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Conquest: Upheaval


Silenceo

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Final numbers are here:

Total - 24,848,739 (24,190,187 Units + 658,552 Vehicles)

Army - 11,038,018 Men, 487,100 Vehicles

Army Special Forces - 90,698 Units, 1,212 Vehicles

Civil Guard ("Police") - 8,802,236 Men, 48,960 Vehicles

Navy - 1,932,545 Men

Navy Special Forces - 398,133 Men

Project Titanfall - 1,200,687 Men, 17,725 Vehicles

Medical Emergency Dept. ("Ambulance") - 727,750 Men, 102,500 Vehicles

Other - 120 Droids, 1,055 Vehicles

 

I have more police than you have soldiers, so what? :D

 

Edit: 50% of the 11 million army soldiers and 100% of their 487 thousand vehicles can be deployed at once, all of the Project Titanfall soldiers and vehicles can be deployed and on the battlefield in less than 45 minutes.

Edited by CheaterLL
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Final numbers are here:

Total - 24,848,739 (24,190,187 Units + 658,552 Vehicles)

Army - 11,038,018 Men, 487,100 Vehicles

Army Special Forces - 90,698 Units, 1,212 Vehicles

Civil Guard ("Police") - 8,802,236 Men, 48,960 Vehicles

Navy - 1,932,545 Men

Navy Special Forces - 398,133 Men

Project Titanfall - 1,200,687 Men, 17,725 Vehicles

Medical Emergency Dept. ("Ambulance") - 727,750 Men, 102,500 Vehicles

Other - 120 Droids, 1,055 Vehicles

 

I have more police than you have soldiers, so what? :D

 

Edit: 50% of the 11 million army soldiers and 100% of their 487 thousand vehicles can be deployed at once, all of the Project Titanfall soldiers and vehicles can be deployed and on the battlefield in less than 45 minutes.

More people easier to infiltrate and harder to close opening in your forces.

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Zabrak Exploration Corps

 

 

 

Bio:

The Zabrak Exploration Corps was founded by the people of Iridonia to solve the problems of overpopulation, escalation in Clan violence and depleting resources. These problems were attributed to the rough conditions of the Zabrak homeworld and how the Zabrak culture had adapted to the hostile environment, as the unforgiving terrain encouraged a life of hardiness and, at times, brutality. After years of this the Zabraks of Iridonia realized that they could quell this problem through a simple tactic: colonization of abandoned or uninhabited worlds.

 

To complete this task the Zabrak Exploration Corps developed a strategy of navigation in it’s early days, this system being the Long Range Scouting Formation. The basic principle of this tactic is to avoid hostile engagements whenever possible through the use of advanced communication and advanced sensors. Despite this tactic the members of the Exploration Corps are highly trained and ready for combat with there being a variety of military units ready for use.

 

The leadership of the Exploration Corps is made up of three members, each member representing a branch of the Corps: a Grand Admiral, a General and a Spy Master. Whilst these three individuals make most of the important decisions for the Corps there are guidelines in place to make sure they do not go against the wishes of the people.

 

 

 

Culture: Honorable, Communal, Diplomatic, Survivalist, Colonial, Fair, Expansionist and Fair.

 

 

Perks:

 

 

Faction (2)

 

Zabrak Camaraderie: Due to the brutal training and harsh exercises they have been through, the people of the Zabrak Exploration Corps have an incredibly high resolve. Majorly increases the morale of all units.

 

Zabak Teamwork: Zabraks are raised in a tough culture, constantly helping each other survive. Cohesion of all units is majorly increased.

 

Navy (3)

 

Ready to go: As a result of many training exercises and extensive coordination sessions, pilots are always ready to leave at a moment's notice. Decreases the time needed to scramble fighter squadrons.

 

Aces: Starfighter pilots have run many missions and training sessions and have honed their skills. Increases the accuracy of their ships and allows them to formulate plans on the fly.

 

Fire All Batteries: Through good coordination between the Captain and crew, capital ships can organize a coordinated barrage designed to overwhelm smaller ships, and to coordinate against similar sized ships. Increases space unit cohesion and allows for short bursts of greater firepower.

 

 

 

Infantry (2 + 1)

 

Offensive Tactics: Brutal simulations and unforgiving experiences have taught the infantry of the Exploration Corps that battles are best won through the elements of speed, aggression and surprise. Infantry units gain a great boost in efficiency and speed.

 

Hold The Line: Zabrak troops in entrenchments are very difficult to dislodge.

 

Loyalty of the Droids: The droids that serve in the ZEC have multiple redundancy programs meaning that they are very difficult to hack or tamper with.

 

 

Vehicular (2 + 2)

 

Rapid Fire: Artillery crews are experts at reloading and firing cannons after many training sessions. Artillery is reloaded and fired twice as fast.

 

Evasive Maneuvers: All transport vehicles are piloted by veteran pilots who have been trained in avoiding hostile fire and deploying their cargo quickly. Increases the deployment speed of carried troops/vehicles and increases the maneuverability of the transport vehicles.

 

Coordination: As a result of many training sessions and exercises the crews of vehicles are extremely adept at planning and executing coordinated assaults. Increases the cohesion of vehicular units.

 

Confirmed Coordinates: After going through advanced precision training and targeting simulations the crews of medium combat vehicles are experts at hitting their intended target. Greatly increases the accuracy of Medium Combat Vehicles.

 

 

 

 

Heroes (3)

 

Beast's Rage: Due to cutting edge science these individuals have been gifted with the ability to generate and control a giant, primitive version of themselves. Triggers when near death.

 

Bonds of Brotherhood: When heroes fight together they receive a boost to their ferocity and coordination.

 

Zabrak Instinct: As a result of their ancestors constant warring the Zabrak species has evolved to respond to threats quickly and lethally. Greatly increases the reaction speeds of Zabrak heroes.

 

 

 

Tech (3 - 1)

 

Zabrak Armour: Due to their own physiology, many Zabraks believe it is better to endure than avoid and their armour reflects this. The armour Zabrak heavy units wear provide healing.

 

Maneuver Gear: Through years of craftsmanship the Zabrak have created a weapons system that combines the need of mobility and lethality, the 3D-Maneuver Gear. It is composed of two vibroswords that have triggers on the hilt and a belt that can shoot two grappling hooks, when said triggers are pressed the two hooks are fired.

 

 

 

Production (1 + 3)

 

Dedicated Warriors: As their culture revolves around strong warriors, the Exploration Core prioritizes the training of Zabrak warriors. Each week 5% of normal Zabrak units are promoted, becoming heavy Zabrak units.

 

Economic Tank Production: Masters of conserving materials, the Zabrak engineers have achieved a method of tank production that is economically cheaper. Medium Combat Vehicles cost 25% less to produce.

 

Economic Artillery Production: Masters of conserving materials, the Zabrak engineers have achieved a method of artillery production that is economically cheaper. Artillery Units cost 25% less to produce.

 

Economic Battle Droid Production: Masters of conserving materials, the Zabrak engineers have achieved a method of battle droid production that is economically cheaper. Battle Droids cost 25% less to produce.

 

 

 

Construction (1)

 

Helping the Natives: The morality of the Zabrak Expansion Core is one of honor and courtesy, resulting in a tradition of building hospitals for those the Core can help.

 

 

 

 

 

Goals:

 

  1. Find abandoned/uninhabited planets and colonize them.
  2. Defend as many ZEC inhabited planets as possible.
  3. Complete all goals with as little violence as possible.
  4. Complete all goals obeying Galactic Law.

 

 

ZEC Leader: Coming Soon

 

ZEC Admiral: Coming Soon

 

Space Forces: Coming Soon

 

Ground Forces: Coming Soon

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  • 4 weeks later...

As many of you have likely already surmised, Upheaval will not be happening.

 

For this, I apologize since I did get all of your hopes up, and 2.0 was cut short for Upheaval. The truth of the matter is, is that between college, work, and these forum games, I have had very little time for myself, other than week ends, for the last year at least. With the constant forum games that I would host and such, suffice to say, they are not exactly simple and required a 'admin'. While in short term it isn't really a big deal, doing so for so long, for the mere fun of it and while still doing other mentally exhausting activities, has left me rather drained. I really did want this game to work, but it simply can not go forward with me at the helm.

 

So to all of you who had wanted this to succeed.... I am sorry.

:d_frown:

 

Edited by Silenceo
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