tXHereticXt Posted January 19, 2012 Share Posted January 19, 2012 (edited) Is it really necessary to have their scream-knockback CD so short? Force Push doesn't even recharge that quickly? I'd just like to see it take longer for them to use it otherwise you can't stand for more than three seconds before they hurl you into what could be a new group of mobs. Needs to be looked at. Edited January 19, 2012 by tXHereticXt Link to comment Share on other sites More sharing options...
wingsofcover Posted January 19, 2012 Share Posted January 19, 2012 Is it really necessary to have their scream-knockback CD so short? Force Push doesn't even recharge that quickly? I'd just like to see it take longer for them to use it otherwise you can't stand for more than three seconds before they hurl you into what could be a new group of mobs. Needs to be looked at. Well, you can always stand so you'll get knocked into a clear area, but I do agree that it, and the grapple/stun guys, are on somewhat startlingly short cooldowns. In other news; When can I roll a rakghoul for PvP? Link to comment Share on other sites More sharing options...
tXHereticXt Posted January 19, 2012 Author Share Posted January 19, 2012 I don't mind if you encounter like 5 screamers and they turn you into a yo-yo, I just think 5-7 seconds of a KB CD for mobs is just silly. Link to comment Share on other sites More sharing options...
Penttt Posted January 19, 2012 Share Posted January 19, 2012 (edited) Tanking in general is frustrating in this game. Every trash pack seems to have around 500 knockbacks that just makes you feel useless to the group. Edited January 19, 2012 by Penttt Link to comment Share on other sites More sharing options...
wingsofcover Posted January 19, 2012 Share Posted January 19, 2012 I'm actually glad that tanking isn't just stand, gather aggro, spam attacks, drink tea, etc. You need to pay attention. Link to comment Share on other sites More sharing options...
citizensneeps Posted January 19, 2012 Share Posted January 19, 2012 Bunch of whiners. Link to comment Share on other sites More sharing options...
tXHereticXt Posted January 19, 2012 Author Share Posted January 19, 2012 Bunch of whiners. Herpderp, I just download innanet. hihi Link to comment Share on other sites More sharing options...
Valan Posted January 19, 2012 Share Posted January 19, 2012 If they took off the 3 second snare that gets applied after every single NPC knockback that exists, it would be a lot less painful Link to comment Share on other sites More sharing options...
NasherUK Posted January 19, 2012 Share Posted January 19, 2012 (edited) They should just add resolve to PVE. At least for trash mob knockbacks/CCs. Edited January 19, 2012 by NasherUK Link to comment Share on other sites More sharing options...
tXHereticXt Posted January 19, 2012 Author Share Posted January 19, 2012 If they took off the 3 second snare that gets applied after every single NPC knockback that exists, it would be a lot less painful You can interrupt that via breaking free from it or having someone use their interrupt skill. It's not that big of a deal the first time. It's when they do it a second and you've popped your cool downs. The entangle-ability is quite a long duration though. Link to comment Share on other sites More sharing options...
Helagoth Posted January 20, 2012 Share Posted January 20, 2012 The screamers are by far the most annoying mobs i've ever tanked in any game. With 2 of them, it seemed like every 4 seconds I was getting punted 20 meters. Then the mercs would grapple me. But by far, the most annoying part of the screamers, is the screams. The first time it was like "wow that's a cool sound effect". The 20th time in one trash pull, yeah not so much. Link to comment Share on other sites More sharing options...
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