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Is there a way to stop the insta-quitters in FP queues?

STAR WARS: The Old Republic > English > Flashpoints, Operations, and Heroic Missions
Is there a way to stop the insta-quitters in FP queues?

JediQuaker's Avatar


JediQuaker
12.10.2019 , 12:16 PM | #61
So, the TL;DR for this thread is - no, there's no way to stop selfish a**hats from insta-quitting. 🙄
Hold water, a sieve may not, but hold another sieve, it will - Yoda..

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DawnAskham's Avatar


DawnAskham
12.10.2019 , 06:18 PM | #62
Quote: Originally Posted by JediQuaker View Post
So, the TL;DR for this thread is - no, there's no way to stop selfish a**hats from insta-quitting. 🙄
Translation: There's no way Bioware can force players to run instances they dislike for whatever reason, as well as there's no way toxic and fail boat bad players can force other players to group with them.

Maddhawk's Avatar


Maddhawk
12.10.2019 , 06:57 PM | #63
Quote: Originally Posted by Khaleijo View Post
It's your decision of course but the level of the player or their item rating is not really an indicator of how well they are going to perform in Master mode FPs. Most of them are intended to be available from level 50 on after all, so it's not unusual to queue there. Actually I don't know if there still is that itemrating minimum for Umbara, Nathema and Copero after 6.0.
But in general, there is a bolster mechanic in place that puts them to level 70 as well as giving them basic stats that are enough to succeed through the FP, under the condition the players know about how to play their class and role to some degree. While of course that unfortunately isn't a given in random groups, it isn't guaranteed with an all 75 group either.
From my experience players with lower toons actually are more likely to tell if they don't know mechanics and more careful about playing as a trinity group, while a certain type of players in full 306 are more prone to think themselves invincible and run in without waiting for the group, either tank, healer or dps being ready.
Yes, it always could be an actual new player, but just as well, if not more likely after all this time, it could be the x-th alt of that guy that has nearly 100% FP achievements. I had great level 50+ in the harder FPs and I had really bad max level max gear players that made Athiss feeling like being in Bloodhunt. It's random and you get any kind of player into your group.
There simply is no need for max gear and never was for Master mode FPs, not even before bolster (except the traitor arc FP but those were still hit an miss even with max level and max geared players). Knowing what to do is the key as back in 4.x times players proved by doing Bloodhunt naked or with empty armour shells, so just the bolster stats, to show the nerf cries back then were unwarranted.
Though you can't see that quality from neither the character level nor the gear rating, you could look at the achievements maybe, but even that doesn't necessarily tell you if this player is going to perform poorly or not.
If you don't want to take that risk, you need to queue with people you know.
When I first started queueing I stayed for everything. I built my rules for when I leave based on hard experience.

Blood Hunt, I guess, was something that people considered hard in the past? I know on the 2nd boss, I don't dodge anything the bosses do. I eat every aoe, root my feet, and just heal hard whole fight. For last boss, I just pick the top DPS and myself and prioritize us. That is unless the tank can mitigate properly. (My last group couldn't, so I just kept top DPS and myself up until boss died. Objective Meridiant went same way, Was easier to heal myself and one DPS and kill boss that way.)

Gyronamics's Avatar


Gyronamics
12.10.2019 , 10:34 PM | #64
Quote: Originally Posted by JediQuaker View Post
So, the TL;DR for this thread is - no, there's no way to stop selfish a**hats from insta-quitting. 🙄
No way at all.

The penalties are already there. You quit the Q you go to the back again. You quit after accepting a pop you get a lockout and even if you log another char back of the queue you go again.

Flashpoint grinding is a load of rubbish anyway. It's entirely artificial sponsoring of old content in new content.

However it is more accessible than ever to gear up and a consequence is everyone gets mixed with everyone if they've got no friends and want to gear up. It's entirely on the players that they're solo queuing VM flashpoints so any complaints about meeting ordinary VM level players and not overpowered 30 stack level 75's are laughable.

Imagine finding level 20's in your VM Hammer Station How dare they spoil the experience of this bottom level content by not being max level.
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ThatGuyToo's Avatar


ThatGuyToo
12.11.2019 , 05:18 AM | #65
Quote: Originally Posted by JediAkemi View Post
That - so much that.
There are two other reasons people quit from the start.

3. They quit when certain FPs pop because they figure a pug will not clear but do not bother inspecting anything about the group.
4. Trolls. Oddly I recently came across a troll queueing as a tank. Let the timer on accepting the queue run out. Rinse and repeat a few times. Then accepted the queue and dropped immediately even though it was an extremely easy FP. I learned then that when you are in queue and add someone to the ignore list it does not update with the queue.

The best way to avoid player dropping is to form your own group or most of it. Best to do it with guild members you run with regularly. Forming at least most of the group with regulars you run with give you some control.

Funny story, semi related. We ran an ops but needed to but a few player. A healer we pugged was sitting atop a huge mount while the rest of us killed trash. I asked why they were not healing to which they said it was just trash. After kicking them they asked why. 7 of us are doing something and while you did nothing. We do not want to carry you.

The point is, run with regular people. Form your own group. Take control of your game.

JediQuaker's Avatar


JediQuaker
12.11.2019 , 09:38 AM | #66
Quote: Originally Posted by Gyronamics View Post
Imagine finding level 20's in your VM Hammer Station How dare they spoil the experience of this bottom level content by not being max level.
Funny you should say that. Just a few nights ago I was in a VM FP (not sure if it was HS) with myself, level 75 Gunslinger, and 2 level 17s and a level 16(I forget their classes). One of the 17s and the 16 seemed to be new to the FP, and so they died often. However, I was happy to keep going. But, one 17 and the 16 both quit about halfway through and we got another 70+ and a 40-ish to replace them. Then we finished with no problem.
But I didn't quit. 😁
Hold water, a sieve may not, but hold another sieve, it will - Yoda..

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Iryfindel's Avatar


Iryfindel
12.11.2019 , 10:06 AM | #67
Let me add to this discussion by providing the perspective of someone who will sometimes insta-quit.

I am an ex-NiM player, founder, and in the current state of the game queue as tank or healer (for fast pop) for random MM flashpoints when I donít have any guildies/friends to play with. Needless to say I have been playing for a long time and can pretty much dream all these fights. Iíd describe myself as a patient, helpful, player. I wonít quit after a single wipe, I will always ask if people know tactics and happily spend 5 minutes explaining them.

But even my patience has its limits, and due to MM FPs being the fastest way to gear at the moment, anyone and everyone is running them. This means a large influx of players who are not geared for it, canít be bothered to read up on strats or, worse, canít even be bothered to follow tactics that are explained to them. To give an example, this weekend I was running Korriban Incursion with a group where both DPS had almost starting-level iRating on their gear and difficulty playing their class to its potential. We pulled the droid 3 times and all 3 times we wiped to enrage. Even with further instructions the final pull it still enraged at 10% because one of the DPS kept running all the way back to the elevator to avoid the red circles. We had to ask this guy to leave to continue. Harsh, perhaps, but this is not solo or VM, it is MM. And if you queue for random, you better be ready to play all of them and not just the easy low-lvl ones. But a lot of players arenít.

In most MM FPs you can carry these players, and I really donít even mind doing so. If I did I would refrain from PUGing all together. But especially in the new FPS, that is just not an option. I play to unwind from work and have fun. Wiping for hours on the last boss in Umbara or the 2nd boss of Chiss because people have no clue what to do and refuse to learn is not my idea of fun. So, yes, when these pop and I am not with guildies I quit and switch to an alt to play. Does that make me an arrogant a**hat? I donít know. Maybe. But what about players queueing for these FPs that are far from ready for it? What are they? You canít talk about effect without talking about cause.

Having said that, I only quit when the 4 newest FPs pop. Those I only run with guildies or friends. The older FPs are more forgiving and I will forever teach players how to do the 2nd boss in LI and we always finish the FP - albeit a tad slower than when I donít PUG.

DawnAskham's Avatar


DawnAskham
12.11.2019 , 01:52 PM | #68
Quote: Originally Posted by Iryfindel View Post
Let me add to this discussion by providing the perspective of someone who will sometimes insta-quit.

I am an ex-NiM player, founder, and in the current state of the game queue as tank or healer (for fast pop) for random MM flashpoints when I donít have any guildies/friends to play with. Needless to say I have been playing for a long time and can pretty much dream all these fights. Iíd describe myself as a patient, helpful, player. I wonít quit after a single wipe, I will always ask if people know tactics and happily spend 5 minutes explaining them.

But even my patience has its limits, and due to MM FPs being the fastest way to gear at the moment, anyone and everyone is running them. This means a large influx of players who are not geared for it, canít be bothered to read up on strats or, worse, canít even be bothered to follow tactics that are explained to them. To give an example, this weekend I was running Korriban Incursion with a group where both DPS had almost starting-level iRating on their gear and difficulty playing their class to its potential. We pulled the droid 3 times and all 3 times we wiped to enrage. Even with further instructions the final pull it still enraged at 10% because one of the DPS kept running all the way back to the elevator to avoid the red circles. We had to ask this guy to leave to continue. Harsh, perhaps, but this is not solo or VM, it is MM. And if you queue for random, you better be ready to play all of them and not just the easy low-lvl ones. But a lot of players arenít.

In most MM FPs you can carry these players, and I really donít even mind doing so. If I did I would refrain from PUGing all together. But especially in the new FPS, that is just not an option. I play to unwind from work and have fun. Wiping for hours on the last boss in Umbara or the 2nd boss of Chiss because people have no clue what to do and refuse to learn is not my idea of fun. So, yes, when these pop and I am not with guildies I quit and switch to an alt to play. Does that make me an arrogant a**hat? I donít know. Maybe. But what about players queueing for these FPs that are far from ready for it? What are they? You canít talk about effect without talking about cause.

Having said that, I only quit when the 4 newest FPs pop. Those I only run with guildies or friends. The older FPs are more forgiving and I will forever teach players how to do the 2nd boss in LI and we always finish the FP - albeit a tad slower than when I donít PUG.
Pretty much how I play - if I can help a group get through something (which most of the content is totally doable even with less than stellar players as long as they listen), and if the group is willing to listen, I'll do so.

But I can't do anything about players who refuse to follow basic instructions or are so bad at their role the boss continuously enrages at or above 20%.

And no, nothing wrong with leaving groups that have little to no hope of success - I'm sure even the holier than thou types dog cussing anyone who dare leave a group have breaking points as I don't think anyone but the truly insane would stick around for hours wiping in a flashpoint.

Gyronamics's Avatar


Gyronamics
12.12.2019 , 05:32 PM | #69
Penalty is now 15 minutes.
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2011 - The Immortals, The Lumberjacks, Nano, Not Good Enough, Disciples of Babylon, Salt Miners - 2018

Opiklo's Avatar


Opiklo
12.12.2019 , 05:55 PM | #70
the penalty should be in creased to 30 min and should be legacy wide....

that would help a bit i guess...
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