Zenoes Posted December 8, 2012 Share Posted December 8, 2012 (edited) Hello there As it says above i have a huge problem vs melee on my sage. Im still a lowbie , Currently lvl 30 but i love to pvp so need some advice to kill melees. Juggernaut, Marauders and Power tecs are the worst. Vs Juggernauts: i cant seem to get em off me. typical scenario looks like this. Jugg charges me I use Force wave and apply Force slow Jugg pushes me away and charges me again. I stun jugg. Jugg removes stun and stun me I remove stun and use force speed. Jugg slows me. I use Force lift to try to get some heals on myself I get interupted and die. Some advice on what im doing wrong would be great. Doing pretty much the same vs Marauders and get almost the same scenario. VS power tec.. /flap / flap / flap heeeeelp me please . damn this hurts, try to kite still hurts just as much! Dead. I have no idea what to do against em... Even if i try to kite them, they shoot really hard on me. Im currently specced 0/5/16 it works really great vs ranged chars but melee just train me down.. Feels like they are a bit OP but probobly just me thats doing something wrong. So please give me some usefull advice on what to do. Edited December 8, 2012 by Zenoes Wrong class name Link to comment Share on other sites More sharing options...
criminalheretic Posted December 8, 2012 Share Posted December 8, 2012 Hello there As it says above i have a huge problem vs melee on my sage. Im still a lowbie , Currently lvl 30 but i love to pvp so need some advice to kill melees. Marauders and power tecs are the worst. Vs Mauroders: i cant seem to get em off me. typical scenario looks like this. Mara charges me I use Force wave and apply Force slow Mara pushes me away and charges me again. I stun mara. Mara removes stun and stun me I remove stun and use force speed. Mara slows me. I use Force lift to try to get some heals on myself I get interupted and die. Some advice on what im doing wrong would be great. VS power tec.. /flap / flap / flap heeeeelp me please . damn this hurts, try to kite still hurts just as much! Dead. I have no idea what to do against em... Even if i try to kite them, they shoot really hard on me. Im currently specced 0/5/16 it works really great vs ranged chars but melee just train me down.. Feels like they are a bit OP but probobly just me thats doing something wrong. So please give me some usefull advice on what to do. You're confusing Maras and Juggs for one. Link to comment Share on other sites More sharing options...
Zenoes Posted December 8, 2012 Author Share Posted December 8, 2012 There edited the text... thanks for your advice Link to comment Share on other sites More sharing options...
Asvarduil Posted December 8, 2012 Share Posted December 8, 2012 Jugg/Guardian, depending on spec, is the most mobile class in the game. They can either Guardian Leap to an ally (Lv.50), and depending on spec have an oppressive three distance closers (Force Leap, which is AC-neutral, and another which is spec dependent I believe.) I've not played a Sage/Sorc a lot, first. However, it seems to me that the trick is to get them to voluntarily LOS you, for instance in Huttball, pushing you into the pit, where they have to physically reorient to launch their next attack. On my Scoundrel healer, the dreaded Captain Kruhnch, I've done this to great effect when harrassed by Warriors/Guardians, and especially Sage/Sorcerer. A key point of PvP is using the terrain to your advantage! Link to comment Share on other sites More sharing options...
alexzk Posted December 8, 2012 Share Posted December 8, 2012 (edited) The trick is to hold them (Jug/Mara) at 10m range about and use ONLY force/tech abilities on them (any melee, for example, can be resisted by their bubble and makes it longer, other way - just lift it for 6 seconds while bubble gone). Against PT just learn +15% defence against pereodical effects. You may meet rare whatchmen which uses DoTs and can leap at 0 distance. Well, just cleanse urself:) I do 21-0-20 by sorcer, is pretty fun. Only problem is 4 incoming monkeys :/ Just cant move in such case (maybe lag, not sure, bcs i see i run away but die on same place). Edited December 8, 2012 by alexzk Link to comment Share on other sites More sharing options...
Asunasan Posted December 8, 2012 Share Posted December 8, 2012 Maras and Jugs are going to be hard for you period. Explaining how best to handel them would be too complicated because the fight can go too many ways and I don't get the impression that you're really at the place where it would help yet. That said since the range nerf to PTs I'd say the counter table has shifed from them eating sages to sages eating them. Don't let them get close to you, the only rail shot they should get in the whole fight is 1 from auto shot procing their cell. If they can't get in Flame burst range (10m) they can't reset the CD on rail shot. Dot them, Slow them, throw rocks at them, force speed away before they get to 10m, slow them again, knock them back right as they get into your maximum knock back range (its pretty big now) Save your stun for when they grapple you, when they do you should instantly stun and run away, force speed if its up. If you can't kill them before you run out of tools to keep them more than 10m away it might be a gear/lvl issue. Link to comment Share on other sites More sharing options...
criminalheretic Posted December 8, 2012 Share Posted December 8, 2012 To add something constructive... And to add on to Asuna's comprehensive list, don't just run away, run through people. Don't run into a middle of a smash or AOE, but use a melee's mentality against them. By mentality, I mean the fact that they pretty much always have to be within 4m to be effective. When you are limited in your range like that, any time you spend chasing someone tends to feel like time "wasted". If you run them into a group of your players (preferrably your own melee dps, not your healers) they have a habit of dropping their pursuit of you, to start bashing on someone else. Or at least you then give your more resilient teammates a chance to pick them up. Link to comment Share on other sites More sharing options...
Ycoga Posted December 9, 2012 Share Posted December 9, 2012 http://www.swtor.com/community/showthread.php?t=549012 Link to comment Share on other sites More sharing options...
Smashbrother Posted December 9, 2012 Share Posted December 9, 2012 (edited) Hello there As it says above i have a huge problem vs melee on my sage. Im still a lowbie , Currently lvl 30 but i love to pvp so need some advice to kill melees. Juggernaut, Marauders and Power tecs are the worst. Vs Juggernauts: i cant seem to get em off me. typical scenario looks like this. Jugg charges me I use Force wave and apply Force slow Jugg pushes me away and charges me again. I stun jugg. Jugg removes stun and stun me I remove stun and use force speed. Jugg slows me. I use Force lift to try to get some heals on myself I get interupted and die. Some advice on what im doing wrong would be great. Doing pretty much the same vs Marauders and get almost the same scenario. VS power tec.. /flap / flap / flap heeeeelp me please . damn this hurts, try to kite still hurts just as much! Dead. I have no idea what to do against em... Even if i try to kite them, they shoot really hard on me. Im currently specced 0/5/16 it works really great vs ranged chars but melee just train me down.. Feels like they are a bit OP but probobly just me thats doing something wrong. So please give me some usefull advice on what to do. You're not gonna win against an equally skilled sent/guardian/VG until you get sever force. That skill pretty much makes soloing those classes very doable. Balance is the way to go if you want to 1v1 stuff. Edited December 9, 2012 by Smashbrother Link to comment Share on other sites More sharing options...
Zenoes Posted December 9, 2012 Author Share Posted December 9, 2012 Thanks for all advice. Have done some WZ this morning and have started kiting alot more..Maras and power tec isent as dangerous anymore, if i have alot of space to kite them on. still having probs with the jugg since their mobility is crazy. but it have gotten alot better Link to comment Share on other sites More sharing options...
warstory Posted December 9, 2012 Share Posted December 9, 2012 once u get your master ability for balance u can hold them off cause the top ability is a 2 sec stun plus does dmg. once u lay down all your dots instant disturbance - project - force in balance is a nice burst combo. Link to comment Share on other sites More sharing options...
NoTomorrow Posted December 9, 2012 Share Posted December 9, 2012 Thanks for all advice. Have done some WZ this morning and have started kiting alot more..Maras and power tec isent as dangerous anymore, if i have alot of space to kite them on. still having probs with the jugg since their mobility is crazy. but it have gotten alot better You have yet to have some duels with PT Tanks, they are suprisingly resiliant even for Madness. You will be unable to kite them because they will have leap and pull, and all your lightning damage is energy based, therefore mitigated by armor. Your dots will take way too long to bring them down. Even if you use death field. Link to comment Share on other sites More sharing options...
Odyseus Posted December 9, 2012 Share Posted December 9, 2012 Don' t be discouraged melee classes are way OP in SWTOR. Hopefully they'll balance the game soon, however it's always a uphill battle when fighting a melee character. In Swtor, Melee = pvp class, one on one specialist. Ranged = support characters who're most effective when they're not noticed. Link to comment Share on other sites More sharing options...
NoTomorrow Posted December 9, 2012 Share Posted December 9, 2012 Don' t be discouraged melee classes are way OP in SWTOR. Hopefully they'll balance the game soon, however it's always a uphill battle when fighting a melee character. In Swtor, Melee = pvp class, one on one specialist. Ranged = support characters who're most effective when they're not noticed. pretty much this. I am tired how as a sniper i cannot carry my team to victory like a marauder can. Yeah, i can kill the hutballer that is about to score thanks to my ranged attacks, but i am still a support and support without a carry is useless a pointless. Link to comment Share on other sites More sharing options...
fungihoujo Posted December 9, 2012 Share Posted December 9, 2012 My best advice is to reroll. Link to comment Share on other sites More sharing options...
Zenoes Posted December 9, 2012 Author Share Posted December 9, 2012 Feels a bit harsh to Reroll. I can still fill a really good support roll with offheals, bubbles and extra dmg Does it change alot at 50? And in what way if it does? Link to comment Share on other sites More sharing options...
Smashbrother Posted December 9, 2012 Share Posted December 9, 2012 Feels a bit harsh to Reroll. I can still fill a really good support roll with offheals, bubbles and extra dmg Does it change alot at 50? And in what way if it does? doesn't really change. melee still dominates at 50. Link to comment Share on other sites More sharing options...
AMKSED Posted December 9, 2012 Share Posted December 9, 2012 (edited) My advice? Get to level 50. Get Bubblestun or Sever Force. Perma-kite Juggs/Guardians all day. I can keep Juggernauts and Guardians off my Balance Shadow 95% of the fight. A Sage would only be easier. Edited December 9, 2012 by AMKSED Link to comment Share on other sites More sharing options...
fungihoujo Posted December 9, 2012 Share Posted December 9, 2012 My advice? Get to level 50. Get Bubblestun or Sever Force. Perma-kite Juggs/Guardians all day. I can keep Juggernauts and Guardians off my Balance Shadow 95% of the fight. A Sage would only be easier. Don't count on bubble stun still being there when you hit 50- they've promised a nerf, and it looks like a huge one. Link to comment Share on other sites More sharing options...
Aluvi Posted December 9, 2012 Share Posted December 9, 2012 At 50, sorcs have no issue holding off melee, but it doesn't last forever. You eventually run out of cooldowns. You have overload, which can be talented to root while you get some distance. You have a stun from lightning, same thing. Force speed. Bubble stun, which should be used as often as possible. Manually detonate it by right clicking on it and run away, while applying slows/dots to the warrior, and get your bubble stun back up asap. Make use of line of sight pillars, stairs, anything you can to keep you doing damage and keep them unable to charge to you. Try to anticipate rather than react to the dangerous melee. If you see one heading your way, try to LOS him before he can charge you. It typically takes more than 1 melee to bring down a good heal sorc in full WH. Link to comment Share on other sites More sharing options...
Aluvi Posted December 9, 2012 Share Posted December 9, 2012 Don't count on bubble stun still being there when you hit 50- they've promised a nerf, and it looks like a huge one. Not true, they pretty much went back on this, and now it looks like the most extreme thing they might do is make bubble stun ONLY stun if it is detonated while on the caster. Link to comment Share on other sites More sharing options...
fungihoujo Posted December 9, 2012 Share Posted December 9, 2012 Not true, they pretty much went back on this, and now it looks like the most extreme thing they might do is make bubble stun ONLY stun if it is detonated while on the caster. Oh, making an ability self only isn't a nerf to you. Phew- well, time to have predation be self only- since nerfing group utility into the ground isn't a nerf after all, amirite? I envy all you people who play in your own little bubbles where you don't realize there's other players on your team- oh right, you're all marauders- you don't need other players since you can do everything just fine without teammates. Link to comment Share on other sites More sharing options...
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