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Rage / Focus Set Bonuses and Tactical Items

STAR WARS: The Old Republic > English > Classes > Guardian / Juggernaut
Rage / Focus Set Bonuses and Tactical Items
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Isagoras's Avatar


Isagoras
06.04.2019 , 03:08 AM | #11
Tactical Items for Rage discipline :

Attack abilities:
-Shockwave increase the damage of the next raging burst and smash by an additional 15% (from 15 % to 30%), 40 sec cooldown,
maybe too much today but tomorrow if an assassin can share his force shroud, a necessity
-Brutality make your next furious strike an automatic critical hit, 35 sec cooldown
don't forget that the actual 6 pieces bonus set won't exist anymore.
-Battle cry increase the damage of Force scream by an additional 15% (from 5% to 20%), 30 sec cooldown

Defence abilities :
-Enveloping rage increase damage reduction from 5% to 30%, 1 min cooldown
-Gravity Manipulation (like the gravity vortex of marau fury) triggers for Force Crush an immunity of 6 sec at all interrupt and controlling effects, 30 sec cooldown
-Furious power reset the cooldown of Endure Pain (first I was thinking of Saber Reflex but I don't know, it depends on what other disciplines will have), 1 min 30 cooldown

laspsvir's Avatar


laspsvir
06.04.2019 , 10:44 PM | #12
Tactical Items: Broad example
Juggernauts reflexes / Guardians Instincts: Using Intercede while saber reflect is active grants the target saber reflect for 2 seconds. ( In this way its like the Jedi/ Sith is interceding to block a shot on the target). Should be available in all specs since it requires to Guardian/Juggernaut to use their own defensive for anothers sake.

Rage/focus tactical items example:
Domination/ moment of clarity: When using force crush or force exhaust your movement speed is increased by 10% per tick of force crush/exhaust and grants immunity to snares and slows for 3 seconds after cast.

Crashing roar/ Shock and awe: Using enrage increases the range on the next intimidating roar/ awe by 23 meters ( proc lasts 6 seconds)

Set bonus: DPS
2 pieces-every rage/focus used increases the damage of ravage/blade barrage by 2% stacking up to 10 times
4 pieces- using ravage/blade barrage on a target already rooted stuns them for .5 seconds
6 pieces- Enrage now increases critical chance by 15% for 4 seconds.
Just some examples of possible changes or set bonus to use plenty more available as well to change up game play of everyones favorite single saber blademaster give them a more interesting game play. - Zoom
The Velocity Legacy
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