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Smuggler Healed Through My DPS with Kolto Probe

STAR WARS: The Old Republic > English > Classes > Commando / Mercenary
Smuggler Healed Through My DPS with Kolto Probe

DsevenO's Avatar

09.18.2017 , 01:14 AM | #1
Nothing else. Health bar barely moved. Full 248 geared arsenal merc throwing my full rotation at him (repeatedly). Is this how this is supposed to be?
Go Forth and Die

Torvai's Avatar

09.18.2017 , 02:34 AM | #2
Concealment Oper?

DsevenO's Avatar

09.18.2017 , 03:29 AM | #3
Quote: Originally Posted by Torvai View Post
Concealment Oper?
No, healer. Still, 2 stacks of kolto probe to heal through everything in my arsenal (no pun intended)?
Go Forth and Die

masterceil's Avatar

09.18.2017 , 05:51 AM | #4
What kind of sht rotation are you running? That's like 2k HPS, at best...
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Padabiene's Avatar

09.18.2017 , 06:14 AM | #5
Quote: Originally Posted by DsevenO View Post
No, healer. Still, 2 stacks of kolto probe to heal through everything in my arsenal (no pun intended)?
I wish it would really work like that.
So yeah, you either hit like a wet noodle (sorry ) or there was another healer in the background.^^

supertimtaf's Avatar

09.18.2017 , 07:36 AM | #6
Maybe a shield probe also ? It can absorb a good bit of damage when used correctly
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DDaMAGEr's Avatar

09.18.2017 , 07:44 AM | #7
Maybe ha... l mean, Slicer, no?

Lalainnia's Avatar

09.18.2017 , 08:26 AM | #8
Plain and simple you won't kill any healer solo assuming you're both geared around the same and the healer knows what they're doing, also most likely don't know a medics actual abilities.

First of all when a scoundrel has 2 stacks of Slow release medpac aka kolto probe they're able to force tick the heal outside of its 2-3 sec trigger with Emergency Medpac/Surgical probe { Instant cast ability} (Costs one upperhand/tactical advantage So you end up with the healing from both skills. They also have another instant cast skill called Kolto Cloud/Recuperative Nanotech which is an aoe heal that heals 4 ppl over 9 seconds and the heal triggers every second. All of the skills I've named so far are all instant cast with very similar animations.

They have 3 cast heals the big hitter and slowest cast time one is called Underworld Medicine/Kolto Injection. The second cast time heal is called Kolto pack/Kolto Infusion which is a moderate heal that has a hot attached that has a quicker cast time. The 3rd cast time heal is a aoe channel that heals up to 8 ppl in the targeted area over the duration of the channel.

Lastly Sawbones/Medics have a trait that causes Pugnacity/Stim boost which at base between all disciplines gives 10% alacrity for 15 seconds 2 min cd, causes sawbones/medics the ability to make the next Underworld Medicine or Kolto Pack an instant cast.

Then you can get into the nitty gritty things like them using dodge to negate your blazing bolts or using defensive screen to cut heatseeker damage or taking the utility to increase damage reduction by 20% by 20% and restoring 5% hp every 3 seconds for the duration of pugnacity. Or them using a warzone medpac to restore 35% hp or a warzone adrenal to cut incoming damage by 15%.

Hope this helps a great deal of this game comes from knowing what other classes can do what the animations look like along with knowing what a classes weakness are.
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DsevenO's Avatar

09.18.2017 , 10:42 PM | #9
Quote: Originally Posted by masterceil View Post
What kind of sht rotation are you running? That's like 2k HPS, at best...
I dunno, the typical **** pve rotation that you'd find on Dufly. The rotation changes situationally because of pvp of course, but it generally follows the same priority system.
Go Forth and Die

DsevenO's Avatar

09.18.2017 , 10:44 PM | #10
Quote: Originally Posted by Lalainnia View Post
Plain and simple....
Yes this was helpful, thank you.
Go Forth and Die