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Ranged companions fixed!!!


Rolodome's Avatar


Rolodome
07.20.2019 , 05:14 PM | #31
Quote: Originally Posted by Phazonfreak View Post
Sure, there are a lot of ways in which the AI could be improved upon and we could get far more options to micromanage them, but I think it is not worth it really. With the latest fix they are back to being a useful extension of the player character's abilities in casual PvE combat and that is all they need to be. They are not supposed to be a substitute for a real player.

Coding AI is one of the most frustrating, error-prone and time-consuming things ever and we all know that BioWare does not have the manpower to pull off an AI upgrade whether it is inherent behaviour or player interaction (which is most certainly the reason why the fix took so long).
Nothing in what I proposed suggests they need to be a substitute for a real player.
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TrixxieTriss's Avatar


TrixxieTriss
07.20.2019 , 05:49 PM | #32
Quote: Originally Posted by ufarax View Post
You are incorrect. A companion range is what....30 meters/feet. I understand that if I attack at 35 meters/feet the companion would move to within range of the enemy, so he/she would move 5 feet/meters ahead of the player. As it stands now if I am a ranged DPS and I stand at 30 meters/feet from the enemy the range healer companion will run ahead to 15 meters/feet from the enemy, that does not make sense. I have been playing since beta nonstop to present and this is not how companions have always functioned. Companions were broken when the devs decided that companions can serve all roles healer/dps/tank, I am not looking for a stay command. When this game launched companions did not rush ahead as they do now. I am not requesting anything new.
Talking from experience last night, it depends on your companion. I know that Shae, Vette and Z00M all stay at the right distance when I’m on my ranged Alts. Theron is a little dumb and runs too close, but he always was a crap healer,
My other comps like Lana, Khem, etc are melee, so I don’t ever put them on healing because they will jump in.

Mubrak's Avatar


Mubrak
07.21.2019 , 12:47 AM | #33
The distance to the boss where companions dps when there is nothing to heal may be a remainder of their original role. Testing it with jugger, scoundrel and merc, it seems like most new ranged companions, the original healers and the original ranged dps keep a 30m distance, while the original ranged tanks (Pierce, Corso, Blizz) prefer the 10m range.
6.0: Do not add that gaudy flashing icon above every vendor's head without an option to turn it off.
Let us sort our companion list and hide or kick out the unwanted ones!

http://www.swtor.com/r/rszTdG

Phazonfreak's Avatar


Phazonfreak
07.21.2019 , 06:04 AM | #34
Quote: Originally Posted by Rolodome View Post
Nothing in what I proposed suggests they need to be a substitute for a real player.
That's fine, I did not mean you specifically, it was meant as a general observation.

In any case, I was just trying to say that the companion AI is fine as it is now and there is no pressing issue that has to be tackled in order for it to function within the boundaries of this game. AI behaviour and control QOL upgrades are a nice to have if more money, effort and manpower would ever be redistributed to SWTOR, but they are not really necessary.