Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

[Guide] Companion Optimization, Gearing and Tips

STAR WARS: The Old Republic > English > Classes
[Guide] Companion Optimization, Gearing and Tips

TheRandomno's Avatar


TheRandomno
05.29.2019 , 01:39 AM | #151
Hey Kev, have you had any luck fully maximizing presence? I've just been looking into it and it seems like most of the boosts are straightforward to obtain, but a few are not.
  • Influence level 50 (+2500)
  • Human level 50 (+100)
  • Companion conversations (+400)
  • Datacrons (+63)
  • Chilled Corellian Cocktail (+84)
  • Advanced Anodyne Command Stim (+233)
  • Antiviral Kit MK-3 x 2 (+140)
  • Advanced Command Augment 28 x 14 (+448)
  • Old presence gear (+???)

The last one is very unclear. Craftable presence gear seems to have existed before, but I couldn't find records of any specific items so I have no idea what the max is from that.

There is also this claim from the 4.0 Patch Notes:

Quote:
Players will now achieve Legendary Status if they complete every class story in the game. You can track your Legendary Status progress at Character Select where a new GUI element is found. In game, players who have achieved Legendary Status will have a new icon next to their name on their nameplate. Gaining Legendary Status will also grant the player a significant amount of Presence to their companions.
I'm not sure if this ever actually happened, and how much presence is given.

Looking at my character right now, I have 765 base presence and 473 bonus. The bonus checks out: 310 from conversations (missing 9 of them), 100 from Human, and 63 from datacrons. I'm not sure how the base presence is calculated.

Are there any other presence sources I forgot?



EDIT: Doing some slightly dodgy calculations based on this:
Quote:
According to the askmrrobot.com gear calculator, with the highest level craftable Commander prefix items (+Power, +Presence), rank 28 Command augments, and with all datacrons and legacy buffs, the max achievable would be 2,076 before stim
Base level 55 Presence: 360
Augments: 448
Datacrons: 58
Legacy buffs: 500

360+448+58+500=1366. 2076-1366 = 710. I'm not sure if there are relics other than the Rakghoul ones that were included in that.

I also went searching for presence items on the GTN on every server (set stat to Presence, keywords "general", "leadership" and "commander"). I found these. Seems that some slots can give more presence than others. I don't know what the highest level of this kind of gear is.



EDIT 2: I was convinced the DvL XP gear had presence stats, and it does. 48 Presence in the armorings for 3 of the items. This is higher than I've seen in any craftable presence gear but there may be some higher tier gear I haven't seen.

But if it turns out the max presence is obtainable by having done the DvL event on multiple servers (so you get more presence armorings), I think I will give up with this.


Another edit: The DvL armorings are slot-bound, so having multiple sets would be of no benefit.

Through a credit selling site of all places (and a guild site), I was able to find a few high level items:
  • Leadership Experimental Skill Package (62 Presence, 114 Endurance, 94 Mastery, 160 Crit)
  • Leadership Experimental Might Package (62 Presence, 114 Endurance, 94 Mastery, 114 Crit, 46 Accuracy)
  • Leadership Experimental Awareness Motivator (62 Presence, 105 Endurance, 105 Mastery, 157 Crit)
  • Commander's Advanced Supercharged Rejuvenation Relay (62 Presence, 105 Endurance, 105 Mastery, 111 Power, 46 Alacrity)

So, is 62 presence the max? These items require level 54 and there is evidence to suggest the Presence gear was scrapped for 3.0. I still haven't found the name or stats of any level 54 armor.

AlCiao's Avatar


AlCiao
06.24.2019 , 09:14 PM | #152
So I just won the new Rodian companion from the casino, and had a look at his abilities to see if he had any unique ones (as a few companions still have unique abilities, like Paxton Rall). While he doesn't, I did notice one irregularity.

In tank mode, his gap closer (called Jet Charge or Powered Charge or something, I forget exactly) says that it heals him for damage done. Every other comp's gap closer in tank mode heals for 25% of damage done.

Is this a typo in the tooltip, or does the Rodian actually have a more powerful gap closer as a tank?

Thought you'd be the person to ask
Strangefate Legacy on Star Forge (previously Jedi Covenant)
<Imperial Entanglements>

Embrosil's Avatar


Embrosil
08.08.2019 , 12:14 AM | #153
Hello, i have just returned to SWTOR after 9 years and I found your guide. May I ask what exactly is meant by "channeled healing"? I am currently usind Elara Dorne set either as DPS or, more often, as a healer. But there is no skill called channeled healing. Thank you.

Zenislav's Avatar


Zenislav
08.08.2019 , 01:06 AM | #154
Quote: Originally Posted by Embrosil View Post
Hello, i have just returned to SWTOR after 9 years and I found your guide. May I ask what exactly is meant by "channeled healing"? I am currently usind Elara Dorne set either as DPS or, more often, as a healer. But there is no skill called channeled healing. Thank you.
Progressive Kolto Scan is what I think almost every single companion in healer mode has. It is channeled skill that companion will keep using even if you take just like 1 dmg and because of it not do any damage itself.

Embrosil's Avatar


Embrosil
08.08.2019 , 06:04 AM | #155
Thank you, i will disable it at once.

AlCiao's Avatar


AlCiao
08.08.2019 , 01:15 PM | #156
Has anyone gotten the new Ugnaught companion from Dantooine yet? Is he/she like all the other companions, or does he/she have some neat new advantage or something?
Strangefate Legacy on Star Forge (previously Jedi Covenant)
<Imperial Entanglements>

Embrosil's Avatar


Embrosil
08.09.2019 , 02:59 AM | #157
Hello again, is there a way to disable the skill permanently? It enables after every conversation and loading screen and it getting incredibly frustrating. Thanks.

Equeliber's Avatar


Equeliber
08.09.2019 , 04:48 AM | #158
Quote: Originally Posted by Embrosil View Post
Hello again, is there a way to disable the skill permanently? It enables after every conversation and loading screen and it getting incredibly frustrating. Thanks.
It might show that little square on top of the icon as "selected" but it actually isn't. A bit of a visual bug.

You can check it by:

1) Right click on it once - nothing changes (disabled changes to enabled which it already shows by mistake). Click on it second time and it will show it as "disabled". What you did is go through "disabled->enabled->disabled", it's the first step that has a bugged visual representation.

2) Get into combat, take some damage and do nothing. Observe what your companion is doing and you will see that it is not using the channeled heal.

Embrosil's Avatar


Embrosil
08.12.2019 , 02:20 AM | #159
Thank you. It is indeed just a graphical glitch. Makes me wonder why it has not been fixed yet. Anyway, I can now play without always checking Elara's skills.
All I need now is to find some nice SP guide as I am about to embark to Voss and I am getting near the end of the original story.