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Hardmode EC Mechanics Wrong


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Last night we were trying to run Hardmode EC and noticed a problem with Firebrand and Stormcaller. The Double Destruction mechanic was using the Nightmare Mode mechanic instead of the Hardmode version. Our players were getting the extended debuff and causing us to die earlier than expected. I would have to guess that this was inadvertently changed with the patch yesterday. Please fix this so we don't have to run Nightmare Mode tactics in Hardmode.
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Are you getting a second double destruction? If so your dps isn't high enough to use only two people per shield cycle. If this is so, you will need four people for two separate double destructions. After a dps or healer get hit by double destruction, they shouldn't take any more damage unless they're getting cleaved. Edited by Falver
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