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What are people's thoughts on Phase Walk nowadays?

STAR WARS: The Old Republic > English > PvP
What are people's thoughts on Phase Walk nowadays?

Seterade's Avatar

02.06.2019 , 05:35 PM | #11
bud, considering most of the classes have well out grown all of the current maps, I think a sorc PWing on the huttballl really is the least of anyones concern. that ball with pred or oper roll gets to the goaline in 10 seconds. or how about a good ole sorc PW/pull. seriously bud "PW" breaking objectives is like low on the totem pole in current swtor pvp. at least the new acid traps in valdin kill con ops

WayOfTheWarriorx's Avatar

02.06.2019 , 06:51 PM | #12
Quote: Originally Posted by Wimbleton View Post
I really enjoy the ability. Not tons of fun abilities out there, plenty of necessary ones, but this one happens to be really fun. I don't see it being OP but if it were to need a balance, I'd do it via cooldown.
While I never play a sorc, it does look like it could be a really fun ability to use, plus that it is rather unique in it's application that adds something to it.

I have absolutely no problem with Sorcs having it. They should. I have no objection to it in it's common form.
Sorcs need it, and its very appropriated to the archetype [Sorcery].

I do however understand why some Assassin players would be a bit resentful for Sorcs keeping it, but, I don't think it's wrong for sorcs to have it. It seems a very appropriate ability for them to have. I don't think it should be removed or nerfed.

Freshiefromafar's Avatar

02.12.2019 , 04:45 PM | #13
I never use it. Not even once.

spider-venom's Avatar

09.15.2019 , 09:10 AM | #14
needs to allow us to port to a different location that where we are.

Monterone's Avatar

09.17.2019 , 12:36 PM | #15
Quote: Originally Posted by SlimPikinz View Post
Also important to remember is that it enabled a skilled Sorc player to interrupt a capper through a wall from 90 meters away (60 meter teleport range + 30 attack range) all within the span of one global cooldown.
Well, get ready for it to have a 95m range, as now snipers are getting it too, across all three specs.

I just want my sin to get anything as a replacement, even a passive ability. Assassins get no new toys after level 51, nothing to train. That just seems like terrible design. No reward and nothing to train for the last 19 levels of gameplay. That's lazy and one of the reasons assassins are behind in meta.
Pelvic Sorcery . Chonies . Flux Capacitor
Star Forge

RACATW's Avatar

09.17.2019 , 05:13 PM | #16
I dont really understand why sins don't get phase walk if snipers do.

I don't have a sniper or a sin, so I have no dog in this fight. It really makes no sense however.