Caonimah Posted December 27, 2011 Share Posted December 27, 2011 (edited) So, whats the point of having a separate material like Luxury Fabrics when only one class's armor made by one crew skill benefits from it? I started working on synthweaving on a new character today and I was thinking "Nice, now I can use all those fabrics Ive been hoarding", nope! Only consulars use gear made with this mat. On the other hand we have Cybertech, 2/2 Armortech and 2/3 of synthweaving using metals. Why not just condense them into a single mat? At very least make other gear use it instead of metals so the load is balanced a little. Have medium cunning and medium strength gear use fabric so the balanced is split more evenly. Edited December 27, 2011 by Caonimah Link to comment Share on other sites More sharing options...
TheRealBoz Posted December 27, 2011 Share Posted December 27, 2011 What gets me is the ratio of missions. Gifts get the most, then the fabrics, then the metals. Infuriating. Link to comment Share on other sites More sharing options...
osmodeus Posted December 27, 2011 Share Posted December 27, 2011 yeah switch metal and fabric around. its really hard to even get a metal mission and so rare to see anything higher than moderate. meanwhile you need heaps of purple metals to make anything Link to comment Share on other sites More sharing options...
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