain placed on the healer. A controller will have other roles in the group. For example, if a Sith Sorcerer is the main healer, he may also be called on to use his Whirlwind ability to "CC" a mob.

Raid -- a special kind of flashpoint designed for larger groups composed of max-level players. Raids are the end-game content of MMOs; they are very difficult to learn, and players must be on top of their game to master these encounters. They are marked by two phases: the progression and the farm. When guilds are "progressing" through end-game content, they are learning the encounters. Expect lots of wipes and some frustration. When everyone learns the content, the encounters are put on "farm" status, meaning everyone knows the fights and the encounters move much more quickly and smoothly. The best gear in the game will come from these places. On a side note, it shows very poor taste for players to avoid being part of the raid during the progression phase simply because you don't like dying or you find it boring. Raid groups are going to use the players who have been there the whole time. So, if you want to raid, show up for the raids. Getting experience in raids will make you an outstanding player -- plus, the better you get at raiding, the easier further encounters will be.

Main -- a player's primary character, the one he or she uses to experience the game fully.

Alt -- one of a player's additional characters that he uses for a variety of purposes. A common type of alt is a "bank alt." Many players will create an alt and level him enough to get him to the space station for handling auctions on the galactic market and for storing additional supplies.

Build -- a character's talent-point distribution. Believe it or not, there is a science to this. Those who just haphazardly assign talent points gimp themselves pretty badly. As of now, since the game is still new, I'm sure there isn't an "optimal" build out for any class just yet, but there will be. In general, 31-32 total points in one tree is plenty. Look the talent tree over very carefully and try to select talents that maximize / optimize the tree's potential. Don't worry if you don't get it right the first time. You'll get it in time.

If there are other terms you are unfamiliar with, please either post them and I will edit this post with the additional terms, or, alternatively, you can do a google search for their meanings. A search for "common MMO terms" will yield a great deal of information most likely.

Tessanna's Avatar


Tessanna
12.30.2011 , 11:08 AM | #40
Thank You for the guide. I am a long time MMO player but I mostly solo (I know strange huh?) I plan on changing that in this game. I am not a PVP type of person but I am finding that soloing kinda lacks something in a game designed for teams. (Again Surprise right?) I have already learned a lot from your guide and plan on using it in the future.