Theagg Posted November 13, 2012 Share Posted November 13, 2012 Remember the good old days when as a stealther (Scoundrel in my case) you could ninja cap a turret in civil War. You know how it went, sneak up, Tranq Dart the lone defender and begin capping. The defender breaks the dart CC and you reply with Flash Grenade. Now, with their CC breaker on cooldown, and with them therefore out for the full 8 second count, it's a job well done for you, turret taken. Except, of course, when 1.4 bubbles are involved. So following the scenario above what happens. Well hey, no problem for the lone, bubbled sorceror because even though they are supposedly stunned full the full count on your Flash Grenade, having blown their only CC on the dart stun, there is always the magic "off button". Just toggle off the bubble and flash, wham, one stunned Scoundrel, me, thus ruining the otherwise perfect ninja cap. Seriously Bioware, this ability to toggle off bubbles for stun effects, even whilst the player is stunned needs to go. Link to comment Share on other sites More sharing options...
DaedalusV Posted November 13, 2012 Share Posted November 13, 2012 Remember the good old days when as a stealther (Scoundrel in my case) you could ninja cap a turret in civil War. You know how it went, sneak up, Tranq Dart the lone defender and begin capping. The defender breaks the dart CC and you reply with Flash Grenade. Now, with their CC breaker on cooldown, and with them therefore out for the full 8 second count, it's a job well done for you, turret taken. Except, of course, when 1.4 bubbles are involved. So following the scenario above what happens. Well hey, no problem for the lone, bubbled sorceror because even though they are supposedly stunned full the full count on your Flash Grenade, having blown their only CC on the dart stun, there is always the magic "off button". Just toggle off the bubble and flash, wham, one stunned Scoundrel, me, thus ruining the otherwise perfect ninja cap. Seriously Bioware, this ability to toggle off bubbles for stun effects, even whilst the player is stunned needs to go. Reminiscing about bads who don't know how to place themselves for solo turret defending does not give you a valid point to argue from. You and I agree about the bubbles though. being able to click it off for instant 3 sec AoE CC is OP and should be nerfed (only thing wrong with the bubbles) Link to comment Share on other sites More sharing options...
Veniras Posted November 13, 2012 Share Posted November 13, 2012 You and I agree about the bubbles though. being able to click it off for instant 3 sec AoE CC is OP and should be nerfed (only thing wrong with the bubbles) And the (lack of) resolve it adds. Link to comment Share on other sites More sharing options...
DaedalusV Posted November 13, 2012 Share Posted November 13, 2012 (edited) And the (lack of) resolve it adds. Nope I know it doesn't give the proper amount of resolve after they switched it from mez to stun. But fixing it will kill bubble spec completely. 2 bubbles = white bar... no thank you... Not unless you give sage/sorc a viable 31 point spec for PvP. Oh and BTW. There's a thread on the front page here in the PvP forum concerning bubbles. With a BW employee reply... Use it. don't create another thread just to clutter the forums. Edited November 13, 2012 by DaedalusV Link to comment Share on other sites More sharing options...
vimm Posted November 13, 2012 Share Posted November 13, 2012 Nope I know it doesn't give the proper amount of resolve after they switched it from mez to stun. But fixing it will kill bubble spec completely. 2 bubbles = white bar... no thank you... Not unless you give sage/sorc a viable 31 point spec for PvP. Oh and BTW. There's a thread on the front page here in the PvP forum concerning bubbles. With a BW employee reply... Use it. don't create another thread just to clutter the forums. It should add resolve like a stun, not a mez, as intended. Link to comment Share on other sites More sharing options...
Hairyzac Posted November 13, 2012 Share Posted November 13, 2012 (edited) Remember the good old days when as a stealther (Scoundrel in my case) you could ninja cap a turret in civil War. You know how it went, sneak up, Tranq Dart the lone defender and begin capping. The defender breaks the dart CC and you reply with Flash Grenade. Now, with their CC breaker on cooldown, and with them therefore out for the full 8 second count, it's a job well done for you, turret taken. Except, of course, when 1.4 bubbles are involved. So following the scenario above what happens. Well hey, no problem for the lone, bubbled sorceror because even though they are supposedly stunned full the full count on your Flash Grenade, having blown their only CC on the dart stun, there is always the magic "off button". Just toggle off the bubble and flash, wham, one stunned Scoundrel, me, thus ruining the otherwise perfect ninja cap. Seriously Bioware, this ability to toggle off bubbles for stun effects, even whilst the player is stunned needs to go. Did you not play prior to 1.4? Nothing has changed. Your post is ignorant at best. Edited November 13, 2012 by Hairyzac Link to comment Share on other sites More sharing options...
TUXs Posted November 13, 2012 Share Posted November 13, 2012 It should add resolve like a stun, not a mez, as intended. Yes it should. Link to comment Share on other sites More sharing options...
Suoirtsulli Posted November 13, 2012 Share Posted November 13, 2012 (edited) This is completely off topic but when I went to work today I say that on someone's Hi Vis vest, is that a West Ham FC reference? Edited November 13, 2012 by Suoirtsulli Link to comment Share on other sites More sharing options...
TUXs Posted November 13, 2012 Share Posted November 13, 2012 I went to high school with a guy named Bubbles... Link to comment Share on other sites More sharing options...
metaflibble Posted November 13, 2012 Share Posted November 13, 2012 Remember the good old days when as a stealther (Scoundrel in my case) you could ninja cap a turret in civil War. You know how it went, sneak up, Tranq Dart the lone defender and begin capping. The defender breaks the dart CC and you reply with Flash Grenade. Now, with their CC breaker on cooldown, and with them therefore out for the full 8 second count, it's a job well done for you, turret taken. Except, of course, when 1.4 bubbles are involved. So following the scenario above what happens. Well hey, no problem for the lone, bubbled sorceror because even though they are supposedly stunned full the full count on your Flash Grenade, having blown their only CC on the dart stun, there is always the magic "off button". Just toggle off the bubble and flash, wham, one stunned Scoundrel, me, thus ruining the otherwise perfect ninja cap. Seriously Bioware, this ability to toggle off bubbles for stun effects, even whilst the player is stunned needs to go. Um.. Hybrid Sorcs have always been able to click off their bubbles while stunned. Only change is its a stun now instead of a mezz. So no difference in that scenario. Link to comment Share on other sites More sharing options...
Oddy_T Posted November 13, 2012 Share Posted November 13, 2012 but in the good old days bad sorcerers (and bad scoundrels) didn't know that Link to comment Share on other sites More sharing options...
Technohic Posted November 13, 2012 Share Posted November 13, 2012 I went to high school with a guy named Bubbles... What a let down it would be for him to come to this thread only to find out no one is forever blowing him. Link to comment Share on other sites More sharing options...
DarthSabreth Posted November 13, 2012 Share Posted November 13, 2012 Remember the good old days when as a stealther (Scoundrel in my case) you could ninja cap a turret in civil War. You know how it went, sneak up, Tranq Dart the lone defender and begin capping. The defender breaks the dart CC and you reply with Flash Grenade. Now, with their CC breaker on cooldown, and with them therefore out for the full 8 second count, it's a job well done for you, turret taken. Except, of course, when 1.4 bubbles are involved. So following the scenario above what happens. Well hey, no problem for the lone, bubbled sorceror because even though they are supposedly stunned full the full count on your Flash Grenade, having blown their only CC on the dart stun, there is always the magic "off button". Just toggle off the bubble and flash, wham, one stunned Scoundrel, me, thus ruining the otherwise perfect ninja cap. Seriously Bioware, this ability to toggle off bubbles for stun effects, even whilst the player is stunned needs to go. I agree, in my opinion patch 1.4 was one of the worst, most needless patches they ever came out with, the CC's are way way way over board. its no longer PVP, its PVCC. thats all folks do in WZ's now is spam cc's there is no skill, no effort, no team play, just toss out the cc for the win. In my opinion a CC should only be reserved for two reasons BW. 1. getting away from a player. 2. capping a node, or preventing a player from capping a node. the sole purpose in wz's should not be centered around how many times you can cc a player, thats just silly! Link to comment Share on other sites More sharing options...
Theagg Posted November 13, 2012 Author Share Posted November 13, 2012 (edited) Um.. Hybrid Sorcs have always been able to click off their bubbles while stunned. Only change is its a stun now instead of a mezz. So no difference in that scenario. Fairy nuff. Main point will still stand though, having the ability to at will stun other players whilst you yourself are stunned isn't good. No defense for that ability really. Or perhaps all classes should be given a freely clickable, even when stunned ability to stun others, even when their CC breaker is on cooldown. For the balance and all that jazz. Edited November 13, 2012 by Theagg Link to comment Share on other sites More sharing options...
Recommended Posts