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Discussion Topic: Game Update 5.4 and the Next Roadmap

STAR WARS: The Old Republic > English > General Discussion
Discussion Topic: Game Update 5.4 and the Next Roadmap
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Eshvara's Avatar


Eshvara
07.29.2017 , 12:04 AM | #691
Quote: Originally Posted by Asmodesu View Post
We'll see, I'm not expecting much more I suppose. But they are still setting a bar, I guess I am hoping that bar shows the absolute minimum we'll get, not the maximum. I also hope the roadmap comes out in some form before end of August as August was the last month on the first one. I am loving the roadmap stuff though, it's nice to know a summary of what is coming for longer then a week before the content is out.
I only have time for pvp matches really, nothing else is popping in queues during the times I can play undisturbed, now and then GSF will and that is my love that thing, but so unpopular.
Yeah same here, during the day I can't really commit to playing something for a steady amount of time so PvP works really well for me, same goes for story! Not a fan of GSF as of yet, but they are trying to make changes to it so I'll be willing to give it another shot in the future.
#Arcannite
💫Darth Malgus💫

Icykill_'s Avatar


Icykill_
07.29.2017 , 12:06 AM | #692
Quote: Originally Posted by KeithKanneg View Post
Great questions. As I outlined in the Roadmap, we are returning to our MMO roots, but as everyone knows, we were focused on story development and left most MMO content alone for the past couple years.

To change our direction, we had to retool, reorganize, hire new talent, and get everyone on board with the changed direction. That takes time, so we made a choice and decided to release the Operation Boss encounters one at a time. This gave us more time to design, polish, test, and get insight directly from players, versus making everyone wait all year before we released 5 new bosses.

It wasn't an easy decision, as we knew we were going to be criticized while impacting progression efforts. But, honestly, it was the right call. We're discussing future content, how to release it, what's going to be included, and when, but we won't be ready to disclose our next year's plans for a while.

I know that's vague, yet it gives you an idea of where we're headed.

---Keith
That sounds a lot like a possible reboot 😉
The question is, how much of a reboot?
Will we see a new engine or improvements to the current one to make it 64bit?
RIP APAC Players 😢😢😢😢💦
APAC - sign this thread to say goodbye
http://www.swtor.com/community/showthread.php?t=936181

Icykill_'s Avatar


Icykill_
07.29.2017 , 12:08 AM | #693
Quote: Originally Posted by Eshvara View Post
Other mmo's do a lot, WoW implements classes like there's no tomorrow. And crappy mmo's like Aion add new classes too.
Again, it would be fun and if more money was involved, it would be a nice idea. But as things are as they are now, it wouldn't make sense to do it.
Besides, Ea doesn't seem like they want to pump a whole lot of money into SWTOR. But 6.1mil for a cinematic seems to be alright.
Kill the cinematics and instead add better content and fix bugs.
RIP APAC Players 😢😢😢😢💦
APAC - sign this thread to say goodbye
http://www.swtor.com/community/showthread.php?t=936181

Eshvara's Avatar


Eshvara
07.29.2017 , 12:12 AM | #694
Quote: Originally Posted by Icykill_ View Post
Kill the cinematics and instead add better content and fix bugs.
Yeah, but that doesn't seem to be what EA wants.
#Arcannite
💫Darth Malgus💫

Icykill_'s Avatar


Icykill_
07.29.2017 , 12:14 AM | #695
Quote: Originally Posted by Glower View Post
Why 5.5 and not 5.4? How hard is to change one value (i suppose it's one, because it is logical, right? ) like you did back in 5.1?

Also it's only up to 242... and you still need to grind 3 tiers for months to get 248 in PvP. Meh.
I have a bad feeling they are waiting till 5.5 because they have gear lvl upgrade planned

Either that or they forgot they had a Bolster thread going and only just realised... the stupid thing is 242 still isn't high enough and won't fix the problem.
RIP APAC Players 😢😢😢😢💦
APAC - sign this thread to say goodbye
http://www.swtor.com/community/showthread.php?t=936181

Transcendent's Avatar


Transcendent
07.29.2017 , 01:13 AM | #696
Quote: Originally Posted by KeithKanneg View Post
We are working to change currencies to be Legacy based. This includes unassembled components, credits, the Umbara currency, and more
Legacy credits could be slightly problematic with the integer cap for some players? Also how would this impact free to play and preferred players with the lower credit cap? Increasing that cap for them would simply make it easier for credit sellers to pool credits and create more merry mayhem to the game economy.

Equally on the subject of credits, it needs to be something that is optional, so that those players who have character mules sat on the credit cap are not impacted (I'm not one of them, I go on spending sprees randomly ), or those players that have poor willpower or get easily duped into buying something for more than it is worth are also not impacted.

It's been mentioned by others, I'll simply repeat it, wouldn't the better solution for credits simply be adding a credit bank tab to legacy storage (in the same way as guild bank credit storage) which can be unlocked if a player chooses to do so? That way you could also still impose limits on free to play and preferred players by making it a subscriber / premium player only feature, and if a player moves from being subscribed to preferred status those credits go into escrow (as not to impact any escrow unlock sales from the CM).

Please think this one through a little bit, otherwise it'll be Level Sync 2.0 and the fallout will be terrible.

Thanks to everyone who has used my Refer a Friend link over the years, may the force be with you.

Mubrak's Avatar


Mubrak
07.29.2017 , 01:31 AM | #697
Quote: Originally Posted by KeithKanneg View Post
We are working to change currencies to be Legacy based. This includes unassembled components, credits, the Umbara currency, and more. I'm not aware of any major obstacles preventing this from happening, and doing so will help with a number of changes we are planning for the future.
For credits I can think of quite an technical obstacle: 2^32 (4.3 billion) is the max of a 32 bit integer and some guys already are on that limit on one char and far over it across their legacy. Handling 64 bit integers in 32 bit code is possible of course, but still more or less an error-prone hack, and switching to floats may cause rounding errors and angry posts from players that lost 2 credits when adding another 100 million to their 10 billion legacy account.

That aside, personally I prefer each of my characters having their own personal wealth. How much they have and how they earned it is part of their character, and while my rich chars DO support new characters, they usually get that money sent back once the new chars stand on their own feet.

As for the other currencies, that's great but please adjust the limits accordingly. The command token limit is quite low for a legacy-wide currency, wouldn't want warzone coms... um... unassembled components to be that limited.
Tune down reflections to pre 5.5 values!
Move inventory tabs back to the bottom!
Remove the blue glow from stronghold-speeders!

Referral link: http://www.swtor.com/r/rszTdG

Tsillah's Avatar


Tsillah
07.29.2017 , 01:31 AM | #698
Quote: Originally Posted by KeithKanneg View Post
As of right now, it is not a Legacy currency. But, I know exactly what you're thinking, so let me pre-announce something which I suspect will make you smile, while at the same time, irritate you because I won't tell you when until I update the Roadmap.

We are working to change currencies to be Legacy based. This includes unassembled components, credits, the Umbara currency, and more. I'm not aware of any major obstacles preventing this from happening, and doing so will help with a number of changes we are planning for the future.

I know that doesn't solve the concern about having to run the Flashpoint multiple times on one character, but once you have the Key to open the Stronghold, you can use the currency for other items on the vendor.

Have a good weekend,

-Keith--
Oh I am excited about this. Legacy credits is something I've wanted for a while. I am still one player, no matter how many alts I play so this helps a lot in managing gearing costs between my alts.

Personally I don't mind running a FP a few times because that's part of earning your way to something. As long as it doesn't become a big grind, I'm totally happy to gain currency and earn my keep (word play intended ). So I do not agree with this concern that you'd have to do something for it.

My concerns are here:

1) Normally Strongholds can be unlocked with CC. This has the added bonus of having zero reactivation costs. How will that work with the Umbara Stronghold?
2) There are some big issues with Strongholds at the moment. The two main points there are the availability of decorations (how many copies you can get and how much variation there is in basic types) and the hook placement in the Strongholds.

I really think that the more SHs you are bringing out, the greater the need becomes to do something about point 2. I am an avid decorator but with the release of Manaan I can no longer enjoy decorating. There is not enough variation to create enough themes without copying things that you've done before. When SHs are using the same decorations too much, there is no longer a point in having more SHs.

You offer 6 and soon 7 SHs, but the flow of decorations supports 3-4 Strongholds unless you are willing to really lower your standards and copy paste a lot. Then I haven't even talked about the paywall for most decorations but that is part of the reason why there are not enough copies of decorations in the game.

I give you one example. The Rishi Palm. https://tord.mmo-fashion.com/tree-rishi-palm-2/

This tree is great for my Manaan Stronghold. Why? Because it doesn't need a large hook and it has a very vibrant green to it. That vibrant green is what makes it work well. There are some other plants and trees that I can combine with it to get a colour scheme that can work together. For example the yavin style greens do not match at all.

Interestingly enough the greens that work well are those that come from the cartel certificate vendor. So I'm crap out of luck there. A guildie helped me a bit since he had some certificates left but I cannnot get the amounts I need still to complete the stronghold.

Now here's the thing. I have 14 of the Rishi Palm. Sounds like a good amount right? Well to make a theme in vibrant greens, I will probably need about 30 total. And then there's these https://tord.mmo-fashion.com/planter-ri******ree-blue/

This one goes great together in the them because of the colouring. I have 3 and finding any on the GTN is almost impossible and costs millions and millions each. Getting about 9 more of those will break my bank and then we're just talking getting enough of one decoration to use it as part of a theme.

For comparison this one https://tord.mmo-fashion.com/planter...m-tree-medium/ actually doesn't fit in the theme, because Manaan is more blue/grey/white toned which is why a bright green and blueish tones work, but not in combination with orange.

Add to that that the lower parts of the SH have a greenish hue which doesn't fit and so I have to accept a colour discordance and the fact that the hooks are horribly placed and too many small green ones and also in weird places, that it's just not possible for me to complete Manaan in a satisfactory fashion.

I really wish you guys did something about it. It's kinda hard to explain visuals with text but this is where they issues lie. Strongholds can be fun but you've got too many brakes on it that keep people from really creating amazing themes. I struggled with Yaving for a while but that was most hook placement but also trying to get some amounts of decorations to make it work.

Some examples:
http://i378.photobucket.com/albums/o...psd02e5dpn.jpg
I couldn't do anything with the middle of the room and it was a helluva thing to get the thrones aligned. And I don't even want to go into how much just this room cost and as far as number of decorations there aren't even that many in there.

Now there's a whole bunch of pics of my Yavin stronghold there and although I am relatively happy with it, there are still various places where you see high repetitions of specific decorations like the datacrons that are just there because I needed a bunch of filler items still to get the SH completed.

But I don't want to reuse the same stuff in each strongholds. Each strongholds should have it's clear own themes, not just the stronghold itself but also how it's decorated or it will all start to feel too much like you've seen it before. I currently have 2 empty Strongholds, cause I just don't know how to make the look good AND give them their unique feel. Not every stronghold needs to be a military stronghold or an out-of-control cantina or a mount/pet museum.
Goodbye all, it's been fun. Time for me to move on (it's ok to cheer ).

Icykill_'s Avatar


Icykill_
07.29.2017 , 01:32 AM | #699
Keith, have you forgotten about this thread titled Server Mergers?
http://www.swtor.com/community/showthread.php?t=923727
You still haven't addressed this issue about diminishing server populations for MMO content.
Can we please know what your plans are to fix this and how much longer do we have to wait for the "plan" to be implemented?
At this rate there won't be anyone left in the game and it will be too late.
I'm not going to rehash the discussion from that thread here because all the points have been made a hundred times over there.
You know our feelings on the subject. You know our concerns. You know we need something done urgently.
Why are you not talking to us about it. Let us know what the plan is and the time line for it to be implemented. The longer you leave it the more people will leave.
RIP APAC Players 😢😢😢😢💦
APAC - sign this thread to say goodbye
http://www.swtor.com/community/showthread.php?t=936181

Kaizersan's Avatar


Kaizersan
07.29.2017 , 01:47 AM | #700
Quote: Originally Posted by KeithKanneg View Post
Great questions. As I outlined in the Roadmap, we are returning to our MMO roots, but as everyone knows, we were focused on story development and left most MMO content alone for the past couple years.

To change our direction, we had to retool, reorganize, hire new talent, and get everyone on board with the changed direction. That takes time, so we made a choice and decided to release the Operation Boss encounters one at a time. This gave us more time to design, polish, test, and get insight directly from players, versus making everyone wait all year before we released 5 new bosses.

It wasn't an easy decision, as we knew we were going to be criticized while impacting progression efforts. But, honestly, it was the right call. We're discussing future content, how to release it, what's going to be included, and when, but we won't be ready to disclose our next year's plans for a while.

I know that's vague, yet it gives you an idea of where we're headed.

---Keith
Should probably hire more people so you can actually do 2 operations every year like you used to.