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6.0 Nautolan Tentacles


Collec's Avatar


Collec
10.23.2019 , 12:15 PM | #11
And there is " 70 +" choices.....complete fking joke And not just tentacles....head,face...everything.

vingmotor's Avatar


vingmotor
10.23.2019 , 12:17 PM | #12
lets just face it, they messed up big time.

aerockyul's Avatar


aerockyul
10.23.2019 , 12:50 PM | #13
Quote: Originally Posted by SteveTheCynic View Post
Armour clipping is more or less guaranteed. (Try bulky chest armour on female Togruta, or in some cases even on Twi'leks of either sex.)
There's clipping with everything in this game, regardless of species/sex/body type/etc.
I'm happy they put hair physics in, even with some of the older styles. I wish they'd do the same with Twileks, Togrutas, and now Nautolans. And better than what Twileks currently have, which looks like someone letting air out of a clown balloon whenever they move.
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red_onion's Avatar


red_onion
10.23.2019 , 02:15 PM | #14
Quote: Originally Posted by DarthSpuds View Post
Spent 2 hours last night trying to build a Nautolan that I would be happy to play - couldn't do it; incidentally just like Cathar actually.
Based on my own experience, that's likely an average time which is wayyyyyyy too much effort for character creation. Granted, it would help if they didn't combine facial features with tentacles and create like 60 variations which are difficult to quickly compare. By the time I started making a second one, I had to start taking screen shots of variations just so I could compare them (something I've NEVER had to do with any other species in this game).

So, anyway, you are not alone. So far I've only made one and haven't even played the new content yet due to how much time I wasted in character creation.

In regards to clipping... it's not like this is just a problem with bulging armors and jet packs... I'm having annoying clipping issues with Bold Hellion of all armors.

red_onion's Avatar


red_onion
10.23.2019 , 02:20 PM | #15
Quote: Originally Posted by aerockyul View Post
And better than what Twileks currently have, which looks like someone letting air out of a clown balloon whenever they move.
Thanks... I'm never NOT going to see this now. lol

Varnoukh's Avatar


Varnoukh
10.23.2019 , 05:24 PM | #16
Personally I'm ok with their tentacles.

Weirdly the very worst clipping for me occurred during the consular intro during which they wildly poke in and out of my own body at every which angle. That was disconcerting to watch.

The up in a pony tail version is super safe and works with nearly everything. I found one armor top - I think the spectre set - where the tips poke through the rim of the dangling hood.

Even the other ones with tentacles down the back seem to be fine and don't clip with the narrower trooper canons. I had expected troopers to be forced to use the pony tail tentacles but provided they don't want a big chunky canon, they're not.

Their tentacles also don't bend wildly out of shape during character animations - unlike Twi'leks - and most of them don't see you stabbing yourself with your weapon while running - again, unlike Twi'leks. I think I found one tentacle option which had that problem for dualsabers, but most were fine.

red_onion's Avatar


red_onion
10.23.2019 , 06:02 PM | #17
Quote: Originally Posted by Varnoukh View Post

Their tentacles also don't bend wildly out of shape during character animations -.
Sadly, not true. Maybe it depends on which head you choose which creates another dilemma.

You really need to play with variations to get anything to work.. one style works for type three body and another for type two.. and of course armors vary depending on "hair" style too.

For my type three, I settled on 41 which is one of the styles that is all towards the back and nothing hanging in the front. It works with *most* of the armors I've matched it with. At least until you enter combat, then it just looks like someone ran over my tentacles and they are bent, crooked, flat... just awful. I deleted that toon. I give up on Nautolans, I've wasted too much time trying to find working combinations. This is a massive fail.

Varnoukh's Avatar


Varnoukh
10.23.2019 , 07:26 PM | #18
Quote: Originally Posted by red_onion View Post
Sadly, not true. Maybe it depends on which head you choose which creates another dilemma.
For comparison I've mostly been playing a Twi'lek consular of late. Most of their animations involve their lekku bending very, very, very weirdly.

I jumped on the PTS briefly and tested a few different tentacles with consular animations. There's a bit of movement there - as there should be - but I didn't see anything really awful.

Quote: Originally Posted by red_onion View Post
You really need to play with variations to get anything to work.. one style works for type three body and another for type two..
This is a criticism I recently made in another thread, but I don't see any choice of body for males.

It's 2, 2, 2 or 2. Or adolescent boy, giant or disproportionately fat guy.

I didn't bother checking out anything other than 2.

Quote: Originally Posted by red_onion View Post
and of course armors vary depending on "hair" style too.
I specifically addressed that and with examples.

Pony tail style seems to be safe for nearly everything. I only found one chest piece it clipped with, just barely.

Even the ones with tentacles down the back manage to not clip with a lot of stowed trooper canons, which was both surprising and pleasing.

And most tentacles don't clip with a dualsaber while running. That's something which makes Twi'lek shadows unplayable for a lot of people.

Tentacles definitely potentially involve compromise. The game and its armours weren't designed with them in mind and redesigning them would be stupidly expensive.

However, there is an obvious solution.

Other races have a hood up / down option. For Nautolans that could translate into tentacles up (like the pony tail one) or down. That would give players the freedom to swing both ways as they like / need to not clip with particular armours.

Quote: Originally Posted by red_onion View Post
For my type three, I settled on 41 which is one of the styles that is all towards the back and nothing hanging in the front. It works with *most* of the armors I've matched it with. At least until you enter combat, then it just looks like someone ran over my tentacles and they are bent, crooked, flat... just awful.
I know the one you're talking about without having to look, because I settled on 37 (a little bit of front dangle) and 39 (pony tail) myself. I didn't try your one in combat.

The ones I did try in combat didn't look anywhere near as bad as Twi'leks. Maybe that comparison is making me more generous with them than they deserve.

MadDutchman's Avatar


MadDutchman
10.23.2019 , 08:34 PM | #19
While I agree the faces look rather awful, I have no idea why people expected BW to suddenly make head tentacles not clip.

What, did you think they were going to completely rework the game's models, physics and animations systems? That's pure insanity, and not lazy at all.

Lazy is them not soliciting feedback from players back when they could have actually used it...
Demand: Are. We. There. Yet.

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Varnoukh's Avatar


Varnoukh
10.23.2019 , 08:48 PM | #20
Quote: Originally Posted by MadDutchman View Post
Lazy is them not soliciting feedback from players back when they could have actually used it...
If we're calling out "laziness", there's the obvious lack of a simple, clear complexion option which every other race has.

Clear - being nothing - would have no required no work other than adding it to the customization UI.

Its absence is very curious.